Wait,
St. Toxic why is their use of 2D important?
Just like TB pointed out in the interview, 2d is a way to make games on the cheap side; it inherently means lower graphical fidelity and game complexity. Now, if we're talking 15 or so years ago, that's all fine and dandy. What the games of that era lacked in actual gameplay mechanics and graphically immersive qualities, they made up for with great writing, humour and even content (seeing as 3d assets would put a hard limit on the amount of content that you could include).
Now, however, we're talking about a 2013 game cutting budget to bring
essentially the same experience and quality of writing as DA:O but without any of the actual perks of said game. It's a money-grabbing scheme. Y'know, they probably could have pulled it off (though honestly, nobody wants a full-on DA:O clone anyway, with DA3 on the way) but instead they made a successful appeal to nostalgia. You could tell from TB's reaction that he was skeptical about the whole thing.
I mean, I suggested a shoulder-mounted cam early on, which would help a lot with game complexity and getting the player immersed in the world. They already made the step to rt-combat, which means tactics is out, so the next step seems fairly logical: get out of the 2d sinkhole. Obviously, their hearts aren't really in it for making this a good game.
I don't know. I tend to see Dragon Age's claims to be a BG spiritual successor as post-hoc rationalization, not an initial design goal. To me it looks more like the initial design goal for DA:O was "NWN, but with a controllable party and without D&D".
You don't remember their sales-campaign? "Like Baldur's Gate, but
better!" What about all the BG references dropped during the romance sequences? The romances weren't even written seriously, it was just one BG joke after another. Too bad it wasn't like any Infinity Engine game.
Except maybe Torment, but that was more like a book than a game anyway.