Team Asano is the "team" behind the concept of Triangle Strategy. They came up the concept and general design and then hand it out to a development studio IIRC. They've done this for their other games.
Why, I have no idea. I guess you can't take the blame for the stinkers if the responsibility of development is spread so thin.
Do you have a source about this? I’d like to understand the whole thing.
From what I gather: (Wikipedia quotes):
However, within Creative Business Unit II [at Square Eenix]Asano and his team are known as Team Asano as they continue working on games similar to their previous creations.
What threw me off is that ‘producer’ in video games seems to be
very different than ‘producer’ in movies.
So I wanted to find more about ‘team Asano’ and came across something fascinating:
He was a project manager for War of the Lions (the updated PSP port of FFT)! His team is also available there:
https://finalfantasy.fandom.com/wiki/Tomoya_Asano
The 5 unit limit is indeed very disappointing and makes the gameplay rather restrictive and frustrating at times. There are also some very aggravating battles where it is possible to soft lock your save if you did not grind up the speed stat of your units high enough several hours before (particularly the first Lucavi fight at the end of chapter 1, the Wiegraf duel, and the rooftop battle with the Assassins). There is also an insane amount of grinding in FFT as for each character, you have to level them up in a class to unlock abilities and unlock other classes and level up those classes to unlock more abilities and unlock more classes.
I haven’t played in years but don’t recall any softlocking happening. As far as I can remember, you could always grind if needed, I could be wrong however. I personally enjoy grinding in games like this. Grinding is fun when it allows customisation, not just stat boost. It gives you something to look forward to. I don’t see this as a negative at all.
As for the character limit, I also don’t mind. Guess it’s a matter of preferences.
I have not played FFT yet and am most likely not going to do so. A 5 unit max limited for most maps(Less for some I heard) seems very boring to me for an SRPG.
With such slim pickings in T-RPG, you’re missing out in not at least trying. Up to you.
Triangle Strategy has all the same tactical options as FFT -
I wasn’t sure if I was going to reply to this as I was under the impression it might be a taunt. I like to research stuff and write about details so let’s find out if the above statement is true or not.
Jobs/Classes
* Triangle Strategy (TS) has a
roster of 20 characters.
* Final Fantasy Tactics (FFT) has a
total of 20 jobs.
On this point alone, they seem similar as each character in TS has its own set of abilities (much like a job in FFT). The difference is that:
In order to have access to all characters/jobs in TS, you need to play through the game more than once, which isn’t the case for FFT.
FFT has therefore more tactical options on this point.
Equipment:
*TS has
two accessory slots for each character. Although you can use smithing:
*FFT has
weapons, shields, helmets, armor and accessories.
This is even more of a no-contest. More tactical options in FFT. I could provide a sub comparison of the accessories in TS vs FFT but I don’t think it’s necessary.
Abilities:
*TS: Each character has a total of
7 abilities. 20x7=140. (This includes both passive and active skills).
*FFT: It’s more varied from job class to job class.
Squire: 10
Chemist: 19 (lots of redundancy here)
Knight: 12
Monk: 12
…
This is where it’s harder to make a hard call (as opposed to the two previous categories) since some abilities in FFT are redundant while those in TS are all fairly unique although some are used by more than one character. Even if some classes have redundant abilities like the chemist or Knight, there are still more options in FFT.
Enemy Variety:
*TS: about six in total by my count.
*FFT: you face against other jobs as well as some monsters like Bombs, Chocobo, Goblins, Panthers, etc…
There are again more varieties in FFT.
Verdict:
I’ll leave up to you to decide about the veracity of this statement:
Triangle Strategy has all the same tactical options as FFT
I rest my case!