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Trigger the codex with a statement.

behold_a_man

Educated
Joined
Nov 26, 2022
Messages
218
PnP inspired RPGs are mediocre. Use a system that takes advantage of computer power.

Sorry that 90% of the "codex best ever rpgs" are now disqualifed.
I've always felt that a crpg, which does not require calculating an eigenvector of a ~400x400 matrix is somewhat lackluster.
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
6,930
Location
Small but great planet of Potatohole
People on the codex who complain about the quality of newer releases and just keep going back to older"classic" games churning through them again and again aren't real gamers anymore. They are thrill seekers/addicts who try to capture the feeling of playing a game that were milestones/innovative and breaking bounds, but which are nowadays clunky and shit if we are honest. So yeah you ll never ever get that feeling again if you keep replaying your 30 year old game.
You should have said 25 years because few Codexers played and like early 90s or older games but many of them played and still like "true" Fallouts. If you want to trigger people on the Codex at least target more than 5%.

Owlcat is worse than CDPR who is worse than Bethesda.
See - a crude and weak one but at least attempts to trigger a more significant % of Codexers.

Also, yeah, many very old games ARE clunky (bad UIs are the 1st culprit) as hell. However even most people of the 5% I mentioned before, are aware of this. You don't play from late 80s early 90s game for it's smooth interface and genera ease of play, that's a given. Can't trigger with something the target knows and accepts.

In short, a 3/10 triggering attempt.
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
6,930
Location
Small but great planet of Potatohole
Gold Box games aged poorly and are unplayable.
There was a thread or two lately about old games being unplayable now. It was hard to explain to people why age matters with old games and how there are games I liked in 1993 or whatever that I don't like today. For me it is sometimes the gameplay, but usually more to do with the UI and controls. I also have a pet peeve about the number of mouse clicks it takes to do a simple thing, some games are insane for that. One game had a laggy mouse cursor and I tried playing it for hours but then I started losing my mind.
Laggy mouse has, with very high probability, nothing to do with the game as it supposed to be, but with badly set up emulation. There are good chances it can be made to work correctly. Come to the Codex or look on the net and ask for help. What can't be helped are, for example, the mentioned amount of clicks. But that's interface as it was made then and can't be helped. And yes - it makes very old games very annoying to play and stops people from trying or enjoying them. Myself included these days.
 
Self-Ejected

Dadd

Self-Ejected
Joined
Aug 20, 2022
Messages
2,727
Gold Box games aged poorly and are unplayable.
There was a thread or two lately about old games being unplayable now. It was hard to explain to people why age matters with old games and how there are games I liked in 1993 or whatever that I don't like today. For me it is sometimes the gameplay, but usually more to do with the UI and controls. I also have a pet peeve about the number of mouse clicks it takes to do a simple thing, some games are insane for that. One game had a laggy mouse cursor and I tried playing it for hours but then I started losing my mind.
Laggy mouse has, with very high probability, nothing to do with the game as it supposed to be, but with badly set up emulation. There are good chances it can be made to work correctly. Come to the Codex or look on the net and ask for help. What can't be helped are, for example, the mentioned amount of clicks. But that's interface as it was made then and can't be helped. And yes - it makes very old games very annoying to play and stops people from trying or enjoying them. Myself included these days.
If basic actions take multiple clicks on the UI (or worse, you need to use the keyboard to navigate) and frequently used features are hidden in the menu, most younger gamers are just going to turn off the game and never play it again. Even with games I like, those are never enjoyable and I enjoy the games in spite of them.
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,076
If basic actions take multiple clicks on the UI (or worse, you need to use the keyboard to navigate) and frequently used features are hidden in the menu, most younger gamers are just going to turn off the game and never play it again. Even with games I like, those are never enjoyable and I enjoy the games in spite of them.
I mean I am all for reducing the number of clicks it takes to accomplish things but keyboard shortcuts and menu navigation is usually a million times faster and more accurate than using a mouse. I always appreciate the effort put into making menus/games fully keyboard driven (probably the one upside of cross platform development anything that is controller friendly is often more keyboard friendly than some 2000s era games which drifted away from the keyboard in favor of mouse driven menus).
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
16,949
Location
Frostfell
  • Elden Ring = Dark Souls II 2
  • Salt & Sanctuary = Metroidvania Dark Souls
  • Code Vein = Weebo Dark Souls
  • Biomutant = Furry Dark Souls
  • Hellpoint = sci fi Dark Souls
  • RpgCodex = Stormfront Dark Souls
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
6,930
Location
Small but great planet of Potatohole
but many of them played and still like "true" Fallouts.
you mean 3? because no one likes 1 and 2, just pretends for street cred. brotherhood was ok tho, after you disable tb and just pew-pew with heavy guns.
See? You understand the drill, unlike that other guy!

There are more people who play it than "3". Three is the number for players of Gold Box or Wasteland 1, Wizardries (except 8), etc... If you want "street cred" you just announce loudly how a great fan of X you are. No need to do anything else. Who are the posters then?
The thing about Fallouts and in general games from late 90s compared to the games from 80s/early 90s is that they are relatively much more approachable to today's player. There was a big leap in purely technical quality in the mid 90s. IMO games between 93-98 changed a lot more than say between 88-93 or 98-02. I don't mean just graphics but also UIs and general ease of play. A change from games made for autistic nerds to games for much wider audience. Of curse that wasn't always a good thing for pure gameplay. It means however that those games are more easily swallowed by today's players. Of curse 99% still aren't interested at all. However they aren't interested in Codex either. The 1%, if they can get past graphics (much easier with Fallouts than Wasteland 1), find a game that is less alien to them than most things done earlier.
I vastly prefer games for autistic nerds - but i find them among indies made in the last decade not 30+ years old games. Not because those weren't good but because I'm no longer capable of mounting enough patience to play them. But I still think Wizardry 7 and Darklands are among best CRPGs ever made.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
31,927
There was a big leap in purely technical quality in the mid 90s. IMO games between 93-98 changed a lot more than say between 88-93 or 98-02. I don't mean just graphics but also UIs and general ease of play.
windows happened
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
16,949
Location
Frostfell
you mean 3? because no one likes 1 and 2, just pretends for street cred

Among first person fallouts, New Vegas > 3.

As for "lying", I will not gonna lie. I re played much more and have much more time spend in New Vegas than in FL1/2 combined despite FL1/2 being better RPG's, I enjoyed more new vegas. My major criticism towards FL1/2 is that I din't liked guns there. Guns in FNV are spectacular, for eg, in fl2, there is only one type of shotgun ammo; in new vegas, I have buckshot, magnum, coin shot, slug, 4/0 buck, 4/0 buck magnum, dragon's breath, flechette and pulse slug. The hardcore mode of FNV makes things much better. Ammo weights, so I can't walk around with a endless supply of .50 BMG and .45-70 rounds, radiation and food/water deprivation becomes more serious issues.
 

lametta

Educated
Joined
Feb 4, 2021
Messages
200
People on the codex who complain about the quality of newer releases and just keep going back to older"classic" games churning through them again and again aren't real gamers anymore. They are thrill seekers/addicts who try to capture the feeling of playing a game that were milestones/innovative and breaking bounds, but which are nowadays clunky and shit if we are honest. So yeah you ll never ever get that feeling again if you keep replaying your 30 year old game.
You should have said 25 years because few Codexers played and like early 90s or older games but many of them played and still like "true" Fallouts. If you want to trigger people on the Codex at least target more than 5%.

Owlcat is worse than CDPR who is worse than Bethesda.
See - a crude and weak one but at least attempts to trigger a more significant % of Codexers.

Also, yeah, many very old games ARE clunky (bad UIs are the 1st culprit) as hell. However even most people of the 5% I mentioned before, are aware of this. You don't play from late 80s early 90s game for it's smooth interface and genera ease of play, that's a given. Can't trigger with something the target knows and accepts.

In short, a 3/10 triggering attempt.
you sound triggered
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
6,930
Location
Small but great planet of Potatohole
There was a big leap in purely technical quality in the mid 90s. IMO games between 93-98 changed a lot more than say between 88-93 or 98-02. I don't mean just graphics but also UIs and general ease of play.
windows happened
That's not only Windows. It is also the era of change from VGA to SVGA. A change to 640:480 at 256 colors and better was a huge jump in graphics. The first SVGA games were made already around 92 but it became standard only ~94 i believe. In a way it was the last (but not the first) such big jump. Later changes became more incremental, eventually, much later, almost stopping. UI changes were also not related solely to Windows 95. Adding more info about stuff in game in general, making manuals less and less important - that also started in that era. There was more. I still think it had more to do with computer gaming becoming the big industry we know today. Less computer savvy people started to use computers - and play games. Windows was mostly coincidental.
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
6,930
Location
Small but great planet of Potatohole
People on the codex who complain about the quality of newer releases and just keep going back to older"classic" games churning through them again and again aren't real gamers anymore. They are thrill seekers/addicts who try to capture the feeling of playing a game that were milestones/innovative and breaking bounds, but which are nowadays clunky and shit if we are honest. So yeah you ll never ever get that feeling again if you keep replaying your 30 year old game.
You should have said 25 years because few Codexers played and like early 90s or older games but many of them played and still like "true" Fallouts. If you want to trigger people on the Codex at least target more than 5%.

Owlcat is worse than CDPR who is worse than Bethesda.
See - a crude and weak one but at least attempts to trigger a more significant % of Codexers.

Also, yeah, many very old games ARE clunky (bad UIs are the 1st culprit) as hell. However even most people of the 5% I mentioned before, are aware of this. You don't play from late 80s early 90s game for it's smooth interface and genera ease of play, that's a given. Can't trigger with something the target knows and accepts.

In short, a 3/10 triggering attempt.
you sound triggered
Then perhaps I am in the 5%. After all i gave you a note of 3/10 instead of 1/10. But it doesn't make my post any less correct. :smug:
Also i can't "sound", apparently my post is earlier than even PC speaker era - no sound at all.
 

lametta

Educated
Joined
Feb 4, 2021
Messages
200
People on the codex who complain about the quality of newer releases and just keep going back to older"classic" games churning through them again and again aren't real gamers anymore. They are thrill seekers/addicts who try to capture the feeling of playing a game that were milestones/innovative and breaking bounds, but which are nowadays clunky and shit if we are honest. So yeah you ll never ever get that feeling again if you keep replaying your 30 year old game.
You should have said 25 years because few Codexers played and like early 90s or older games but many of them played and still like "true" Fallouts. If you want to trigger people on the Codex at least target more than 5%.

Owlcat is worse than CDPR who is worse than Bethesda.
See - a crude and weak one but at least attempts to trigger a more significant % of Codexers.

Also, yeah, many very old games ARE clunky (bad UIs are the 1st culprit) as hell. However even most people of the 5% I mentioned before, are aware of this. You don't play from late 80s early 90s game for it's smooth interface and genera ease of play, that's a given. Can't trigger with something the target knows and accepts.

In short, a 3/10 triggering attempt.
you sound triggered
Then perhaps I am in the 5%. After all i gave you a note of 3/10 instead of 1/10. But it doesn't make my post any less correct. :smug:
Also i can't "sound", apparently my post is earlier than even PC speaker era - no sound at all.
According to statistics 80% of statistics are made up on the spot without any hard data. but thanks for the input xoxo
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,630
People on the codex who complain about the quality of newer releases and just keep going back to older"classic" games churning through them again and again aren't real gamers anymore. They are thrill seekers/addicts who try to capture the feeling of playing a game that were milestones/innovative and breaking bounds, but which are nowadays clunky and shit if we are honest. So yeah you ll never ever get that feeling again if you keep replaying your 30 year old game.
You should have said 25 years because few Codexers played and like early 90s or older games but many of them played and still like "true" Fallouts. If you want to trigger people on the Codex at least target more than 5%.

Owlcat is worse than CDPR who is worse than Bethesda.
See - a crude and weak one but at least attempts to trigger a more significant % of Codexers.

Also, yeah, many very old games ARE clunky (bad UIs are the 1st culprit) as hell. However even most people of the 5% I mentioned before, are aware of this. You don't play from late 80s early 90s game for it's smooth interface and genera ease of play, that's a given. Can't trigger with something the target knows and accepts.

In short, a 3/10 triggering attempt.
They are clunky because they are based on a system designed for a human to smooth things out and for a group of close bros to engage socially over long periods. Instead you have a p&p shitshow with lots of exploits, glitches, systems that are dumb as hell because the GM/player combo isn't homeruling and fudging them and so forth.
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
6,930
Location
Small but great planet of Potatohole
People on the codex who complain about the quality of newer releases and just keep going back to older"classic" games churning through them again and again aren't real gamers anymore. They are thrill seekers/addicts who try to capture the feeling of playing a game that were milestones/innovative and breaking bounds, but which are nowadays clunky and shit if we are honest. So yeah you ll never ever get that feeling again if you keep replaying your 30 year old game.
You should have said 25 years because few Codexers played and like early 90s or older games but many of them played and still like "true" Fallouts. If you want to trigger people on the Codex at least target more than 5%.

Owlcat is worse than CDPR who is worse than Bethesda.
See - a crude and weak one but at least attempts to trigger a more significant % of Codexers.

Also, yeah, many very old games ARE clunky (bad UIs are the 1st culprit) as hell. However even most people of the 5% I mentioned before, are aware of this. You don't play from late 80s early 90s game for it's smooth interface and genera ease of play, that's a given. Can't trigger with something the target knows and accepts.

In short, a 3/10 triggering attempt.
you sound triggered
Then perhaps I am in the 5%. After all i gave you a note of 3/10 instead of 1/10. But it doesn't make my post any less correct. :smug:
Also i can't "sound", apparently my post is earlier than even PC speaker era - no sound at all.
According to statistics 80% of statistics are made up on the spot without any hard data. but thanks for the input xoxo
However if "according to statistics 80% of statistics are made up on the spot without any hard data" then it stands to reason that this rule also applies to itself since it is statistical in nature.
You shouldn't make statements that can be directly applied to said statements. You enter the realm of paradoxes.
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
6,930
Location
Small but great planet of Potatohole
People on the codex who complain about the quality of newer releases and just keep going back to older"classic" games churning through them again and again aren't real gamers anymore. They are thrill seekers/addicts who try to capture the feeling of playing a game that were milestones/innovative and breaking bounds, but which are nowadays clunky and shit if we are honest. So yeah you ll never ever get that feeling again if you keep replaying your 30 year old game.
You should have said 25 years because few Codexers played and like early 90s or older games but many of them played and still like "true" Fallouts. If you want to trigger people on the Codex at least target more than 5%.

Owlcat is worse than CDPR who is worse than Bethesda.
See - a crude and weak one but at least attempts to trigger a more significant % of Codexers.

Also, yeah, many very old games ARE clunky (bad UIs are the 1st culprit) as hell. However even most people of the 5% I mentioned before, are aware of this. You don't play from late 80s early 90s game for it's smooth interface and genera ease of play, that's a given. Can't trigger with something the target knows and accepts.

In short, a 3/10 triggering attempt.
They are clunky because they are based on a system designed for a human to smooth things out and for a group of close bros to engage socially over long periods. Instead you have a p&p shitshow with lots of exploits, glitches, systems that are dumb as hell because the GM/player combo isn't homeruling and fudging them and so forth.
I like this one! An attempt to trigger almost everyone at once. Good job. You probably should have made it an independent post though. As it is now,, few people will give a rat's ass to it.
 
Joined
Jan 21, 2023
Messages
3,758
GS4U2wz.jpg
 

Kruyurk

Learned
Joined
Nov 16, 2021
Messages
484
I started playing RPGs as a teen to escape from the real world, but now I want to escape from being a neckbeard. Could the real world accept me back if I stop playing video games?
 

Zlaja

Arcane
Joined
Aug 17, 2006
Messages
6,104
Location
Swedex

The idiot who made the image grossly fucked up when choosing what game's images to include. While Witcher 3 fails as an RPG it makes little sense to mention it while talking about "trash visuals". And while the combat of New Vegas is only servicable, its world is certainly not boring. And Elden Ring's combat is not awful.

On the other side, Persona 5 has a less likeable cast than previous Persona games and FFX has no really interesting characters and its world map is simply boring and a total decline from previous FFs (one of the game's biggest flaws). Also, the combat is less varied in JRPGs overall.

I could go on and on here, but that's gonna have to do.
 
Last edited:
Joined
Jan 21, 2023
Messages
3,758

The idiot who made the image grossly fucked up when choosing what game's images to include. While Witcher 3 fails as an RPG it makes little sense to mention it while talking about "trash visuals". And while the combat of New Vegas is only servicable, its world is certainly not boring. And Elden Ring's combat is certainly not awful.

On the other side, Persona 5 has a less likeable cast than previous Persona games and FFX has no really interesting characters and its world map is simply boring and a total decline from previous FFs (one of the game's biggest flaws). Also, the combat is less varied in JRPGs overall.

I could go on and on here, but that's gonna have to do.
This is why you should not ignore Perception. It's bait, son.
 

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