Exitium said:The Codex encourages free discourse. Any other forum wouldn't have so much going on because of stringent rules like, "nothing off topic".
Fez said:Auto levelling enemies can leave the world feeling dull and flat. BG 2 had it at some points, but it kept it rare, not as the norm, and it worked for me. If it is only specially placed enemies that are set levels then I forsee problems. Feel free to make an awesome game and prove me wrong though. I'd be happy.
Vault Dweller said:Before that I was playing Gothic 2. Killed a few armies of orcs that an army of paladins couldn't handle, slew some dragons, you know, the usual
Saint_Proverbius said:It's probably better to scale the critters with the world around them rather than scale the critters with the level. If a player shows up at a small farming community late in the game, it wouldn't make much sense if that community or the problem with that community had been scaled to the level of the player.
It would make sense if the level 1 or 2 farmers asked the level 30 player to take out the kobolds that were sapping their grainary, but it would be just plain silly for a community of level 30 farmers to ask the level 30 player to fend off the dragons that have been attacking their grainary.
I agree it'll make the world flat and dull, but it also has the possibility of making situations just plain goofy.
Fez said:The worst for me is that they obviously have talent, and enough of it to make an excellent game, maybe a new benchmark. You can see elements of it in each game, but they slipped up each time. Instincts point to bad management, as the skills were there. If this is the end then we'll never see what that dream game they had in mind will be.
Maybe Bioware will buy up or hire what is left. At least they have shown they are savvy when it comes to the financial and marketing side.
bryce777 said:If they had been able to release arcanum with the graphics seen in toee, then we would be playing the million copy smash hit arcanum 2 right now.
I’m assuming this.Hajo said:Most contriibutors here seem to assume that Troika is closing down because of financial troubles. Maybe there are other reasons, and we just don't know them?
Hajo said:Most contriibutors here seem to assume that Troika is closing down because of financial troubles. Maybe there are other reasons, and we just don't know them?
triCritical said:But what is more important is how everything accomplished in optional areas was not forced down your throat, made to feel like an important *must do* quest, like other Bioware titles. Instead, your party took initiative, went off the beaten path having to do more work, and in the end was rewarded with l00t and marginal exp well earned.
That I don't know. I haven't been following the Activision situation, so I don't know. It's possible that they just cut their ties off with Troika for whatever non-financial reasons.Reklar said:How did Activision get into a poor financial situation when it's the publisher for the Total War series, amongst other successful titles?
-Reklar
(a Fallout/RPG fan)
DemonKing said:it seems the publisher never seemed to want to work with them again.
That I don't know. I haven't been following the Activision situation, so I don't know. It's possible that they just cut their ties off with Troika for whatever non-financial reasons.
Saint_Proverbius said:DemonKing said:it seems the publisher never seemed to want to work with them again.
You have that backwards.
If it's true that game developing is done in a staggered fashion, I imagine that a lot of people wouldn't have anything left to do once the game is finished. And if the company doesn't already have a new project with new funding, it seems like a fiscally sound plan to lay off people as soon as they don't have anything to do. Looking a few months into the future doesn't always require a magic 8-ball, and I wouldn't want to pay talented people to come to work just to do nothing, or to do something that I'd be pretty sure would never be finished due to lack of resources along the line.Saint_Proverbius said:It seems kind of strange that they'd have to start laying people off the same month a game was released even if they didn't have a new contract.