Gromnir
Liturgist
- Joined
- Jan 11, 2004
- Messages
- 394
Vault Dweller said:We aren't talking about what's *technically* possible here. Can they do that? Sure. Would they do that? I doubt that. After all, 90% of combat in MW was challenge-free.Gromnir said:oh, sure... that makes sense 'cause if you can do for boss encounters then there is no way to do for other encounters.
"Doing a lot of side quests and getting more loot doesn't mean that your character should become a demi-god in comparison to a character who skipped side quests and got modest loot."
ease up on the hyperbole chum. who said anything 'bout demigod status? regardless, if you does more optional side-quests you will be more powerful than those who did not. will always be rewards for quests, whether it be 1007 or experience, and those that do more will get more. again, try to ease up on the ridiculous hyperbole and maybe we can have a real discussion.
Well, I'm playing KOTOR 2 now slaughtering armies of the Sith, so any complaints about hyperboles should be directed at Obsidian. Before that I was playing Gothic 2. Killed a few armies of orcs that an army of paladins couldn't handle, slew some dragons, you know, the usual. Anyway, in many game systems doing more side-quests and getting proper rewards mean insanely high HPs, impenetratable defenses, and unstoppable attacks. In other words, god-like powers that could be handled only by properly scaled encounters. However, if the effects of levels and items were more reasonable (like getting rid of HP increases and therefore of massive 300-400 HP behemoths), perhaps then there would be no need for all that scaled stuff.
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you lose train of thought kinda quick, no?
first you describes how scaling in kotor2 sucks... and you suggest that scaling, in general sucks, and that the combat system itself should be used to ameliorate problems otherwise addressed by scaling.
now, whether or not bethesda will use scale to adjust most encounters or just boss encounters not really impact those issues that you raised. bethesda developer comments is noteworthy insofar as letting us know what can be done with scaling, but as to whether or not scale is good or bad their particular actions is hardly probative, no? nevertheless, we has no idea why you assume that scaling will be used in fo3, but that some encounters/areas will not benefit from similar handling as boss encounter example the bethesda chump made... where there is a relatively high basement placed on the encounter.
also, you seems to have confused self with the issue of optional quests. the fact that you can becomes a TITAN in kotor2 does not got much to do with the issue of optional quests tending to result in a power disparity 'tween those who do and those who do not... so we ain't sure what point you is trying to make anymore, and we ain't sure if you do either. regardless of the scheme used by a developer, if a player has lots of optional quests available to them, and if those optional quests result in rewards of 1007 or exp, then there will always be a power disparity 'tween those who do the optional stuff and those who do not. Gromnir is not suggesting that the models of level progression in past d&d crpgs has been ideal, but it gots nothing to do with the present issue.
alan said, "The funny thing about scaling is that it's generally used to do the opposite of what Gromnir said it should be used for."
where we say that? just noted a developer's example of what CAN be done.
as to bio games, they has typically used level caps and gameplay bottlenecks to deal with power disparities... and those approaches has had limited efficacy. as we has not played hotu (a munchkinized drow filled game weren't something we were interested in playing,) we cannot address that game's problems.
HA! Good Fun!