taks said:
Vault Dweller said:
Creativity vs Mainstream. The mainstream has won again. Good luck to Troika, you will be missed.
bullshit. troika's demise had nothing to do with creativity vs. mainstream. quit making excuses for
an inability to create a quality product.
duh.
taks
I don't think Troika made a non-quality product. And if quality was the name of the game, Windows wouldn't be on everyones computer. I think a lot had to do with making mainstream games, and I think all their games are evidence to this.
1) Arcanum was a very non mainstream setting, with many features that were not mainstream, ie, lack of l33t graphics and linear character and story progression.
2) ToEE was a non mainstream look at high fantasy with old sk00l module and TB combat. Not necessarily creative, but refreshing.
3) I have not played Bloodlines, but it doesn't sound too mainstream, although tits are pretty mainstream...
I think Troika's main problem was not to find a solid relationship with any of their publishers. Regardless of whose fault it is, as a subcontractor, until bought out by the cocksuckers I currently work for, I realize how important it is to make the person you are working for feel as if they are spending their money wisely. I don't think any relationship like that ever materialized.
Anyh00ts, it seems like the problems that surfaced in the SP versions of Troika games were things that could have been worked out with more time. Nothing systematic, like things I have noticed that make Bioware games a waste of space. Furthermore, back to mainstream, it is my opinion that Bioware's hold on mainstream, is where they find their audience since CRPG afficianado's would not touch their tripe with a 10 foot pole.
my 1 cent, due to the devaluation of my money thanks to the autocracy.