M0rphz0rz
Novice
- Joined
- Aug 14, 2004
- Messages
- 95
As bryce777 already pointed out, one of the earlier Co8 patches had a bug that caused certain problems with the enemy AI, like bugbears not using their trip attack. That has been fixed long since.Jinxed said:M0rphz0rz said:Sorry, but what are you talking about? Let me rephrase this, do you even know what you're talking about? Maybe you should look up the relevant thread on the Co8 board before jumping to conclusions. It's possible to assign different AI patterns to each spellcaster depending on the situation, and that's exactly what the modder in question is planning on doing. While the whole thing is still a work in progress, the changes do sound very promising. The modder's aim is to make the combats more challenging, but not downright impossible. I don't see what's so "ridiculous" about this, but maybe you can enlighten me?
Currently, enemy spellcasters often cast useless spells on their allies (like, enlarge person on a ranged fighter) and even sometimes cast beneficial spells on YOUR PARTY. That is about to be fixed as well. Wanna complain about this too?
Dude, I played ToEE with the newest Co8. I talked about how it WAS, not what is planned, dumbass. read what you wrote - "THEY ALREADY IMPROVED IT".
Well, they did and they fucked it up as well. Not only the spellcaster AI, but some other npcs ready for attack or spell and just stand there doing nothing. The node guardians got butchered as well. All in all, the only battle that is made more challenging than unmodded is the broken tower fight.
If it's possible to assing different AI to each critter, that's cool, but it certainly doesn't seem like they did it yet and that's exactly what I was saying.
As I played ToEE fairly recently with that patch, and probably around 20 times total I can describe most of the behaviour which I found ridiculous. But if I felt like doing that, I would have already at the Co8 forum.
However, the enemy AI was faulty to begin with. The AI you're currently seeing in the game is exactly as Troika designed it. As I said, you don't know what you're talking about.
Instead of spouting garbage on the Codex, why don't you head over to the Co8 board for some constructive criticism?
By the way, where did I write "they already improved it"? The improvements I wrote about aren't even part of the Co8 patch yet, dumbass.