Pink Eye
Monk
----Work In progress. Will be updated daily, on my own pace. Once the guide is complete I'll get rid of this disclaimer----
The purpose of this guide is to provide information for beating the game on unfair. I will not be going over build optimization. I will be going over each chapter individually. I will also cover kingdom management and ways to optimize it. This will be my first actual guide for Kingmaker, so excuse any mistakes I make.
Prologue:
The prologue area is difficult in early unfair, as early unfair is highly dependent on dice rolls. If your build is having issues, I highly suggest just restarting and trying a different build.
First assassin encounter is scripted for you to win. During the early days of Kingmaker, it wasn't uncommon for spell casters and other squishy characters to get one shot in the very first encounter. Developers rectified this by imposing heavy penalties against the first assassin.
See the following screenshots. The assassin is attempting to attack me with a -3 STR and a -3 attack bonus. In the next screenshot the assassin has a -3 DEX to AC
Second assassin encounter can be cheesed easily. Linzi is one of the many abusable invincible NPCs in the Prologue. Simply initiate the fight, walk back, then let her deal with it. However, she will lose this "power" when joining the party, so don't depend on it after the encounter.
After that will be your first actual encounter. Now, this encounter can either make or break your run. Depending on what type of class you started off with, the approach for this encounter would be different. Instead of going over each class and the different tactical approaches, I will instead only focus on my character. My character is a two handed fighter. So I will going over the tactful approaches that a two handed fighter will use in this playthrough.
Before engaging the encounter, it is prudent to be made aware of Linzi and Tartuccio's daze cantrip. The daze cantrip is super effective in the prologue area. It has unlimited uses, and is effective against human enemies.
Now on to the encounter. Tartuccio has magic missile, right click it. Whenever you right click a spell, you are telling the AI to auto cast it, until that spell runs out. Next, select Linzi, then right click the daze cantrip, after that play her bard song. Select Tartuccio and have him target the melee assassin. Select Linzi and have her target the very same target. Grab your main character and have her charge into the melee assassin.
Depending on how lucky your melee character was on that charge, that assassin should have been one shotted. If not, clench your cheeks, and prepare yourself. Because a lot of missing and whiffing is about to ensue. My character managed to kill the assassin on charge:
After the assassin dies, pull your melee character back, then have him charge into the ranged users. Should be a matter of mowing down the remaining two assassins. If you managed to get through this encounter unscathed, congratulations.
Next encounter isn't really a encounter. As Amiri will take care of business. Just sit back and watch. Fun fact, in this specific instance Amiri is benefiting from the unfair difficulty modifier. As she is receiving a +4 to attack rolls. You can abuse this in the last encounter in the prologue area.
See:
After that, the next encounter is a bit tricky. First select your allies, then place them into sneak mode. Make sure Linzi has Daze on auto caste, and make sure Tartuccio has magic missile on auto cast. If Tartuccio ran out of magic missile, no big deal. Just have him auto cast Daze instead. Also make sure Linzi is playing her Bard Song. After you have everything set up, unpause, then jump over. If you're lucky the assassins wouldn't have spotted you, if they did spot you, no big deal.
Example of setting everything up before jumping over:
If you did not get caught, you can have your melee user charge into the first assassin that is in proximity to you. If you did get caught just walk over to them like so:
Sadly, how this encounter plays out is up to RNG. Just clench them cheeks and pray. Once all that is said and done, you will meet up with Jaethal, she is very important in ensuring you make it through the rest of the area. Her undead state will allow for some cheese later. For now though, we still have two encounters to go before then.
The next encounter after Jaethal is a pain, however it isn't too bad. As by this point you should have access to a scroll of Bless, scroll of Shield of Faith, Jaethal's Divine Favor, and her inquisitor abilities, specifically Justice. Jaethal should also have access to guidance. Prebuff with the listed items and spells, then have Jaethal cast guidance on everyone. Have Linzi play her bard song, if she ran out of bard song, no big deal. Just have her auto cast Daze. Tartuccio should have ran out of magic missiles, if he has, have him auto cast Daze. After you have prebuffed, have Jaethal go forward, bring your melee fighter back, then have him charge. Again since this is unfair, anything can happen. Just clench them cheeks and pray.
Easy peasy:
Ok, and now remains the hardest encounter. The damnable slime fight. By the way, if you need help figuring out the statue puzzle, here is a good way of figuring it out, courtesy of Trashos: https://rpgcodex.net/forums/index.php?threads/pkm-rigorous-solution-of-the-statue-puzzle.131037/
Now the slime fight may or may not cause you trouble. It all depends on how lucky you get with them rolls Daze won't work on the slime. However, if you solved the statue puzzle successfully, you should have gotten a magic missile wand. Have Tartuccio equip it, then have him auto cast it. This way he can at least be useful. Linzi will just have to use her crossbow. Make sure you prebuff with Guidance and Divine Favor. Afterwards have Jaethal move forward, like so:
Then have her fall back. Select your melee fighter and have them charge. Select Linzi and Tartuccio and have them attack. Now clench them cheeks and pray. Ideally you want Jaethal to take the first couple of hits, while having your melee fighter charge in for free hits.
Easy peasy lemon squeezy:
We're home free boys. Last two encounters can be cheesed. I will show you how. First grab your team, then turn their AI off. Have them stay behind. Grab Jaethal and have her walk outside, then lock the door behind her. Like so:
Then have Jaethal initiate the encounter with the assassins outside. Whether she dies or not, matters not. What matters is the Tiefling Broad that shows up. Once she shows up she should be able to take care of business. The Tiefling broad is invincible and receives the benefit of the unfair difficulty modifier:
Okay! Now for the final encounter! This is super easy to cheese. Simply grab your team then put them in sneak mode, leave Jaethal behind. Next, you are going to place the team in a nice comfy spot. Specifically a spot where the enemies can not reach them, or see them. Afterwards grab Jaethal then have her initiate. Finally, you can now sit back and afk. As the Tiefling broad should take care of business. Amiri should eventually show up and take care of business too.
Here is where I usually place my team:
Here is Jaethal initiating:
And that is how you clear the prologue area on unfair.
Character sheet for the curious:
By the way, worth mentioning that my experience is 500. If you wanted to, you could potentially cheese the prologue area for more experience. Here is Desiderius's guide on that: https://steamcommunity.com/app/640820/discussions/7/1630790506920383184/
The purpose of this guide is to provide information for beating the game on unfair. I will not be going over build optimization. I will be going over each chapter individually. I will also cover kingdom management and ways to optimize it. This will be my first actual guide for Kingmaker, so excuse any mistakes I make.
Prologue:
The prologue area is difficult in early unfair, as early unfair is highly dependent on dice rolls. If your build is having issues, I highly suggest just restarting and trying a different build.
First assassin encounter is scripted for you to win. During the early days of Kingmaker, it wasn't uncommon for spell casters and other squishy characters to get one shot in the very first encounter. Developers rectified this by imposing heavy penalties against the first assassin.
See the following screenshots. The assassin is attempting to attack me with a -3 STR and a -3 attack bonus. In the next screenshot the assassin has a -3 DEX to AC
Second assassin encounter can be cheesed easily. Linzi is one of the many abusable invincible NPCs in the Prologue. Simply initiate the fight, walk back, then let her deal with it. However, she will lose this "power" when joining the party, so don't depend on it after the encounter.
Before engaging the encounter, it is prudent to be made aware of Linzi and Tartuccio's daze cantrip. The daze cantrip is super effective in the prologue area. It has unlimited uses, and is effective against human enemies.
Now on to the encounter. Tartuccio has magic missile, right click it. Whenever you right click a spell, you are telling the AI to auto cast it, until that spell runs out. Next, select Linzi, then right click the daze cantrip, after that play her bard song. Select Tartuccio and have him target the melee assassin. Select Linzi and have her target the very same target. Grab your main character and have her charge into the melee assassin.
Example:
Next encounter isn't really a encounter. As Amiri will take care of business. Just sit back and watch. Fun fact, in this specific instance Amiri is benefiting from the unfair difficulty modifier. As she is receiving a +4 to attack rolls. You can abuse this in the last encounter in the prologue area.
See:
Example of setting everything up before jumping over:
If you did not get caught, you can have your melee user charge into the first assassin that is in proximity to you. If you did get caught just walk over to them like so:
The next encounter after Jaethal is a pain, however it isn't too bad. As by this point you should have access to a scroll of Bless, scroll of Shield of Faith, Jaethal's Divine Favor, and her inquisitor abilities, specifically Justice. Jaethal should also have access to guidance. Prebuff with the listed items and spells, then have Jaethal cast guidance on everyone. Have Linzi play her bard song, if she ran out of bard song, no big deal. Just have her auto cast Daze. Tartuccio should have ran out of magic missiles, if he has, have him auto cast Daze. After you have prebuffed, have Jaethal go forward, bring your melee fighter back, then have him charge. Again since this is unfair, anything can happen. Just clench them cheeks and pray.
Easy peasy:
Now the slime fight may or may not cause you trouble. It all depends on how lucky you get with them rolls Daze won't work on the slime. However, if you solved the statue puzzle successfully, you should have gotten a magic missile wand. Have Tartuccio equip it, then have him auto cast it. This way he can at least be useful. Linzi will just have to use her crossbow. Make sure you prebuff with Guidance and Divine Favor. Afterwards have Jaethal move forward, like so:
Easy peasy lemon squeezy:
Here is where I usually place my team:
Character sheet for the curious:
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