----Work In progress. Will be updated daily, on my own pace. Once the guide is complete I'll get rid of this disclaimer----
Chapter 1:
The path leading to the mite's passage will be filled with traps and a centipede ambush. Carefully have Jaethal scout the area ahead, as her high perception is useful in spotting the traps. If you unfortunately trigger the traps, no big deal. Quick warning, the triggering of the traps will trigger the centipede ambush prematurely. Simply pull your team back, while also attempting to pull Jaethal back. Then charge the centipedes down and mow them down. My Jaethal managed to successfully spot all of the traps. Once the traps have been spotted I then had Octavia, the clever old girl, move forward then attempt to disarm the traps. After disarming the traps, I then had her flee the scene. Rest of the team then scouted ahead while keeping reliable Valerie in the front. Depending on how far ahead you are, the centipede ambush should trigger. You will be fighting out in the open though, meaning you will be attacked on all sides, and since its unfair, anything can happen. In other words this might take a few tries.. If you're having issues I suggest prebuffing with: Armor of Faith + Bless + Guidance + Enlarge + True Strike.
Moving along, after dealing with that cluster fuck, we got another cluster fuck to deal with. Specifically, the mites guarding the entrance to Old Sacymore. This fight is tough actually, as there will be another group of mites and centipedes after you deal with this first group.
Since I am already super low, and running low on rations. I am faced with a conundrum. Either go rest on the world map, thus replenishing spell uses, or head back to Oleg's trading post and sell the loot we have gathered then restock on supplies.
Instead of doing either of the above, I am going to have Octavia move up and cast sleep on the 3 mites on the left handed side, like so:
Afterwards I am then going to send Valerie forward, then have Octavia move up and cast color spray:
If all went according to plan one of the mites should have be inhibited by color spray, thus giving your units the chance to finish them down. Immediately grab your units then pull back.
Now just have Octavia safely pelt that sleeping mite down, like so:
I know that charging in on that solitary mite looks very tempting, but don't do it. If you do charge in, you risk triggering reinforcements. Just sit back and let Octavia do her job. If she landed a successful ranged hit, the mite will wake up, and then come to you. Which is perfect! As you can now safely eliminate it without having to deal with the second group.
Ok, now comes the second group.
Have Octavia move forward and cast color spray on the incoming mites.
Now finish them off!
Something to heed, sometimes color spray will incur blindness on the mites, other times it will put them out of action. However, sometimes it just wont work.
Okay now that we have successfully managed to get through that encounter. We are going to leave Old Sacymore, go to the world map, then rest with our rations. Don't forgot to appoint a hunter, so that we can mitigate the amount of rations that are consumed. Very important for staying as long as we possibly can in the Old Sacymore depths. I managed to save about 3 rations. Another thing to mention, make sure you have Valerie use her special camping ability, specifically the "Maintain Armor" one. It gives a free +1 circumstance to AC for the first battle within 12 hours. We will then reenter Old Sacymore and recover HP with Harrim's channel positive energy. Now to make our way to the mite's passage.
First encounter:
Prebuff with the following: Bless + Divine Favor + Shield of Faith + Enlarge Spell (Reminder! You should always be prioritizing high STR users with spell) + Guidance. Make sure Amiri's rage ability is selected. Make sure Jaethal's inquisitor ability "Justice" is selected when the fight starts.
Once that is done grab Valerie then move her forward, like so:
Then pull her back, ideally you want to force a choke point around here:
Now grab your units and mow them down!
If all went to according to plan they should be dead. Pat yourself on the back, because that was only the first encounter. Hell and other ghoulish horrors awaits us, in this damnable place.
In the upcoming area there is a group of centipedes. Aggro with Valerie then pull back. This tight area makes for a good choke point:
After mowing those centipedes down. Go outside and rest, specifically go to the world map then rest, reenter the area and recover HP, don't forgot to use Harrim's lesser restoration on whoever needs it.
Come down to this area:
Prebuff with the following: Bless + Divine Favor + Shield of Faith + Enlarge Spell + Guidance + Remove Fear + Resistance (This is a level 0 spell that is available to Harrim). Make sure Amiri's rage ability is selected. Make sure Jaethal's inquisitor ability "Justice" is selected when the fight starts.
Next you are going to grab your party and pull them back. We are going to try to force a choke point here:
Valerie will then be sent forward to pull aggro. While they are chasing have Octavia cast sleep on them.
Try to go for a color spray as well.
This fight might take a couple of tries. I managed to pull through after 5 tries. However, I lost Octavia in the process. The mite priest with channel negative energy - damage living, is absurd! Anyways, this concludes this part. Going to head back to Oleg's trading post and sell some loot, restock on supplies, then bring reg along.