Clockwork Knight
Arcane
This sounds...fun? I don't understand the complaints either. According to the quote the games may even allow you to fudge the conversion one way or another if you aren't satisfied with the results.
let me tell you about hate
Color me shocked - shocked! - that a golden age developer does something popular from the golden age when making a throwback game to the golden age. It's such a blatant waste of resources, and all just for the sake of nostalgia. I mean, why waste millions of dollars making a throwback game that'll at best barely scrape some profit when you could make a DA:O clone and be way more popular and monetarily successful. It boggles the mind.It's gimicky useless shit. And the cost for this shit, including planning, meetings and cooperation efforts, maintenance, development, etc., will quite likely be surprisingly high, depending on how advanced they make it. Heck, it probably already is, since several important people have already spent many hours just planning and considering this proposition. Which might be acceptable if these companies had dozens of millions to spend on these games, but they don't.
And ultimately, wtf is this for? You're not even gonna save time; it'll be quicker to enter the other game's character creator and put in name/race than importing it using some third party utility. And if you're gonna do the whole 'stat import' shit, how is the game gonna handle that? You're gonna play the lvl 1 content with a lvl 20 character? I'm no Sawyer, but even I think that sounds like bullshit.
Okay, so you fix that. You balance the game depending on how powerful a character you import. Great, you just wasted tens/hundreds of thousands more. Good job. But the your game doesn't support characters that are this high level, what now? Fine, expand the entire system. There goes another few tens of thousands. Now balance xp rewards etc. so the character can still level up and whatnot, and add high level items to that area, etc., etc...
Nah, this is getting expensive. So let's force the character back to level 1 instead. Fine, but now what was the point again? Losing time and skipping character creation by importing some dude from another game who is stripped of everything and reset to base stats?
However you twist and turn this, there's just no other outcome than wasted cash and dev time.
Rpgs with vastly different character systems having those characters ham fisted into each other...getting some kind of Frankenstein thing.
Or in other words, the perfect gimmick character for your second or third playthrough of a game, which is exactly what this sort of thing is meant for. And plenty of people have fun with those.
I've yet to hear a single reason for why anyone would want it, which makes it useless.Color me shocked - shocked! - that a golden age developer does something popular from the golden age when making a throwback game to the golden age. It's such a blatant waste of resources, and all just for the sake of nostalgia. I mean, why waste millions of dollars making a throwback game that'll at best barely scrape some profit when you could make a DA:O clone and be way more popular and monetarily successful. It boggles the mind.
Rpgs with vastly different character systems having those characters ham fisted into each other...getting some kind of Frankenstein thing.
Or in other words, the perfect gimmick character for your second or third playthrough of a game, which is exactly what this sort of thing is meant for. And plenty of people have fun with those.
Color me shocked - shocked! - that a golden age developer does something popular from the golden age when making a throwback game to the golden age. It's such a blatant waste of resources, and all just for the sake of nostalgia. I mean, why waste millions of dollars making a throwback game that'll at best barely scrape some profit when you could make a DA:O clone and be way more popular and monetarily successful. It boggles the mind.
What stops you from creating some gimmick characters in five minutes on your own? I reckon that you'll make more interesting character in this way than whatever that conversion will produce.
Some people here are treating this thing way too literally/seriously
It was popular enough that people designed whole game systems around the idea, such as Thieves World (81) and WotC's The Primal Order (92, and for which they got sued). One must remember this is a time before d20 philosophy, character builds and min/maxing took over the industry. And as Zetor illustrated, computer games of the day followed suit. It was all just a part of the philosophy of the time.Color me shocked - shocked! - that a golden age developer does something popular from the golden age when making a throwback game to the golden age. It's such a blatant waste of resources, and all just for the sake of nostalgia. I mean, why waste millions of dollars making a throwback game that'll at best barely scrape some profit when you could make a DA:O clone and be way more popular and monetarily successful. It boggles the mind.
Was it really popular? Transfering characters from one part of the series to another - yes, but transfering character from series X to series Y? This thread is literally first time I saw someone speaking about it in such high regard since 90s.