Jed
Cipher
Succeeding gloriously at failure!Nomad said:However, it succeeds as a RT / TB hybrid game!
...and if you like RT/TB hybrids, I've got some delicious peanut butter clams and barbequed lollypops for you!
Succeeding gloriously at failure!Nomad said:However, it succeeds as a RT / TB hybrid game!
Nomad said:Oh, and just to be a pain, NWN doesn't fail as a Turn-Based game and it doesn't fail as a Real-Time game because it's not trying to be either (i.e. one can't lose if one doesn't play).
However, it succeeds as a RT / TB hybrid game!
Saint_Proverbius said:One more time for the daft:
TURN BASED COMBAT IS SEQUENTIAL
That means you move, use all your actions during your turn, and then the next person moves and uses his actions. The very fact that everyone can walk around while in combat at the same time means it's not turn based. It's not that hard a concept, boy.
No, that's phase based combat.AlanC9 said:What about a system where everybody picks their combat actions at the beginning of the round, but they're executed in initiative order?
GreenNight said:When playing rolemaster we (my group) play phase-based, but next month, when we'll be playing GURPS we'll play turn-based. Yes, in both you take turns, but in one everybody says what he'll do at the same time (phase-based) and in the other the turns are sequential (one moves and atacks, then another,...). Probably turn-based is easier to translate with presition to CRPGs, the other has to take many things in consideration (intercepts, reactions, change desitions in turn).