FeelTheRads
Arcane
- Joined
- Apr 18, 2008
- Messages
- 13,716
Sounds crap...
Nope. You sound crap. And that's just the way it is.
Sounds crap...
Sounds crap...
Nope. You sound crap. And that's just the way it is.
Fuck, I remember it. Shitty rulebook about shitty third edition. Just compare this mindfart with something good like 2ed "The Complete Book of Necromacers".It's by Monte Cook, same dude who wrote the Book of Vile Dorkness...
Beat me to it by a minute!I dunno why exactly you guys are so angry at Numenera, but I regret to inform you that it has been confirmed for the new Torment: http://www.rockpapershotgun.com/2013/01/09/fargo-details-torment-game-in-numenera-universe/
I read an update on the Kickstarter that revealed all the skillsI wish Fargo would hurry up and explain more of Wasteland 2 with vague descriptions and platitudes already! "We won't have clunky household robot assistants, but we'll have motorcycle cyborg centaur people.
I dunno why exactly you guys are so angry at Numenera, but I regret to inform you that it has been confirmed for the new Torment: http://www.rockpapershotgun.com/2013/01/09/fargo-details-torment-game-in-numenera-universe/
Few weeks at most. Well. That's kind of a given. But don't expect it within a week or anything. It'll cover combat, skill tests, interface, etc. etc. Everything we'll want to know, basically. It's a doozie, I've been reading the scripts and stuff.I'm just waiting for him to talk more about the gameplay mechanics. Supposed to be a big update this January, but I don't know when that will be. He said a video is coming soon.
Me too. That's the only KS that I'm really kicking myself for missing.
In other news, I'm really sad that I missed that Numenera Kickstarter.
We won’t have faeries or devils, but we’ll have diabolical creatures from far dimensions with schemes beyond human imagination. We won’t have gods, but we’ll have creatures who have lived for millennia with the powers of creation and destruction at their fingertips, with abilities honed over countless lifetimes. We won’t have other planes per se, but we’ll have pathways to hostile worlds and bizarre landscapes and ancient machines that catapult the players into places where the ordinary laws of nature no longer apply.
We know it hasn’t been done often in the game industry, but we’re envisioning Torment as a thematic franchise with certain themes that can expand over different settings and stories. We will focus on the same things that made people appreciate PST so much: overturning RPG tropes; a fantastic, unconventional setting; memorable companions; deep thematic exploration of the human condition; heavy reactivity (i.e., choice and consequences); an intensely personal (rather than epic) story.
We’re very early in Torment’s preproduction right now. We have a basic story outline, design sketches of the major characters, and thematic concepts defined. Wasteland 2 is in full production and we don’t want to detract from that focus. But with that said, the writers on Wasteland are complete for the most part and the concept artists are not involved at this stage in the game. The guys working on Torment are no longer working on Wasteland 2 and I want to keep these talented guys busy for us. Typically we do begin design of the next game while the production team is working on the current one. This allows the team to take a nice break once they are complete on the current game and then come back to roll onto a design that is thorough and polished. The last thing we want to do is break up a winning team.
It won't need as much money as those. They already have an engine and they'll also have the revenue stream from Wasteland 2 when it's released.I'm hyped, but i fear that this Kickstarter may not be as successful as Project Eternity or even Wasteland 2. No Avellone, no Planescape license, Biodrones and other fags may be discouraged to pledge :/ At least we can count on those Numenera backers i think... that's always something.