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FrancoTAU

Cipher
Joined
Oct 21, 2005
Messages
2,507
Location
Brooklyn, NY
Eh, I say don't ban him unless he's posting regulary. 3 pointless posts aren't enough. If he starts posting 10 times a day everyday than he'd be a spammer.
 

Sir_Brennus

Scholar
Joined
Jun 7, 2006
Messages
665
Location
GERMANY
Zomg said:
Just to replay this dance, why is action skill less legitimate than quartermaster/SQDT/autism skill?

O.K. let's do this one more time:

1. CRPGs are based on p&p RPGs, right? (asking the Wizardry guys would give you a clue)

2. P&P is combat wise based on "spreadsheet autism" (most retarded pseudo-argument I've read) and tactical command decisions.

3. P&P is based to a certain degree on resource management which in turn influences stats.

4. P&P is based on decisions and consequences in combat, resource management and dialogues.

ergo: P&P is based on intellectual skills - not physical skills of the players. LARP is based on physical skills - and everybody knows that LARPing is seriously gay.

So, a CRPG should not be based on physical player skills or it crosses the border of p&p territory and gets an action game - a most probably shitty one.

IF this argumention fails in anybodys opinion, then explain to me, why DARK MESSIAH OF, CRUSADERS OF, LEGENDS OF MIGHT & MAGIC, SEVERENCE, DIE BY THE SWORD, KNIGHTS OF THE TEMPLE, ENCLAVE and so on are not considered to be CPRGs by any definition. Don't come with choice and consequences and non-linearity or you have to explain FAR CRY.

bye
 

Sentenza

Scholar
Joined
Sep 10, 2006
Messages
269
Sir_Brennus said:
So, a CRPG should not be based on physical player skills or it crosses the border of p&p territory and gets an action game - a most probably shitty one.
Ence the ActionCRPG sub-genre




Asshole
 

Zomg

Arbiter
Joined
Oct 21, 2005
Messages
6,984
Sir_Brennus said:
1. CRPGs are based on p&p RPGs, right? (asking the Wizardry guys would give you a clue)

Based on? There is a common lineage and creative impulse, but they exist in wildly divergent media and circumstances.

2. P&P is combat wise based on "spreadsheet autism" (most retarded pseudo-argument I've read) and tactical command decisions.

What I mean by spreadsheet autism is character design in a munchkinized, rules lawyering sense. It is a player skill to digest a rule set sufficiently to create rules lawyered characters. It's not an argument.

Anyway, your line of thought is already corrupt with this argument where CRPG = P&P = war game with names for individual units.

So, a CRPG should not be based on physical player skills or it crosses the border of p&p territory and gets an action game - a most probably shitty one.

The parts of some of the best RPGs that are the most directly interpreted from P&P, like the combat in PS:T, are usually fucking hideously awful and damn near ruin the Goddamn game. The stuff that works, the dialog, the characters, et cetera are not coming out of a reactionary Gygax-centric tradition. Bloodlines has better roleplaying than the Gold Box games.

Don't come with choice and consequences and non-linearity or you have to explain FAR CRY.

It's none of that, it's about evoking a character. Now the obvious rejoinder is "AHMG U R MASTAR CHEIF U R ROLEPLAYING LOL." All games have strategy, not all games are strategy games. Most games have roleplaying, not all are roleplaying games. After you've finished PS:T, you can look back on how you've played your character and there is actual literary depth. The roleplaying was at least an element of the point of the fucking game. That's what I want out of RPGs, for now at least until the scope of games can widen into world simulation. (Cue Human Shield with a bucket of GNS theory references and definitions that I don't have the urge to learn).

I like squad-based tactics as much as the next guy. My top 5 has X-Com in it like all right-thinking people. I think turn-based and squad tactics are hand-in-glove. I don't have a hardon for action gameplay, to the point that I find pausable RTS games incredibly grating. I do have a hardon for (ideally) good gameplay, or at least non-suffering gameplay, and I don't really give a shit where it comes from. Gameplay and roleplaying are not exactly orthogonal, but you could make a good RPG working under that assumption.
 

Kraszu

Prophet
Joined
May 27, 2005
Messages
3,253
Location
Poland
Far Cry had different outcomes of quest and nonlinear mq? That is new information to me and I finished that game. Far cry may have open structure of some levels (not even a game world) and different ways to finish levels levels like more silent way that is all.
 

Top Hat

Scholar
Joined
May 24, 2006
Messages
476
I know it's a bit off topic, but how often are non-computer role-playing games mentioned on this site? It doesn't seem to happen that often, if at all, unless it's in discussion talking about the history of RPGs or comparing to CRPGs.
 

Top Hat

Scholar
Joined
May 24, 2006
Messages
476
I know it's a bit off topic, but how often are non-computer role-playing games mentioned on this site? It doesn't seem to happen that often, if at all, unless it's in discussion talking about the history of RPGs or comparing to CRPGs.
 

sheek

Arbiter
Joined
Feb 17, 2006
Messages
8,659
Location
Cydonia
I made a long post filled with PnP combat mechanics a couple of months ago - got about four replies. So no, I think most people here are pure computer nerds.
 

sheek

Arbiter
Joined
Feb 17, 2006
Messages
8,659
Location
Cydonia
Volourn said:
That's becuase your thread was boring bullshit.

Well yeah and if I was you I wouldn't have read it at all... but I expected there to be more hard-core PnP geeks in this forum.
 

lilithn

Novice
Joined
Nov 3, 2006
Messages
10
Location
Hungary
Hello guys. (de-lurking here for a moment)

Is this guy just cutting out a caterpillar from that wolf?

http://image.com.com/gamespot/images/20 ... een008.jpg

The armors look ridiculous in my opinion. They look like as if they are made of latex, and the weapons of aluminium. Can you really fight with that? (the axething in the human guy's left hand) Probably I'm just medieval weaponry challenged, now am I?

http://image.com.com/gamespot/images/20 ... een003.jpg

I wonder why isn't there any videos for this game. All of the creatures look like a bit... physically challenged. Though I'm very interested in the mounted fight. (Or rather I would like to have Mount&Blade with a proper stroyline and quest, that would be awesome.)

Sorry for distrupting your amusing discussion.
 

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