turkishronin
Arcane
The biggest problem is Discord Trannium selling millions of copies not streamers playing horror games
It works great for roguelikes. Isaac did benefit greatly back in the day (and yt of course)I don't think that people that watch a stream of a game then want to buy and play it.
Dont worry Tyr, Im very impressed with your vision for your game. You can count me in as a revenue stream..."go entertaining porn games "
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Ah you're not rude. I'm a no-name solodev with no real connections, and no money. I'm already more successful than I expected, especially since I'm -gag- in it for the art. If I get anywhere, it'll be in spite of everything in the world today.
And because of the power of tits.
But doesn't that kind of counter your point?We can see this by simply looking at a simple comparison between two games: Disco Elysium, which sold millions of copies, only has an all-time peak of 25k viewers on Twitch, whereas the Mortuary Assistant, a stupid zoomer game where you walk around and pretend to be spooked by ghosts, netted an all-time pear of 111k on Twitch. And despite selling only a few hundred thousand copies.
5. RPGs will be even more shit than they already are.
Really just needs a big streamer with patrician RPG tastes and a patient audience or some RPG-lover with big boobs
They do...provided they like what they see, since it's the game itself and not an ad that only shows the cool parts.I don't think that people that watch a stream of a game then want to buy and play it.
That's the planTyranicon
You know what you have to do: You're gonna have to make your vampire smut game the Goddamned best RPG the world has ever seen! Anything short of greatness will mean defeat. Fail, and the twitch thots will bury you. Asmongold will stream Pentiment 2 and you will die in poverty. The path is clear. Godspeed.
Oh yeah, no argument there. I've seen the most effortless sex games make bank, all you have to do is add some disgusting fetishes and borderline illegal stuff. Or furries.I remember not so long ago a french guy telling us how much he was making with his 3D sex game, 53500 euros a year after steam cut and taxes. For stuff like that https://www.lucie-adult-game.com/ that doesnt seems especially high effort, avisual novel nothing more, and grants 3.29X the minimum wages here. I dont think there's much streaming about this, nor even forum talk.. I'm a no-name solodev with no real connections, and no money. I'm already more successful than I expected, especially since I'm -gag- in it for the art. If I get anywhere, it'll be in spite of everything in the world today.
So you know what you have to do with your vampire rpg if you want money.
But doesn't that kind of counter your point?We can see this by simply looking at a simple comparison between two games: Disco Elysium, which sold millions of copies, only has an all-time peak of 25k viewers on Twitch, whereas the Mortuary Assistant, a stupid zoomer game where you walk around and pretend to be spooked by ghosts, netted an all-time pear of 111k on Twitch. And despite selling only a few hundred thousand copies.
Disco Elysium barely had any streaming done compared to that other game, yet it sold many more copies. Having a million copies sold and only 25k Twitch viewers is better than having 100k Twitch viewers and only 100k copies sold, isn't it?
Eh, I am a big fan of great voice acting and I don't consider voice acting in Disco Elysium to be great. It's not bad, but not great either.with great voice acting
Sometimes a game just "clicks" with people and you can't really predict it. Look at Minecraft.So I compared Disco (a big game) to MA (small game) to better show how indies are taking advantage of streaming platforms to generate sales, rather than relying on traditional virtues such as quality.
Sure, but the important takeaway is that quality games will sell on their own virtues, even if they're not suited for streaming audiences at all. Disco's popularity was helped by its memeability instead, there's a shitload of memes and fanart about it that look interesting enough to entice people to play it. So the potential for viral marketing is there - it's just not through long-form streaming.Ah, but my point was that Disco Elysium (despite the vitriol here) is a well-made game with great voice acting, great (if languorous) writing, and an actual studio behind it. Meanwhile Mortuary Assistant is... apparently made by one person and their website doesn't even work for me. Maybe I was too hard on that game, but it has a "first unity project" feel. And it still sold like 200k copies.
So I compared Disco (a big game) to MA (small game) to better show how indies are taking advantage of streaming platforms to generate sales, rather than relying on traditional virtues such as quality.
No, not really. A person is the most creative only up until certain age. It's a fact of life/ After reaching that age most of people, in any creative field - not just games, become a... Vogel, so to speak. There are exceptions but not many. This point/age is less than the age at which one stops being interested in games. At least i think it works that way.It's also a game that you won't need to buy as a result of having seen it already, yes. That's the flaw of games where the creators were clearly just wanting to make a movie.Look at a game like God of War Ragnarok as an example of a game that's built for streaming. Dogshit game to play, but I damn near watched half the games cutscenes on YouTube and enjoyed it. That's an example of something that's fun to stream, despite being a bad game, and I don't see how we could make RPGs more like it to increase their "streamability" without actively hurting their quality as a game.
And by tihs, you mean they will eventually die, but by then, you will probably also have died.The only problem as i see otoh, is that this generation of indie developers raised on 1980s-1990s games/crpgs will eventually stop creating good content.
It works great forI don't think that people that watch a stream of a game then want to buy and play it.roguelikesaction rogue-lites. Isaac did benefit greatly back in the day (and yt of course)
I guess targeting people who can read is not inclusive enough.We have empirical evidence on this matter. Didn't Sawyer explicitly say that they went full VA on Deadfire because streamers didn't want to read everything aloud?
Elden Ring and KC:D are both meh games at best, with the latter three games being outright shit, so I don't see what point you're trying to make.Action-RPGs such as Elden Ring, Vavra Chadsim, CP2077, the Witcher 3, and Skyrim, have done very well on Twitch. Although something tells me that isn't a consolation to anyone here.
One of the biggest western streamers (CohhCarnage) often streams games like Baldur's Gate & P:KM, and draws a good crowd (many loyal viewers I guess).
Yeah, it's crazy how crappy 3D Western porn games can make so much money. And the bar is low, like, extremely low. Just goes to show you how many degenerates with too much money there are.I remember not so long ago a french guy telling us how much he was making with his 3D sex game, 53500 euros a year after steam cut and taxes. For stuff like that https://www.lucie-adult-game.com/ that doesnt seems especially high effort, avisual novel nothing more, and grants 3.29X the minimum wages here. I dont think there's much streaming about this, nor even forum talk.
So you know what you have to do with your vampire rpg if you want money.
Been around for a while and started with livestreaming websites in 2009 on Livestream, followed by Ustream, Justin.tv/Twitch.tv etc etc. It didn't really start with people streaming themselves playing. The biggest streams were typically events (getting a couple of hundred viewers) and streams of things you couldn't do yourself, like excellent competitive gaming. Personally, I started off watching DotA competitive games, then additionally started watching Starcraft: Brood War professional games (Korean restreams) and also got into watching speedrunning attempts live. The Brood War community was the biggest one around by far and it was thanks to them that Justin.tv/Twitch.tv became the most popular (and well, Ustream messing up, causing streamers to turn away). Eventually, the Brood War and early Starcraft 2 community got overshadowed by the speedrunning community which was then the biggest one around for a good while until eventually MOBAs took over (DotA 2, LoL mostly) and that hasn't really changed since. The variety streamers/cult of personality nonsense was always in the shadow of streamers doing things you couldn't do by yourself until it eventually outgrew it. Personally, I never got it either and still stick to watching the kind of stuff I did over ten years ago. It's just too bad that streaming habits have changed over time with the addition of mics (still the least annoying thing by far), face cams (urgh) and shit overlays. Livestreaming used to be a pretty cool thing the first couple of years until normies joined and ruined it for everyone. You could also say that the "Let's Play" crowd of Youtube merged with the livestreaming crowd and it had a profoundly negative effect.I never understood streams and twitch. Better to play a game yourself than watch others playing it. Its bizarre.
you are a perfect example of the twitch audienceYeah, it's crazy how crappy 3D Western porn games can make so much money. And the bar is low, like, extremely low. Just goes to show you how many degenerates with too much money there are.I remember not so long ago a french guy telling us how much he was making with his 3D sex game, 53500 euros a year after steam cut and taxes. For stuff like that https://www.lucie-adult-game.com/ that doesnt seems especially high effort, avisual novel nothing more, and grants 3.29X the minimum wages here. I dont think there's much streaming about this, nor even forum talk.
So you know what you have to do with your vampire rpg if you want money.
Been around for a while and started with livestreaming websites in 2009 on Livestream, followed by Ustream, Justin.tv/Twitch.tv etc etc. It didn't really start with people streaming themselves playing. The biggest streams were typically events (getting a couple of hundred viewers) and streams of things you couldn't do yourself, like excellent competitive gaming. Personally, I started off watching DotA competitive games, then additionally started watching Starcraft: Brood War professional games (Korean restreams) and also got into watching speedrunning attempts live. The Brood War community was the biggest one around by far and it was thanks to them that Justin.tv/Twitch.tv became the most popular (and well, Ustream messing up, causing streamers to turn away). Eventually, the Brood War and early Starcraft 2 community got overshadowed by the speedrunning community which was then the biggest one around for a good while until eventually MOBAs took over (DotA 2, LoL mostly) and that hasn't really changed since. The variety streamers/cult of personality nonsense was always in the shadow of streamers doing things you couldn't do by yourself until it eventually outgrew it. Personally, I never got it either and still stick to watching the kind of stuff I did over ten years ago. It's just too bad that streaming habits have changed over time with the addition of mics (still the least annoying thing by far), face cams (urgh) and shit overlays. Livestreaming used to be a pretty cool thing the first couple of years until normies joined and ruined it for everyone. You could also say that the "Let's Play" crowd of Youtube merged with the livestreaming crowd and it had a profoundly negative effect.I never understood streams and twitch. Better to play a game yourself than watch others playing it. Its bizarre.
Are you retarded?you are a perfect example of the twitch audienceYeah, it's crazy how crappy 3D Western porn games can make so much money. And the bar is low, like, extremely low. Just goes to show you how many degenerates with too much money there are.I remember not so long ago a french guy telling us how much he was making with his 3D sex game, 53500 euros a year after steam cut and taxes. For stuff like that https://www.lucie-adult-game.com/ that doesnt seems especially high effort, avisual novel nothing more, and grants 3.29X the minimum wages here. I dont think there's much streaming about this, nor even forum talk.
So you know what you have to do with your vampire rpg if you want money.
Been around for a while and started with livestreaming websites in 2009 on Livestream, followed by Ustream, Justin.tv/Twitch.tv etc etc. It didn't really start with people streaming themselves playing. The biggest streams were typically events (getting a couple of hundred viewers) and streams of things you couldn't do yourself, like excellent competitive gaming. Personally, I started off watching DotA competitive games, then additionally started watching Starcraft: Brood War professional games (Korean restreams) and also got into watching speedrunning attempts live. The Brood War community was the biggest one around by far and it was thanks to them that Justin.tv/Twitch.tv became the most popular (and well, Ustream messing up, causing streamers to turn away). Eventually, the Brood War and early Starcraft 2 community got overshadowed by the speedrunning community which was then the biggest one around for a good while until eventually MOBAs took over (DotA 2, LoL mostly) and that hasn't really changed since. The variety streamers/cult of personality nonsense was always in the shadow of streamers doing things you couldn't do by yourself until it eventually outgrew it. Personally, I never got it either and still stick to watching the kind of stuff I did over ten years ago. It's just too bad that streaming habits have changed over time with the addition of mics (still the least annoying thing by far), face cams (urgh) and shit overlays. Livestreaming used to be a pretty cool thing the first couple of years until normies joined and ruined it for everyone. You could also say that the "Let's Play" crowd of Youtube merged with the livestreaming crowd and it had a profoundly negative effect.I never understood streams and twitch. Better to play a game yourself than watch others playing it. Its bizarre.
devs reading this, this person will never give you money, they only give the money to the hot tubz
stop thinking that form of marketing makes you money
only market to it if your entire revenue is based on stupid infestors prebuying ala epic and not real buyers
if so.. well then, hot tubz it is!