But Tyranny doesn't do that. You start off as a level 1 noob with nothing but the clothes on your back and who spends the game running errands for factions. It's no different from the usual 'from zero to hero' progression in other RPGs. In fact, it's worse than some previous Obsidian games, which at least bothered to provide a justification for why the protagonist is underpowered at the start of the game (e.g. having lost your connection to the Force in Kotor 2).
And that's indicative of the whole game: an unwillingness to actually do anything interesting with the premise. They even railroad you into rebelling against your evil overlord.
Level 1 is an abstraction--they could call it level 10 with the same stats and it wouldn't make any difference (also, if you followed conquest mode, you haven't actually been in combat for two years). You're not a Navy SEAL, you're a judge. Within the first hour, you're adjudicating between two of the most powerful people in the empire. You choose which archon, if any, wins. You can't actually force them to obey you, but there are plenty of moments in the first act where they defer to your judgment. Their men follow your orders.
You're not important because you're a super badass at the beginning, you're important because Fatebinder is an important job. Tunon is like Kyros' supreme court rolled into one dude, and you're his enforcer. If you diagrammed the empire's management structure, there's only one dude between you and the overlord.
Also, they restored the loyal to Kyros ending with the first patch. But the mechanics of why you have to rebel, because Kyros wants you dead for becoming too powerful, make perfect sense.
Tyranny was just boring. You were supposed to be this bad ass secret policeman but all you did was legwork for the actually important people. Why aren't you allowed to do actual secret policeman shit like spying on the generals, cultivating informers, running detention camps and stomping on dissidents? The devs did not have the balls to run with the concept they were pushing. Sad.
What game did you play? Spying on the archons is the main quest starting in act 2 (Tunon orders you to do legwork for one of them in order to build a case against either Ashe or Nerat). You can also take the anarchist path and not do any legwork for Ashe or Nerat; you can decide they're both traitors and kill their people with impunity very early on. You can side with the rebels, in which case you're either doing the legwork to build your own faction within the empire or to rebel against it.
You need to cultivate informers if you want to convict either archon of treason. Stomping dissidents is the entirety of act 1, and potentially a huge part of act 2. I'll admit, the closest you come to running a detention camp are the Conquest Mode decisions, but some of those are pretty fucking dark.