Just because one's working with an established IP doesn't mean that worldbuilding isn't necessary. See KOTOR 2 - a game that filled the Star Wars universe with more depth than the last 4 movies combined.I've never expected tactical combat, but I did hope to get that "story that is both personal and far-reaching, with believable characters and factions that create compelling dilemmas for players" and not "because it's Obsidian!" but because it's always been Black Isle/Obsidian's strength: lore, worldbuilding, dialogues. Considering the writing talent, I think it's fair to say that Obsidian did drop the ball there and few people could see it coming.
I could argue with you about those things (including the idea that Obsidian, a company that made their name working with other people's IPs, are supposed to be "strong in worldbuilding")...
Just because one's working with an established IP doesn't mean that worldbuilding isn't necessary. See KOTOR 2 - a game that filled the Star Wars universe with more depth than the last 4 movies combined.I've never expected tactical combat, but I did hope to get that "story that is both personal and far-reaching, with believable characters and factions that create compelling dilemmas for players" and not "because it's Obsidian!" but because it's always been Black Isle/Obsidian's strength: lore, worldbuilding, dialogues. Considering the writing talent, I think it's fair to say that Obsidian did drop the ball there and few people could see it coming.
I could argue with you about those things (including the idea that Obsidian, a company that made their name working with other people's IPs, are supposed to be "strong in worldbuilding")...
Well, it's not just VD: the Codex placed MotB #12 on its list of greatest RPGs ever. Also, not sure where the 10-hour playtime comes from (HowLongToBeat.com gives it 17.5 for main story, 24.5 "combined" -- accounting for extras, etc.; by contrast, Fallout is 18/21.5). Much about the game is terrible (e.g., the NWN2 engine, the combat, the looting), but for writing/narrative/reactivity, I'm not sure what more you could hope for. KOTOR2 and MOTB are both in the very top tier of RPG writing. Maybe that doesn't say much for them, given the competition, but it doesn't seem unreasonable to have high hopes for future games based upon them.And MotB, a 10 hour expansion to a shitty game, that barely anybody really remembers outside this forum, which you've elevated to the status of a foundational Great Work.
Me, I liked MotB, but I was never that impressed by it. When I arrived on the Codex and saw it as being regarded as this godlike RPG that single-handedly saved the late 2000s from being a total loss for the genre, I didn't really get it. I mean, it was just an expansion FFS, it was over before you blinked. How is that the foundation for anything, how could you form your opinion of a company based on it?
The difference between tyrrany and a free society is not whether or not there are laws but how they are applied. A tyrant will ignore his own laws whenever he feels like it, make up new laws on the spot and apply them retroactively, etc.
See Vault Dweller's post. There is no chance whatsoever that your avatar doesn't evolve into a demigod who can do whatever he wants by the last 1/3 of the game. I'll be shocked if the C&C amounts to anything more than different ending slides, a la New Vegas.
First of all, if not Obsidian then who else? Second, like it or not but the best written games, including PST, did come from people working for Obsidian. They did have the top talent before Avellone's departure and they still do.Eh. Your problem is that you took these games, KOTOR 2 and MoTB, and used them to construct this mythology of Obsidian as "best writers in the industry". KOTOR 2, the last full-sized Avellone game, basically him running on the last creative fumes he had from Black Isle before settling into his weird decade of idleness. And MotB, a 10 hour expansion to a shitty game, that barely anybody really remembers outside this forum, which you've elevated to the status of a foundational Great Work.
And your point being what? That expansions don't count, no matter how brilliant? Or that short games don't count?Me, I liked MotB, but I was never that impressed by it. When I arrived on the Codex and saw it as being regarded as this godlike RPG that single-handedly saved the late 2000s from being a total loss for the genre, I didn't really get it. I mean, it was just an expansion FFS, it was over before you blinked.
This makes it a worse concept and pitch than Dungeon Siege, Fable, Oblivion, Dragon Age, Kingdoms of Amalur, etc how?
No matter how strong you are, unless you can be everywhere at once to personally tell everyone what to do all the time, you're going to need laws and rules and some kind of command hierarchy to regulate society and put your orders into action. The difference between tyrrany and a free society is not whether or not there are laws but how they are applied. A tyrant will ignore his own laws whenever he feels like it, make up new laws on the spot and apply them retroactively, etc.
Should I be surprised that as Obsi gets more retarded so does its fans? On the topic of tranny:This just proves that you don't get this. What you described is cartoon villans doing evil stuff. If we take a more realistic approach, an evil overlord will know that to rule a land, the land needs rules and laws.and now these silly laws. I'm pretty sure an evil overlord only needs one law -- do what I say or I'll fuck you up.
That way Kyros' empire would slowly destroy itself from the indside, there would be constant infighting when Kyros is not around. In a few decades or even years, Kyros wouldn't have anything to rule. What you say makes sense if Kyros would just invade a country to plunder it from all its resources and leave. But you can't seriously think that when someone wants to rule a country for decades, or even centuries, there shouldn't be any laws. How will the servents of Kyros pay the taxes to their lord, how will the conscription work for his military, who will regulate the mages so they won't blow up Kyros' favourite golf club.But Kyros shouldn't have to worry about manipulating the law, because he has power directly. His world is "might makes right" and he is the mightiest -- why bother with an intricate legal system and a team of highly educated judges? An evil dictator has no reason to care about the law in such a strict interpretive/academic sense and yet apparently Kyros does.
It doesn't really make sense.
Never try to rule a land mate. So he will go to each and every person in his empire and say what to do? I think there needs to be a system where his underlings help him to carry out his will aka his laws.I'm pretty sure an evil overlord only needs one law -- do what I say or I'll fuck you up.
And your point being what? That expansions don't count, no matter how brilliant? Or that short games don't count?
So this is where the excess verbiage from TTON ended up in."The Archon of the Black Vale and the Archoness of New Ranosia are embroiled in a deep dispute over riparian rights related to River Naxus. Complicating matters are a two-centuries-old settlement vesting the Syndic Tion -- as successor in interest to the Syndic Petrus -- with certain effluvial easements upstream on the Naxus. While that settlement is arguably abrogated by Kyros' conquest, a persuasive but non-binding decision of the Fatebinder Smaell suggests that it may continue to have force. A slight drought and a reduced flow of the Naxus due to sediment buildup has resulted in insufficient water to fully irrigate the Ranosian kale fields, and the Archoness is concerned what this will due to the export-import balance of her territory. Fatebinder, we have assigned you two law clerks to assist in your research. Go forth!"
Just because one's working with an established IP doesn't mean that worldbuilding isn't necessary. See KOTOR 2 - a game that filled the Star Wars universe with more depth than the last 4 movies combined.I've never expected tactical combat, but I did hope to get that "story that is both personal and far-reaching, with believable characters and factions that create compelling dilemmas for players" and not "because it's Obsidian!" but because it's always been Black Isle/Obsidian's strength: lore, worldbuilding, dialogues. Considering the writing talent, I think it's fair to say that Obsidian did drop the ball there and few people could see it coming.
I could argue with you about those things (including the idea that Obsidian, a company that made their name working with other people's IPs, are supposed to be "strong in worldbuilding")...
First of all, I think if you don't think FO:NV has pretty good C&C, your standards might already be too high. But this seems like it'll have more.
You and the posters before you were the ones who equated criticizing Tyranny to being a fan of popamole RPGs like Skyrim.
Because apparently the only reason a person wouldn't be excited about this project is because you don't get to LARP a dragonslaying Chosen One.
Everything that falls under 'writing', from characters like Kreia to the overall themes. Combat was shit but it was Bio's 'hand-me-down'. Same goes for all the other mechanics.Just because one's working with an established IP doesn't mean that worldbuilding isn't necessary. See KOTOR 2 - a game that filled the Star Wars universe with more depth than the last 4 movies combined.I've never expected tactical combat, but I did hope to get that "story that is both personal and far-reaching, with believable characters and factions that create compelling dilemmas for players" and not "because it's Obsidian!" but because it's always been Black Isle/Obsidian's strength: lore, worldbuilding, dialogues. Considering the writing talent, I think it's fair to say that Obsidian did drop the ball there and few people could see it coming.
I could argue with you about those things (including the idea that Obsidian, a company that made their name working with other people's IPs, are supposed to be "strong in worldbuilding")...
What's great about KoToR II exactly?
It's like asking about the difference between the original trilogy and the new one. After all, the characters and the universe are the same (but a shade lighter because we have Jar-Jar), right?It's the same characters/universe established in KoToR (which you hate) but darker. In other words a sequel that improved on the original.
It's a piece of shit.
Everything that falls under 'writing', from characters like Kreia to the overall themes. Combat was shit but it was Bio's 'hand-me-down'. Same goes for all the other mechanics....It's like asking about the difference between the original trilogy and the new one. After all, the characters and the universe are the same (but a shade lighter because we have Jar-Jar), right?
So KoToR II had more darkside companions and the darkside ending to the first game was the unofficial canon. I like the sequel for that too but it's not groundbreaking stuff. The first game took far more risks by creating a new and untested Star Wars setting which you seem to attribute to Obsidian.
The first game took risks... Star Wars