The Defiance concept itself predates 2011.
It's not his baby because the falling out they had was probably over the game and whatever they wanted him to change that he didn't has already been changed. The game will probably be ruined.http://www.rpgcodex.net/content.php?id=9818
mindx2: [towards Chris] Is the unannounced RPG your baby?
Chris: No it’s not.
He said on twitter he had nothing to do with this.
Avellone is to this project what the original Wasteland writers were to Wasteland 2.
That doesn't make much sense - he was still at Obsidian when he said that and he'd clearly stopped working on the game a while before that.It's not his baby because the falling out they had was probably over the game and whatever they wanted him to change that he didn't has already been changed. The game will probably be ruined.
He said on twitter he had nothing to do with this.
MCA:
@robnaa Worked as Creative Lead during pre-production and a little during production. Kept getting hauled off for extra Eternity work.
Does obsidian have it in them to design a good tb combat system?I wonder what Tim is doing...
hopefully pitch for their new turn based kickstarter in which he is the lead on gameplay.
Creative Lead doesn't mean he came up with the storyline.It wouldn't be fair to attach Avellone to a game he hasn't been involved with for so long, but at the very least, this tells us that the premise for the game's storyline isn't something that originated from some declined "nu-Sidian".
TB is easier to get right than RT though. It's not like Obsidian would reinvent the wheel. They'd just copy XCOM like everyone else these days.Does obsidian have it in them to design a good tb combat system?I wonder what Tim is doing...
hopefully pitch for their new turn based kickstarter in which he is the lead on gameplay.
All their rpgs have been real time, and mediocre real time at that.
Does obsidian have it in them to design a good tb combat system?I wonder what Tim is doing...
hopefully pitch for their new turn based kickstarter in which he is the lead on gameplay.
All their rpgs have been real time, and mediocre real time at that.
Except XCOM sucks.TB is easier to get right than RT though. It's not like Obsidian would reinvent the wheel. They'd just copy XCOM like everyone else these days.Does obsidian have it in them to design a good tb combat system?I wonder what Tim is doing...
hopefully pitch for their new turn based kickstarter in which he is the lead on gameplay.
All their rpgs have been real time, and mediocre real time at that.
All their rpgs have been real time, and mediocre real time at that.
HBS Shadowruns are p. well received here though.Except XCOM sucks.TB is easier to get right than RT though. It's not like Obsidian would reinvent the wheel. They'd just copy XCOM like everyone else these days.Does obsidian have it in them to design a good tb combat system?I wonder what Tim is doing...
hopefully pitch for their new turn based kickstarter in which he is the lead on gameplay.
All their rpgs have been real time, and mediocre real time at that.
Something perplexing to me. 90% of these games is combat, which is shallow, takes too long for its own good and is very easy. Story is alright in Dragonfall, but that's about it.HBS Shadowruns are p. well received here though.Except XCOM sucks.TB is easier to get right than RT though. It's not like Obsidian would reinvent the wheel. They'd just copy XCOM like everyone else these days.Does obsidian have it in them to design a good tb combat system?I wonder what Tim is doing...
hopefully pitch for their new turn based kickstarter in which he is the lead on gameplay.
All their rpgs have been real time, and mediocre real time at that.