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TBH my first assumption was that it's just a random modification of "Terra", the same way "Eora" is kind of similar to "Earth" but has no particular meaning otherwise.
Just because the Dark Lord rules doesn't mean everbody suddenly magically turned evil, folks.
I thought it just sounded like Terra+Thanatos but dude in other thread said Teratos means monsters in greek.
I believe terrat is a form of terreo, which is the verb for 'to incite fear'.
How the cartographers of this world knew they would eventually be conquered by a fearful overlord will presumably be explained in the prequel.
Because world needs more Sauron type B level villains...Ugh, hope not. I don't mind if that's what he says, because that would be just propaganda, but I really hope that's not his real motivation. Is it really that difficult to design a character who is just motivated by a consuming desire for power and control? It's not like our real world lacks these people.
A world so full of evil all the children disappeared.Because world needs more Sauron type B level villains...Ugh, hope not. I don't mind if that's what he says, because that would be just propaganda, but I really hope that's not his real motivation. Is it really that difficult to design a character who is just motivated by a consuming desire for power and control? It's not like our real world lacks these people.
"Pfff, that ISIS villain you have created for your game is so cartoonishly evil and unbelievable. Apocalyptical worldview, mass murder in the middle of the street, world domination fantasies, slavery, child rape, genocide, proclamations about conquering the cities of the infidels and killing them all if they do not convert to their Dark Lord. Lol, they even scream 'We love Death more than you love your Life' We want mature games, man, with shades of gray and mature motivations, like the real world."
I just want a good Tyrant and not another shades of gray faggotry. A Stalin with spikes and demonic powers is good enough for me.
It very likely means nothing if you view it as "terra" plus "tus," as tus just means incense (checked a latin dictionary).So yous who are brainy bastards, what does Terratus mean, Terra means earth so what does tus do when added on to end? Or is it just made up shit, which theres nowt wrong wi I suppose, done that mesen a lot in P&P.
Except ISIS is not much different than Palpatine. Only difference is that they are not ruling so they have to use more extreme fear tactics.Because world needs more Sauron type B level villains...Ugh, hope not. I don't mind if that's what he says, because that would be just propaganda, but I really hope that's not his real motivation. Is it really that difficult to design a character who is just motivated by a consuming desire for power and control? It's not like our real world lacks these people.
"Pfff, that ISIS villain you have created for your game is so cartoonishly evil and unbelievable. Apocalyptical worldview, mass murder in the middle of the street, world domination fantasies, slavery, child rape, genocide, proclamations about conquering the cities of the infidels and killing them all if they do not convert to their Dark Lord. Lol, they even scream 'We love Death more than you love your Life' We want mature games, man, with shades of gray and mature motivations, like the real world."
I just want a good Tyrant and not another shades of gray faggotry. A Stalin with spikes and demonic powers is good enough for me.
Until you read https://en.wikipedia.org/wiki/The_Last_RingbearerSauron is "lets kill all humans and elves" because.
Good oneUntil you read https://en.wikipedia.org/wiki/The_Last_RingbearerSauron is "lets kill all humans and elves" because.
Apparently choices made in chargen change the content of the game: http://www.pcgamer.com/obsidians-tyranny-explores-what-happens-after-the-bad-guys-win/
"In our game," said Singh, "within character creation, we actually let the player decide how that conquest happened, and based off the decisions that you make there, you actually shape the starting state of the world. And so, depending on those choices you're actually going to get a very different experience."
I saw some evidence of this during the demo. Our Fatebinder visited a town called Plainsgate, in a land that was devastated by powerful magic during the war. Plainsgate used to be a flourishing farming community that bore crops and could feed thousands, but post-war it's become barren and is constantly rocked by earthquakes.
In another game we visited the same town, though due to different choices made during character creation the events of the war had played out differently. In this game the conflict in Plainsgate had been much more severe, and the land was even more damaged by magic to the point where a portion of the town had actually crumbled into a chasm. It's name was even different: in this reality, it was called Halfgate.
More than just the landscape was changed due to the choices made at the start of the game. In one instance, we were allied with a faction called the Scarlet Chorus, one of Kyros' many armies which served him during the war. In the second playthrough, the Scarlet Chorus considered the Fatebinder to be an enemy. While both the Fatebinder, the Scarlet Chorus, and other factions serve the Overlord, it clearly doesn't mean everyone gets along.
A player's choices at the beginning of the game can also determine which quests they'll take on. On the trip to Plainsgate we were looking for a half-human prisoner called a Beastman who might have information on how to break the magic spells that had been cast over the land and restore it to its past farming glory. In the Halfgate version, however, we were there to kill the Beastman. These types of changes brought on by player choices while creating their character are one way Obsidian is hoping to make the game a different experience on subsequent playthroughs.
Oh, but you can still make wrong choices. Like many games that give you gameplay bonuses for reaching the extreme ends of some form of reputation scale, you'll gimp your party by not being a retarded doormat or a total jerk.Getting special bonuses and attacks no matter if you make someone friendly or angry means you cannot make wrong choices.
It's just people can have replay value from branching without having to think choices too much.On top of what has been already bashed, I think changing game content right in the chargen is a very stupid idea. It kills the whole point of decision-making and just ties the thing to some uninformed, story-faggy choices made by the player at the beginning. Sure, this doesn't mean the game is going to base all its reactivity solely on this feature, but I fear it will not be too far from that since it all smells of the 'RPG design by checklist' nu-Obsidian has grown so fond of (because, you know, this is a feature that conveniently removes some of the trickier parts regarding the implementation of C&C and seems like the way a AA developer would please its more simple-minded fans).
As always, such assumptions can only be confirmed by the game itself at release state, but the fact that Obsidian thinks this (combined with all those awesome-button mechanics and banal setting design) is interesting information to show as a sneak-peek kind of reveal makes the announcement feel utterly skippable.
It's just people can have replay value from branching without having to think choices too much.On top of what has been already bashed, I think changing game content right in the chargen is a very stupid idea. It kills the whole point of decision-making and just ties the thing to some uninformed, story-faggy choices made by the player at the beginning. Sure, this doesn't mean the game is going to base all its reactivity solely on this feature, but I fear it will not be too far from that since it all smells of the 'RPG design by checklist' nu-Obsidian has grown so fond of (because, you know, this is a feature that conveniently removes some of the trickier parts regarding the implementation of C&C and seems like the way a AA developer would please its more simple-minded fans).
As always, such assumptions can only be confirmed by the game itself at release state, but the fact that Obsidian thinks this (combined with all those awesome-button mechanics and banal setting design) is interesting information to show as a sneak-peek kind of reveal makes the announcement feel utterly skippable.
On top of what has been already bashed, I think changing game content right in the chargen is a very stupid idea. It kills the whole point of decision-making and just ties the thing to some uninformed, story-faggy choices made by the player at the beginning.
On top of what has been already bashed, I think changing game content right in the chargen is a very stupid idea. It kills the whole point of decision-making and just ties the thing to some uninformed, story-faggy choices made by the player at the beginning.
What is this obsession with Ts? Trannies and Terratus.The game's setting is a world called Terratus.
http://www.gamersnexus.net/gg/2363-tyranny-rpg-gameplay-preview-at-gdc
The game's setting is a world called Terratus.
So yous who are brainy bastards, what does Terratus mean, Terra means earth so what does tus do when added on to end? Or is it just made up shit, which theres nowt wrong wi I suppose, done that mesen a lot in P&P.