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Tyranny Pre-Release Thread

Infinitron

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Since we talked about this recently, here's the inventory screen:

cq3LLiR.jpg
 

Rostere

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PC RPG Website of the Year, 2015 RPG Wokedex Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
Rather hilariously, that link promises "6 modern societies where women literally rule" and then provides 6 examples of matrilineal societies where women don't literally rule.

For clarity: https://en.wikipedia.org/wiki/Matriarchy

Did you even read the article?

Some quotes:

"While the clan chief is always male, women select the chief and can remove him from office should they feel he failed to fulfill his duties."

"Women are the only ones who traditionally can inherit land." <--- Highly relevant wrt Tyranny

"Nagovisi women are involved in leadership"

It is not relevant to my point that women should rule the example societies to the point of exclusion of all men from decision-making. Females are not completely excluded from decision-making in many "patriarchal" societies either - an easy example is all the influential queens throughout history. In any case, many primitive societies won't have a clear single leader. If "matriarchy" to you means a society without any male leaders of any kind in any sense of the word, then it will be hard to find a truly matriarchal society. The aforementioned societies are matriarchal enough for me to suffice for my usage of the word, and obviously enough for the society in Tyranny because exclusive female land inheritance is an actual example.
 

Fry

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Did you even read the article?

Did you?

Mosuo women typically handle business decisions and men handle politics.

In Minangkabau society, women usually rule the domestic realm while the men take the political and spiritual leadership roles

All matriclan founders are female, but men traditionally hold leadership positions within the society

[Garo]... men govern the society and manage property.

Matriarchal and matrilineal are not the same thing, and the headline to the article is dumb. But whatever, we can agree on the point that the idea of inheritance through the female line and women owning land is not without precedent, and it's not crazy to put an extreme version of that idea into a fantasy world video game.
 

Kem0sabe

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And if that had any impact on the actual game I might give a shit...
If the game ends up being crap, then this proves that aesthetics have influence over gameplay, and that this art design is inherently an agent of decline.

If the game ends up being good, then it proves that aesthetics have no ascendancy over gameplay, and that you were indeed right in not giving a shit.
 

Cassar

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Definitely not planned for consoles.


Yeah, they're not even trying. This inventory pic sealed the deal. Lower number of party members, cooldowns, lower number of abilities. And now you see that inventory. Everything about this game was redesigned to be possible on controllers.
 

Sannom

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Yeah, they're not even trying. This inventory pic sealed the deal. Lower number of party members, cooldowns, lower number of abilities. And now you see that inventory. Everything about this game was redesigned to be possible on controllers.
I don't think Roguey was being sarcastic... were you, Roguey?
 

Fairfax

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Grid-based with small icons, mouseover-heavy, item type filters instead of tabs, all inventories at once, etc. Definitely not meant for consoles.
It's very much like PoE, but with the bland "clean" aesthetic of 2010s RPGs. The smaller party size also allows it to be a bit more practical: it shows part of the stash without needing a separate window.

Not nearly as efficient or pleasant as I'd like, but better than average.
 

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
So here's something I noticed. This update said:

Each attack targets one of five possible Defenses: Parry, Dodge, Endurance, Will, or Magic. Enemies and party members have different strengths and weaknesses in these defenses, making some attacks better options against one type of enemy than another.

Accuracy is compared to Defense, and the resulting difference is used to modify the combat result table. Higher Accuracy results in a greater chance to Crit or Hit, reducing the chance to Graze or Miss. A lower Accuracy has the opposite effect, making you Graze or Miss more often.

However, those Defenses aren't all of the same category. Dodge and Parry are Skills, meaning they improve by use. The other three defenses (which seem to govern resistance to magic, poisons, etc) are derived stats that are determined by your primary attributes. So your resistance to magic is a far more fixed value that you have to think more carefully about at character creation. (Though it is possible that there are some ranged magical attacks that are defended by Dodge.)

Speaking of the inventory, are those supposed to be two amulet slots?

It looks like they made a unified slot type for rings, amulets, etc.
 

Hobo Elf

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That inventory does indeed scream "console release". I wonder when Obsidian will admit that this is a multi plat game? Seems like the Kickstarter money wasn't good for shit if these jokers (InXile and Larian included) are so desperate that they have to do console releases of their games. Not that the console crowd will give two shits about their games.
 

Roguey

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The only thing remotely consoley about that inventory is the streamlined, low-memory-footprint art which doesn't necessarily prove anything. They're trying to evoke that Dragon Age II feel for reasons that make sense to them.
 

Bleed the Man

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Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
cq3LLiR.jpg


inventory.jpg



Wow, they've really consolized the interface compared to PoE. Like, the stash is now integrated in the main page of the inventory instead of being a separate tab, clearly to accomodate for consoles.


And for the record, I really think this is getting ported to consoles (no friendly fire and a smaller party are my reasons, although the smaller party might not have anything to do with consoles and just be a design decision, but still, it makes the possibility of a port easier), but the inventory screams PC anywhere you look at it.
 

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Heh yes, the integration of the stash into the main display actually makes it less consolized than PoE. Having separate screens for different functionalities is a typical console tell (makes gamepad-based directional control methods more consistent and easier to understand)

And there's no crafting menu in Tyranny at all, hmmm.
 

Hobo Elf

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PoE had a shit UI, but that's beside the point. The Tyranny UI is clearly simplified for consoles, right down to less equipment slots. The icons on top of the inventory slots look like they were made for L & R trigger cycling.
 

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PoE had a shit UI, but that's beside the point. The Tyranny UI is clearly simplified for consoles, right down to less equipment slots. The icons on top of the inventory slots look like they were made for L & R trigger cycling.

I don't think there's any dispute that the game is simplified, period. Checkers = consolized chess?

The PoE stash has those same icons btw. When they integrated it into the main UI, it must have become obvious that they could them add them to the characters' personal inventories as well.
 

btbgfel

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Tranny IS difficult to port to consoles due to rtwp. Obsidian won't be that stupid...Right?
 

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