felipepepe
Codex's Heretic
Those are event nodes, not outcomes. Also, notice there's both a "destroy casino" and a "rebuild casino" event - despite how the graph looks, events have special requirements. I.e., if you don't protect the Lecturer and make the language school open, all school-related quests will be locked out for this playthrought.Is this really a good example of C&C?
Getting some endings require a complex combination of events, it's way more elaborate than you think.
I played Tyranny up to the two drama queens fighting, and must say it felt very filler-ish. Being a war hero / commander / voice of Kairos and doing shit like "please kill those guys encamped over there" was ridiculous. Honestly, the gameplay & the setup don't match at all IMHO... you should've been commanding troops, not going out with 3 special snowflakes to do grunt work.Not sure what you understand by "trash mob." What I mean by it is (1) a generic group of enemies (2) that's there only as filler, with no real plot-related reason to fight you. If it doesn't fulfil both criteria, it's not a trash mob
You say the game would be better with a higher quality combat, but from what I played I'd much rather prefer very few combat scenarios that are highly elaborate & full of C&C.
I.e., instead of raiding the village myself, hunting individual soldiers like a grunt, it should've been just one big battle, with bonuses & penalties depending on my choices. And have dire consequences - losing it meant not death & reload, but a punishent from Kairos & C&C. Soling it should make me feared. Ambushing them should give me a better starting position, etc.