Major Update v1.7 "The last one"
A game add-on including new hulls, new guns and part models plus refinements to gameplay
Hello admirals,
This is the last major update of Ultimate Admiral: Dreadnoughts offering new hulls, new guns and parts, and many game optimizations. You are definitely going to enjoy it.
However you need to know the following:
- Old campaign saves and all ship saves will become unavailable. if you DO NOT want to start a new game on the new major update and lose any previous saved designs of the older game version then you can switch to the previous stable version: v1.6.1.5 Optx4 as shown here:
https://steamcommunity.com/app/1069660/discussions/2/4763206964692197802/
- The shared designs will have issues with tonnage or will have different models of guns, which will make the designs invalid. It is up to you to repair them manually or delete them. It is advised to NOT USE them for the campaign until you are sure they are functional. You can select the campaign setting to not use shared designs. Please DO NOT report bugs, if you know that you use old shared designs.
*v1.7 MAJOR UPDATE*/h3]
*14x NEW HULLS*
- New USA “Dreadnought IV” (Shifting the naming of previous Dreadnought hulls accordingly) based on the USS Arizona Battleship, which can be recreated with sufficient accuracy. It has a base displacement between 27,500 and 35,500 tons and is available during 1914-1927.
- New USA “Dreadnought VI” (Shifting the naming of previous Dreadnought hulls accordingly) with a base displacement between 31,500 and 42,500 tons, available during 1916-1927.
- New British “Compact N3 class” which can recreate the HMS Nelson. It has a base displacement between 32,000 and 39,500 tons. available from 1919.
- New British “Experimental Large Cruiser” with a base displacement between 27,500 and 32,500 tons, available from 1923.
- New Chinese/Spanish “Assault Battleship” with a base displacement between 45,000 and 59,500 tons, available from 1929.
- New Austro-Hungarian “Small Assault Battleship” with a base displacement between 36,000 and 45,500 tons, available from 1929.
- New Russian “Assault Battlecruiser” with a base displacement between 70,500 and 87,500 tons, available from 1929.
- New Chinese/Spanish “Ironclad I” which can recreate the HMS Inflexible ironclad. It has a base displacement between 9,770 and 12,900 tons, available from 1890 to1899.
- New Chinese/Spanish “Ironclad II” with a base displacement between 10,900 and 13,900 tons, available from 1891 to1899.
- New Chinese “Experimental Ironclad I” with a base displacement between 9,600 and 11,200 tons, available from 1890 to1895.
- New Chinese “Experimental Ironclad II” with a base displacement between 9,750 and 12,250 tons, available from 1890 to1895.
- New Chinese “Experimental Ironclad III” with a base displacement between 9,850 and 12,550 tons, available from 1890 to1895.
- New Chinese armored cruiser “Ironclad Cruiser” with a base displacement between 3,000 and 11,500 tons, available from 1890 to 1905.
- New Chinese light cruiser “Small Ironclad” with a base displacement between 3,000 and 6,500 tons, available from 1890 to 1902.
- Various new ship parts.
*NEW GUNS*
- New quad guns for almost all calibers and for all nations.
- New USA 17 to 20-inch guns for Mark-2 tech, 7 to 18-inch guns for Mark-3 tech, 12 to 18-inch guns for Mark-4 tech.
- New USA 4-inch guns for Mark-4/5 techs.
- New USA 2 to 3-inch guns for Mark-2/3 techs.
- New British 15 to 20-inch guns for Mark 1/2/3 techs.
- New British 6 to 8-inch guns for Mark 3/4/5 techs.
- New German 17 to 20-inch guns for Mark-2 tech, 15 to 16-inch guns for Mark-2/3 techs.
- Various fixes and improvements for several guns.
*OTHER*
- Ship parts weights are reduced and costs have been adjusted accordingly. Armor and engine weights slightly adjusted. The result is more available tonnage for ship design, as much as was needed for allowing to recreate historical designs more easily, with adequate protection.
- Triple guns and quad guns are now available sooner in the technology tree.
- Optimizations in ship design calculations affecting positively the loading times and all the processes when you design ships.
- Custom battle's maximum year is now 1960.
- Battle AI became further improved.
- Auto-design is further improved.
- Balances in the ship damage model, mainly affecting the durability of ship parts, armor endurance and how flooding is affected due to structural damage. The overall experience should be an even more realistic and expected feeling of how ships damage each other according to their displacement and protection schemes.
- Optimization and improvement in the Division Screen/Scout logic. This will positively affect the Opponent Battle AI and the player’s divisions set to “Screen” or “Scout”.
- Fixed a minor UI issue which caused a wrong calculation indication for cost of shipyard development.
- Fixed a potential bug that could cause a ship of a design to be wrongly deleted, when its design was deleted.
- Reduced aggression of minors to try to take their own home lands.
- Fine tuning of Game's difficulty settings in Easy/Normal/Hard settings.
*==============================*
Thank you everyone who supported this game and we hope you will continue to enjoy it for many years to come.