MRY
Wormwood Studios
I replayed this recently, and I have to say that my impression of it was significantly more negative than when I played it at release.
This reads to me like, "After I rewatched the magic trick, I could see how the magician did it, and now it doesn't seem magical." Even if it was all a trick, the game did trick you into "lik[ing] it a lot" and thinking it was "very cool" on the first go around -- which is pretty magical!I think this game does an excellent job of making it seem like there's variety based on choices, but when you actually go back and replay it, it becomes pretty obvious that there aren't any significant changes beyond the origins and some of the puzzles.
The danger of an illusion is that it is seen through too soon, and the fun goes out of it. But if the illusion of choice, narrative, gameplay, etc. holds up until the player is done with his first playthrough, I'm pretty sure the game is successful.
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