DraQ
Arcane
How origional.
How origional.
Clockwork Knight said:also, why the fuck is Sir House a Warrior and not a Healer
Clockwork Knight said:It would be kinda cool to play the game as a futuristic soldier, shooting andpower-armoringyour way through thefurrieselves.
What I tried and failed to say is that I do notice that. It`s very obvious in all genres. Even the console crowd complains about the "dumbing" down of important game mechanics, at least some of them are aware of it.That should be a bog-standard thing rather than something impressive, and, in any case, it's just blatantly false.The really impressive thing about the game was the fact that it worked for me out of the box, without any problems.
Here's why.
I was late to the party, patch was available.
The bog-standard somehow didn't work in FO3 to.
Example : Lots of people with sound problems when using Realtek Audio.
Lurking the Bethesda forums is not fun.
Morrowind had it's share of bugs, but I haven't seen any that would be this damaging.
You can always remove bodies manually. While Morrowind is very crash-prone, it wasn't really much of a problem for me. Actually, I was pretty impressed when I played vanilla, when the game discovered it was about to crash, and automatically created separate save file before dumping me to desktop.The traumatic memories of Morrowind and the frequent sleeping for 3 days to reset the dead Cliff Racer`s, to actually continue playing the game without CTD probably added to that impression.
It was beyond repair for me, I gave up at 1.0 and never played the expansions.
I don't think it's hard to describe. The game just doesn't provide meaningful distinctions between characters in terms of what they can do. While the problem also existed in Morrowind, it was much less prevalent, as the only practical way to overcome class limitations was buying training, while in oblivious not only you couldn't fail, which meant extremely rapid and safer developement of misc skills, but you were encouraged to work around your class by aggresive level scaling. Plus, there were no stat requirements anywhere, while in Morrowind you had guild requirements, and even rare dialogue stat checks. Finally, Oblivion had serious viability problems for many builds thanks to complete uselessness of many skills combined with aggressive scaling. In Morrowind I could make a peaceful diplomatic character and have little problem playing the game, even though character interaction was less than rewarding. In oblivious it would be a suicide.
Finally, oblivion just raped the setting, magic system, material lore and had barely any content when compared to TES2 or 3.
If it was titled Arena 2 I would probably be more accepting, but as a proper TES game or an attempt at proper RPG it was just vile.
I'm not that eloquent Mam/ Sir.
You don't need to dissect game to notice all that. It's just obvious when you're playing it, especially if the game is supposed to be an open world game, rather than a rail shooter which, as it was demonstrated in another thread, can have most of its gameplay replaced with a cutscene.
The Wizard said:Clockwork Knight said:It would be kinda cool to play the game as a futuristic soldier, shooting andpower-armoringyour way through thefurrieselves.
?
SI expansion generally didn't evoke intense feeling of disgust and dismay the base game did.The Wizard said:knights of the nine dlc.
it was pretty much the only thing bethesda released for oblivion that is not completely unsalvageable shit.