Dantus12 said:
Retardo Land apparently, there wasn't even a preview window till I uninstalled the translator with the cursed toolbar.
I guess that I mostly liked the length of the game, and the Shivering Isles expansion I never said it was the pinnacle of RPG`s.
SI was actually decent, as in "possible to play while having fun", but it owed it entirely to the atmosphere and environs. It was still marred by terribad mechanics and such, though inane dialogue wasn't nearly as glaring in SI due to most NPCs being fucked up in one way or another.
The really impressive thing about the game was the fact that it worked for me out of the box, without any problems.
That should be a bog-standard thing rather than something impressive, and, in any case, it's just blatantly false.
Here's why.
Morrowind had it's share of bugs, but I haven't seen any that would be this damaging.
The traumatic memories of Morrowind and the frequent sleeping for 3 days to reset the dead Cliff Racer`s, to actually continue playing the game without CTD probably added to that impression.
You can always remove bodies manually. While Morrowind is very crash-prone, it wasn't really much of a problem for me. Actually, I was pretty impressed when I played vanilla, when the game discovered it was about to crash, and automatically created separate save file before dumping me to desktop.
I absolutely agree with your views of the quest line and gameplay. I like class variety in games for example but played the game only once, probably the biggest problem for me was loosing interest , mostly because of the main quest line, it`s hard to describe but - no replay value.
I don't think it's hard to describe. The game just doesn't provide meaningful distinctions between characters in terms of what they can do. While the problem also existed in Morrowind, it was much less prevalent, as the only practical way to overcome class limitations was buying training, while in oblivious not only you couldn't fail, which meant extremely rapid and safer developement of misc skills, but you were encouraged to work around your class by aggresive level scaling. Plus, there were no stat requirements anywhere, while in Morrowind you had guild requirements, and even rare dialogue stat checks. Finally, Oblivion had serious viability problems for many builds thanks to complete uselessness of many skills combined with aggressive scaling. In Morrowind I could make a peaceful diplomatic character and have little problem playing the game, even though character interaction was less than rewarding. In oblivious it would be a suicide.
Finally, oblivion just raped the setting, magic system, material lore and had barely any content when compared to TES2 or 3.
If it was titled Arena 2 I would probably be more accepting, but as a proper TES game or an attempt at proper RPG it was just vile.
You don't need to dissect game to notice all that. It's just obvious when you're playing it, especially if the game is supposed to be an open world game, rather than a rail shooter which, as it was demonstrated in another thread, can have most of its gameplay replaced with a cutscene.