Sceptic said:
Dantus12 said:
Oblivion was a graphical highlight
Yeah, it definitely was high light.
(dodom-tish)
Dantus12 said:
The game was a graphical highlight,the art style you may dislike,never said anything about that,the same goes for Morrowind when the game came out.Each time their games came out they got nothing but praise for the improvements.The game looked spectacular back then, and I played Crysis and Metro 2033.The art direction is a very individual thing for everyone.
Nope.
If it was any highlight it was only in the narrowest, most technical sense possible. It used, or tried to use a lot of newest bells and whistles, so it was technically advanced, but as a whole it gave off the same sad vibe as giving a 3yo the most professional and expensive set of painting supplies, then watching him try to eat the paints, then barf rainbow cascades all over the canvas.
The problem wasn't even anything as sublime as art direction, it was that apparently no one at bethesda had any clue as to what to do with all those effects and what to achieve with them, so they plastered everything with every shader, and postprocessing effect possible and called it a day.
There is no point to oblivious bloom other than bloom itself, there is no point to specular other than making even the most dried, dusty thing in game glisten like a fresh turd and so on. There is virtually no effect in oblivion that serves any purpose, be it building atmosphere, or highlighting destructive effects of a spell. They were all just thrown in there haphazardly in amounts sufficient to make a high powered graphics station choke, in hope that retards would go all
.
And, sadly, retards did not disappoint.
Raapys said:
I'd have to agree with denizsi. I thought some of the screenshots posted before release looked great, but when I actually played it I was massively disappointed. And though the media obviously praised it, there were a lot of people who weren't so happy with the graphics; it didn't exactly take long before texture packs and graphics tweaks were floating all over.
Morrowind was a bit different though. That game actually had a decent art direction. Can't really be appreciated properly before you've tried the 'remove fog' and extended view range mods.
I'd say that removing fog and adding infinite view distance has actually a very bad effect on Morrowind, as the game relied on smoke and mirrors to fit large apparent distances in small area. Since the newest MGE can actaually render water that looks better than original, I've been using it, but my Morrowind is set up in highly ineconomical manner, to have view distance only mariginally larger than original, but render distant land much further out, resulting in dim silhouettes of distant mountains being visible on the horizon, but without disrupting the illusion of scale, albeit at the cost of massive waste of processing power.