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Game News [Unconfirmed] The Elder Scrolls V in the Works

.Sigurd

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Reconite said:
.Sigurd said:
Even after Oblivion I still have some hope. You see, like I said before after Morrowind Bethesda become a shell without the talent who made Daggerfall and Morrowind inside. But if you analyse the development of Oblivion -> Fallout 3 you can see certain level of incline. It's like they are learning to make games again.
You count franchise rape as incline?

Because hyping up bloody mess being an explosion of body parts, the Fatman, other retarded shit and having immortal children, dumbfuck mutants and humans alike, lore rape, making the BoS moralfags, dumbass [Intelligence] checks, shitty imbalanced VATS and essentially making "Fallout 3" a sequel to Fallout: Brotherhood of Steel means incline, right?
Don't get me wrong, I hated the game too. But you have to admit something, that the level of decline was somewhat smaller when comparing with Oblivion.

I'm not saying that TES V: Skyrim will be the best rpg ever, heck, I still think that will be shit, but I doubt that will not be better than Oblivion or Fallout 3.
 

deuxhero

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Well they would likely catch flak for going back to level scaling, even from some of their more loyal fans, so I doubt they will do that. The lack of scaling alone will (hopefully) make it better than Oblivion.


Also, if they are doing the VAing, wouldn't that mean the game is near the end of developing?
 

.Sigurd

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deuxhero said:
Also, if they are doing the VAing, wouldn't that mean the game is near the end of developing?

They will probably only wait for the last DLC of New Vegas for the announcement.
 

Lyric Suite

Converting to Islam
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Messages
58,473
The problem with Oblivion is that it failed at being a good LARPing simulator, that's the biggest irony of it. If you are going to set out making that type of RPG, at least do it well for fucks sake. And the funny thing is that much of handcrafted content of both Oblivion and Morrowind wasn't as engaging as some of the procedural stuff found in Daggerfall. Bethesda are truly appalling beyond words.
 

hoochimama

Liturgist
Joined
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Messages
665
deuxhero said:
Also, if they are doing the VAing, wouldn't that mean the game is near the end of developing?

The toddling is done with oblivion 2 and is now working on fallout 4, and what Sigurd said.

Hopefully this time around they'll feed the codex more than just blunt weapons in the months prior to release.
 

Bluebottle

Erudite
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Dead State Wasteland 2
deuxhero said:
Also, if they are doing the VAing, wouldn't that mean the game is near the end of developing?

It's not beyond the realms of possibility that they started development with the celebrity voice acting, and worked from there. In fact, it would explain a lot.
 

Raapys

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Messages
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I too think this will actually be better than Oblivion. Fallout3 was a tiny step up from that abomination, New vegas' popularity showed them that Obsidian did some decent changes, the Nehrim mod showed them that it's possible to make interesting game worlds with the engine, and all the whining about level scaling makes it more likely that it'll be gone or at the very least 'scaled down' significantly for the next game. There's also the fact that there's not much more that can be dumbed down, which decreases the chance of the game going in that direction.

Story and dialog will of course be shit, but maybe we can hope for some actual gameplay this time around. And if the base game itself is somewhat better than Oblivion, there's also the chance that we'll see better or more interesting mods.

Sort of a downer that they'd make an Oblivion sequel though. They really should move it somewhere else in TES world.
 

.Sigurd

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Raapys said:
Sort of a downer that they'd make an Oblivion sequel though. They really should move it somewhere else in TES world.

I think that the "Oblivion sequel" thing was a mistake of the guy who wrote the news. The game should take place after the Infenal City (when the Empire broken to pieces) and in Skyrim (Bethesda already registred the name after Oblivion).
 

Luzur

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Alexandros said:
How would you guys feel if Bethesda kept TES for themselves and permanently appointed Obsidian as the ones in charge of all things Fallout?

30bljzo.jpg


but anyway, it will suck and be even more streamlined and dumbed down then Oblivion.

i daydream that Bethesda sells the TES franchise to some indie devs who make it into the superduper i-just-shat-in-my-pants-during-character-creation mega free world RPG which gets 10/10 on even the Codex and heralds a new age in roleplaying computer gaming and also revives Commodore and its new, modernized C64 model, which will be the only one capable of running this glorious piece of computer program.

but alas, all i can do is dream on.
 

denizsi

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Dantus12 said:
Oblivion was a graphical highlight on PC when it came up

Hahaha, no. It looked bland as shit. Shit art design. Shit assets. The only thing it had going for it were the shaders, which were actually nice as long as you were indoors, and vegetation that actually managed to look dense and not so bad.

Even loading up the game and seeing a scene, any scene, in the game puts me off and gives me this sudden feel of wornoutness, making me want to sleep.

But I admit, when I first saw the first ever screenshot to it, showing a forest with dense foliage, I was intrigued for a short time. It wore of fast, though.
 

.Sigurd

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denizsi said:
Dantus12 said:
Oblivion was a graphical highlight on PC when it came up

Hahaha, no. It looked bland as shit. Shit art design. Shit assets. The only thing it had going for it were the shaders, which were actually nice as long as you were indoors, and vegetation that actually managed to look dense and not so bad.

Even loading up the game and seeing a scene, any scene, in the game puts me off and gives me this sudden feel of wornoutness, making me want to sleep.

But I admit, when I first saw the first ever screenshot to it, showing a forest with dense foliage, I was intrigued for a short time. It wore of fast, though.

Dense? Except if you consider a lot of grass dense. For me the trees are to sparse.
 

Dantus12

Educated
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Oct 26, 2010
Messages
235
denizsi said:
Dantus12 said:
Oblivion was a graphical highlight on PC when it came up

Hahaha, no. It looked bland as shit. Shit art design. Shit assets. The only thing it had going for it were the shaders, which were actually nice as long as you were indoors, and vegetation that actually managed to look dense and not so bad.

Even loading up the game and seeing a scene, any scene, in the game puts me off and gives me this sudden feel of wornoutness, making me want to sleep.

But I admit, when I first saw the first ever screenshot to it, showing a forest with dense foliage, I was intrigued for a short time. It wore of fast, though.

The game was a graphical highlight,the art style you may dislike,never said anything about that,the same goes for Morrowind when the game came out.Each time their games came out they got nothing but praise for the improvements.The game looked spectacular back then, and I played Crysis and Metro 2033.The art direction is a very individual thing for everyone.
 

Raapys

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Messages
4,999
I'd have to agree with denizsi. I thought some of the screenshots posted before release looked great, but when I actually played it I was massively disappointed. And though the media obviously praised it, there were a lot of people who weren't so happy with the graphics; it didn't exactly take long before texture packs and graphics tweaks were floating all over.

Morrowind was a bit different though. That game actually had a decent art direction. Can't really be appreciated properly before you've tried the 'remove fog' and extended view range mods.
 

Crispy

I feel... young!
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Strap Yourselves In
The naive, young roleplayer in me rejoices seeing this news anyway. I don't GAF; I'll embrace it in all its bloomy glory.

Honestly, I'll be happy as long as we don't continue to see the incredible shrinking RPG act again. Make the gameworld bigger, more open, and lay off the derp factor a little. Some complexity in skills and some of the old-fashioned TES lore and canon will keep me entertained until the Daedra come home.

I can actually *feel* my Codex rep sinking after posting that.
 

Dantus12

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235
Raapys said:
I'd have to agree with denizsi. I thought some of the screenshots posted before release looked great, but when I actually played it I was massively disappointed. And though the media obviously praised it, there were a lot of people who weren't so happy with the graphics; it didn't exactly take long before texture packs and graphics tweaks were floating all over.

Morrowind was a bit different though. That game actually had a decent art direction. Can't really be appreciated properly before you've tried the 'remove fog' and extended view range mods.

He said:"Even loading up the game and seeing a scene, any scene, in the game puts me off and gives me this sudden feel of wornoutness, making me want to sleep."
I might misunderstand it, but lots of people would probably get the same feeling,playing a 5 years old game.
I don`t.Morrowind was even better,for it`s time,a bigger jump.
And the art directions are as said a individual thing.
The games always had a huge modding community,for everything from porn packs to graphical corrections.O,the believe that this is the best way in to the gaming industry.
I don`t remember any RPG that year looking better.
 

DraQ

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Sceptic said:
Dantus12 said:
Oblivion was a graphical highlight
Yeah, it definitely was high light.

(dodom-tish)
:yeah:

Dantus12 said:
The game was a graphical highlight,the art style you may dislike,never said anything about that,the same goes for Morrowind when the game came out.Each time their games came out they got nothing but praise for the improvements.The game looked spectacular back then, and I played Crysis and Metro 2033.The art direction is a very individual thing for everyone.
Nope.

If it was any highlight it was only in the narrowest, most technical sense possible. It used, or tried to use a lot of newest bells and whistles, so it was technically advanced, but as a whole it gave off the same sad vibe as giving a 3yo the most professional and expensive set of painting supplies, then watching him try to eat the paints, then barf rainbow cascades all over the canvas.
The problem wasn't even anything as sublime as art direction, it was that apparently no one at bethesda had any clue as to what to do with all those effects and what to achieve with them, so they plastered everything with every shader, and postprocessing effect possible and called it a day.
There is no point to oblivious bloom other than bloom itself, there is no point to specular other than making even the most dried, dusty thing in game glisten like a fresh turd and so on. There is virtually no effect in oblivion that serves any purpose, be it building atmosphere, or highlighting destructive effects of a spell. They were all just thrown in there haphazardly in amounts sufficient to make a high powered graphics station choke, in hope that retards would go all :bounce:.

And, sadly, retards did not disappoint.

Raapys said:
I'd have to agree with denizsi. I thought some of the screenshots posted before release looked great, but when I actually played it I was massively disappointed. And though the media obviously praised it, there were a lot of people who weren't so happy with the graphics; it didn't exactly take long before texture packs and graphics tweaks were floating all over.

Morrowind was a bit different though. That game actually had a decent art direction. Can't really be appreciated properly before you've tried the 'remove fog' and extended view range mods.
I'd say that removing fog and adding infinite view distance has actually a very bad effect on Morrowind, as the game relied on smoke and mirrors to fit large apparent distances in small area. Since the newest MGE can actaually render water that looks better than original, I've been using it, but my Morrowind is set up in highly ineconomical manner, to have view distance only mariginally larger than original, but render distant land much further out, resulting in dim silhouettes of distant mountains being visible on the horizon, but without disrupting the illusion of scale, albeit at the cost of massive waste of processing power.
 

Gerrard

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Nov 5, 2007
Messages
12,962
Ruprekt said:
Assuming it's destined for the current gen consoles then... what's the point.

The current consoles are stretched to the limit trying to host an open world the size of oblivion/fallout 3/nv... so we aren't going to see any more there
You know FUEL was also on consoles, it even got that Guiness record for largest world in a console game.
 

.Sigurd

Educated
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Gerrard said:
Ruprekt said:
Assuming it's destined for the current gen consoles then... what's the point.

The current consoles are stretched to the limit trying to host an open world the size of oblivion/fallout 3/nv... so we aren't going to see any more there
You know FUEL was also on consoles, it even got that Guiness record for largest world in a console game.

Yep, Just Cause 2 is another one with a really big world.
 

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