kaizoku
Arcane
- Joined
- Feb 18, 2006
- Messages
- 4,129
Cool game bro.
Kind of looks like the bastard child of Fallout with Crusader no Regret.
You say freelancer. So I'm assuming you're investing your own money and paying for it?
How long have you been developing this game?
Some comments/suggestions:
- implement crouch and crawl moving mechanics. As a bonus it could be used in the ventilation system.
- party based would be cool (it wouldn't be required for all missions to have a party, but on some it would be cool)
- (another thing that popped to me while watching the raider fight) Haver you considered having "shoot over the counter" mechanics. This would allow making better use of doors and other objects for cover. It's especially useful when you're against multiple targets, as the odds of hitting one enemy increase.
For me this kind of sucks, because having outdoors gives more room for areas diversity and exploration.
For those who missed it on his webpage, character system:
Kind of looks like the bastard child of Fallout with Crusader no Regret.
There will be a number of different are types. You can take a look at the some Lower Metro and Cave areas in the media section on the website:
http://www.underrail.com/index.php?option=com_content&view=category&layout=blog&id=41&Itemid=55
A freelancer is doing the character models and animations. I'm doing everything else.
You say freelancer. So I'm assuming you're investing your own money and paying for it?
How long have you been developing this game?
Some comments/suggestions:
- implement crouch and crawl moving mechanics. As a bonus it could be used in the ventilation system.
- party based would be cool (it wouldn't be required for all missions to have a party, but on some it would be cool)
- (another thing that popped to me while watching the raider fight) Haver you considered having "shoot over the counter" mechanics. This would allow making better use of doors and other objects for cover. It's especially useful when you're against multiple targets, as the odds of hitting one enemy increase.
Will there be any different looking areas in the game, or only those vault-lookalike compounds like in the vid?
website said:Story
The game is set in a distant future, when the life on the Earth’s surface has long since been made impossible and the remnants of humanity now dwell in the Underrail, a vast system of metro station-states that, it seems, are the last bastions of a fading race.
The player takes control of one of the denizens of such a station-state whose life is about to become all that much more interesting and dangerous, as our protagonist is caught amidst the conflicting factions of the Underrail as they secretly but violently struggle for the Humanity’s last gem of hope.
For me this kind of sucks, because having outdoors gives more room for areas diversity and exploration.
For those who missed it on his webpage, character system: