Firstly, let me be clear: I have used and will continue to use the zombie game as an example for comparison, only because I followed its development (on the Codex and ITS forums), not because it's THE vaporware project on Kickstarter.
Marsal: Wow. Nice things and all that.
I know. The 30$ I paid all but forced me out on the street. Your words make me insecure if having blown my savings in this manner will not yield the great reward I expected. In case you're trolling like you usually do, it just baffles me you'd use this subject as your object (yo dat be rhymin', bra).
That's EXACTLY what I wrote! You understand me! Seriously, don't make me respond to this, bro. You know you have a special place in my heart.
It's not that *I* value them at a fraction. It was the number I perceived the public will value it.
Exactly. As I said, you are changing the perceived value by sponsoring everything and anything with some vague promise:
You are creating demand for vaporware by supporting Kickstarter project such as the zombie game. I have nothing against idiots throwing their money away, I even encourage it. However, have in mind that it affects other, more promising projects, that will drown in a sea of vaporware, be devalued because they have set realistic goals or even get denied funding altogether when the Kickstarter bubble bursts.
Really? What awesome games has he given us in the last 10 years?
At first before he even started the campaign I just thought he was going for the gold. But he keep mentioning things I wanted in a game, so that was why I pledged. I was willing to take that risk. And now I'm convinced that Wasteland 2 will be a pretty good game. But nothing is certain.
Fargo is probably the person with ideal qualifications you want to make a Kickstarter founded game. He began by making his own games and grew that into a successful publishing business that made and/or published several of our favorite games. He's a business man with actual game development experience. A man who handles the money and marketing freeing developers to do their thing, plus knows enough to make hard decisions (cuts) early on, but not to meddle in development with inane requests (like having both RT & TB combat in Arcanum). I don't see how you can top that.
Let me ask you this: when was any of the zombie guys lead designer or project lead on a (published) game?
Again the term vapor. I would say it's a bit more advanced than that.
They have worked on the game for 3(?) years and have very little to show for it. But, fine, what term would you like me to use? Advanced vapor? Fog? Dew?
So you encourage it and butthurt about it at the same time. Logic, how does it work?
You should really look that up and stop asking random people on the Internet to teach you. I like seeing idiots waste their money (it has a chance to get to non-idiots), but I don't like the effect it has on things I value. Capiche?
What's with all the "butthurts"? Are you all VD's disciples or something? Or are you gay and can't stop thinking about it? Maybe it's just awesome saying "butthurt". Let me try:
Why are you so defensive and butthurt about me criticizing your "investments",
kaizoku? Why do you feel you have to justify them to me? Don't be so butthurt, bro. Take it easy! Being butthurt about other people not liking the stupid shit you do is not healthy. Chill, live you life and stop being butthurt. Being butthurt is not cool. Say no to butthurt, bro.
Meh, not feeling it. I guess you have to be "special" to enjoy it.
Tell me, so which projects have you been supporting so that we can all have nice things? Where are those more promising projects? And has you said it, "It's all simple supply-demand".
If a project appeals to me and there are solid reasons to believe that it can be done, then I will support it.
And when the kick bubble bursts, that will just raise the bar. Making projects show up something up front. And that is already happening now. People who had no recognition had to show their work. People who have it, get to use that one time chance.
But keep in mind that projects by developers with some recognition will never be made unless there is cash up front. I know you don't see Mitsoda has having any recognition, but what to do.
The bar will be surely raised, but I worry it might break in the process.
When you buy/don't buy shitty games, you vote with your wallet. In the case of games with huge budgets, everything the Codex spends on them can be considered a rounding error in the grand scheme of things. Every bit helps, but your "vote" isn't that valuable or important.
Now, with Kickstarter, Codex' contributions alone can almost be measured in percentage points of the total budget. That is not an insignificant amount for any project.
Games I supported:
From "vaporware category" (didn't show anything "tangible") only Wasteland 2. From "non-vaporware" category: Xenonauts and couple of boardgames with interesting mechanics (e.g. BattleCON), but usually only when I saw the (first draft of the) rules.
What vots said. And by using your logic and considering his last 2 games had shitty combat (you said it yourself) shouldn't we assume his future games will also be shit? Come on, he's even working on Southpark, surely the man will only produce shit from now on...
You really are stupid and I'm wasting my time answering your inane ramblings. It's my point that reputation is subjective and overrated (ask Molyneux) and that we should demand to see something concrete.
I was listing Tim Cain and Brian Fargo as people whom *I* would trust to lead the project, funding it on Kickstarter is a separate issue (one other guy/people from the top of my head would be Julian Gollop/his brother).
So why did I back Wasteland 2?
Wasteland 2 didn't show anything at all (not even 3 second shots of gameplay) and didn't have 3 years of development before going on Kickstarter. You may think this is a plus for the zombie guys, but having so little to show after 3 years is not really something positive. OTOH Fargo owns(?) an actual fully staffed game development company capable of making games (shitty, but completed games). He has the experience making and producing games similar to W2 and in many other important areas (see above). In addition, Wasteland 2 isn't really an indie game, but more of a "standard" game with alternate funding. Having resources (except financial) and know-how is concrete enough for me to pledge.
As for Tim Cain, my reasoning was:
Marsal said:
Tim Cain's "street cred" (for me) comes from Fallout and ToEE, having owned a game studio and managed several teams of developers. Plus, he's actually a capable programmer, not some random "game designer".
Tim Cain has, at worst, vast project lead and game systems design experience and a mixed success rate. If he went on Kickstarter alone, I'd probably want to see some gameplay (which he would surely provide, as any serious game designer would). If he had, let's say, Obsidian working with (under) him, I'd probably be fine with talk only.
Now compare this to the zombie guys and tell me where they come even close. Zombie guys have nothing but ideas, and ideas are cheap. Take any random Codexer and he has a brilliant idea for the BESTEST GAEM EVAR!!! You can't extrapolate anything from "no data".
In conclusion:
1. Everything is subjective (at least to some degree).
2. Ideas are cheap.
3. My opinion is that you're doing more harm than good by financing suspect (again, IMO) projects.
4. It is your money and you are free to spend it any way you like, but not everything you do has localized effects.
5. If you're an indie, you need to show (prototype) gameplay.
6. If you have a studio backing, you can get by with just "talk".
7. Reputation means very little, but will lend credence to your "talk".
Aw, shit. You made me write a wall of text. Azrael would be proud.