TwinkieGorilla
does a good job.
- Joined
- Oct 19, 2007
- Messages
- 5,480
Don't hold your breath; Infinitron is too busy suckling the popular teat of mainstream Kickstarter games to care about having good taste.
I'm also glad I supported this game as I believe there should be more like it out there. In it's current state, I would not recommend it to my friends because of the constant needless complication.
I nearly finished the game without having any weapon! (Unarmed is great!)dear oh dear
the things you see when you dont have a gun
Steam idiotsAnd now for some entertainment, straight from the bowels of steam reviews, some quotes from negative Underrail reviews:
"I know this is a thinking persons game but I just find it too difficult. Nearly every encounter I feel overwhelmed. And I'm playing in the easy mode. Even though it appears open world you have to follow the progression of the story. I've not encountered any side quest. If you go exploring you will die. Hell, I die just following the storyline."
"In a nutshell, this game is overly complicated. There isn't enough leeway to play it the way you want to. When Styg was developing the game he seemed to put more priority on making the game needlessly harder and more complicated than adding additional content. "
"The game becomes exponentially difficult very fast. This would be ok if you had multiple ways of getting around baddies but this simply isn't the case. I reached level 5 and put a lot of points into guns as well as perks that enhance gunplay. Didn't have much impact as everything killed you and had like a million more action points than you. To make things worse, aim accuracy would drop from 90+ to 19% at point blank range at any given time for no reason. The only time FO did this was when you had moved into a darker spot, and you would have to lure a critter closer to a light source for better shots. I checked all possible reasons why this might happen and could find nothing wrong with my guy or weapons."
Enjoy!
Penalties? In muh game? Preposterous!Steam idiotsAnd now for some entertainment, straight from the bowels of steam reviews, some quotes from negative Underrail reviews:
"I know this is a thinking persons game but I just find it too difficult. Nearly every encounter I feel overwhelmed. And I'm playing in the easy mode. Even though it appears open world you have to follow the progression of the story. I've not encountered any side quest. If you go exploring you will die. Hell, I die just following the storyline."
"In a nutshell, this game is overly complicated. There isn't enough leeway to play it the way you want to. When Styg was developing the game he seemed to put more priority on making the game needlessly harder and more complicated than adding additional content. "
"The game becomes exponentially difficult very fast. This would be ok if you had multiple ways of getting around baddies but this simply isn't the case. I reached level 5 and put a lot of points into guns as well as perks that enhance gunplay. Didn't have much impact as everything killed you and had like a million more action points than you. To make things worse, aim accuracy would drop from 90+ to 19% at point blank range at any given time for no reason. The only time FO did this was when you had moved into a darker spot, and you would have to lure a critter closer to a light source for better shots. I checked all possible reasons why this might happen and could find nothing wrong with my guy or weapons."
Enjoy!
Apparently Underrail is too hard... and I was just about to leave Styg some feedback on some things that make the combat too easy. Guess I'll have to scrap that.
PS. Every single character in Underrail has precisely 50 action points (although movement points are a different thing, and drugs can temporarily boost APs) and apparently the poor fella didn't even see those big, red Close Quarters / Move and Shoot penalties on the heavy rifle he was toting.
And this is how those people see the stats:Well they are kinda hard to notice, I mean how could anyone ever see those big red numbers?
It's not like they are the first thing that pops out from the description...
more fuel for the ovens
I've been a supporter of this game back when it was only availiable on Desura.
Back then Styg seemed like he was listening to community input on the game, then a slew of decisions began that I didn't agree with. To be fair it is his game, but every review I've read on it has the same gripe with issues that I have.
So let's start with my biggest gripes with this game:
What's up with the lockpicks?
This was the first thing I remember the community rallying behind telling Styg to just "leave the lockpick system alone." It was fine, it didn't need to be changed. You had a lockpick? great you can use it as a lockpick if you have the skill. Then Styg changed it to this teired disposable lockpick thing.... needlessly complicated. You'll burn through lockpicks like your girlfriend burns through toilet paper.
Wait, why don't you want to buy my stuff?
Styg decided to go with the "oh people only want to buy certain things" aspect of Skyrim. Yeah, that makes sense in a location with a working economy maybe, but Skyrim at least gave you a person who would buy anything, and in Fallout, pretty much anyone will take any item if it has value.
Let me put it this way, you're in a desolate world, you're a trader, and some idiot has offered you an item you know you could sell for double the price. Well you obviously won't take it because your a gun dealer, and this person is offering you gold pressed latnum.
Now a lot of you reading this might be saying "Hey Hans, these are game mechanics, they're not based in reality."
Well, in response to that I have to say it's an immersion breaker to have game mechanics become so frustrating they break immersion of the game.
In a nutshell, this game is overly complicated. There isn't enough leeway to play it the way you want to. When Styg was developing the game he seemed to put more priority on making the game needlessly harder and more complicated than adding additional content. That being said the guy is a great developer. I hope he joins up with a team of individuals who have equal input on the direction of the game as he does.
I'm also glad I supported this game as I believe there should be more like it out there. In it's current state, I would not recommend it to my friends because of the constant needless complication.
This game has done the impossible and made single-character turn-based combat exciting.
This game has done the impossible and made single-character turn-based combat exciting.
Then again, I can't recall any single-character turn-based games to begin with.
Uh, if it helps, what we really mean is "single player-controlled character".
Uh, if it helps, what we really mean is "single player-controlled character".
No, because that doesn't quite preclude computer-controlled characters on the player's side.
Would "single-allied-character turn-based game" work better for you? I think you're the one who's confused here.
This isn't true if we're talking about combat. You will frequently have allies.Age of Decadence has no npc's joining the players group
I still think single-player turn-based is the equivalent of using a limo to deliver mail.
By the way, that point is no longer valid. As of this version, attentive players can find special lockpicking tools that won't "brake" and not even break.He does make some valid points, especially regarding lockpicks. Your electronic lockpick works on power, its depleted, you recharge it... but it doesnt brake after use, on the other hand the normal lockpicks, independent of quality tier, will always brake on use. I understand its a way to promote player spending, but with the amount of locked shit that is present in this game (not quite WL2 level but not far off), it's constantly forcing the player into a lockpick inventory management minigame.
What the fuck are you talking about
Look, Fallout 1, Fallout 2 and Age of Decadence are single character turn-based games, duh.
Though I don't understand why people see lockpicks as a problem, but not batteries. Lockpicks are cheap, don't weight much and you can buy a dozen or two of them at once. Not any worse than the batteries you need.