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Underrail: Infusion pre-release megathread

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,152
yet you still dont see what those handles actually do. Focus instead on blades, there is big thing in there. Now you can wield 2 daggers, 1 is against lightly armored targets and you can execute many attacks per round, while on other spectrum you have slow stabbing dagger that packs quite a punch.
In other words you might be able to fight rock beasts and deal mechanical dmg!
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,383
yet you still dont see what those handles actually do.
no problem, it's only another 5 months until the next dev log.

and yeah stab armor penetration stats look strong, for now at least.
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,383
Another thing is what seems to be introduction of a stamina system combined with fewer cooldowns on abilities, which is definitely incline and something I would have done as well.
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,383
mBztqB8.png


That's the defense value for the forearms.
If I'm not wrong, with a normal bullet the damage received is: 100 * (100 / (100 + 178))^2 - 17 = 0
For an "AP bullet" assuming this was a 7.62mm W2C bullet from Underrail, it would be 100 * (100 / (100 + 178*0.7))^2 - 17*0.35 = 14


But man...
Diz armor system...

zWHI2VH.gif
 

MerchantKing

Learned
Joined
Jun 5, 2023
Messages
1,602
I sure hope he posts when this is coming out. Underrail was one of the few games worth buying and, even though there are only a few screenshots, it already looks like this is going to be worth buying too.
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,383
Indeed, I guess it might be balanced so that at default speed you consume double movement points per tile or something, but keep most of your focus, and then you speed up from there.
I actually thought an ability that lets you move at very high MP/AP costs but lets you keep Focus would be cool, but this run system does almost the same thing.
 

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