Doktor Best
Arcane
- Joined
- Feb 2, 2015
- Messages
- 2,892
Nah guys, the key to success inside is to actually wear the ID-card in your utility slot (i thought its sufficient to have it in your inventory), so it definitely has a use inside. They detect nontheless if they come to close, but the area of detection is reduced from 6 squares to like 3 squares or something (they also have a different line of dialogue). It changes from being impossible to being tricky.
The thing that is unimportant is wearing the actual armor. I dropped it infront of the shelves with the emitters because i was overloaded and i simply ran out naked without anyone noticing "Bob's" strange behaviour
I'm currently searching the northern caves of Rail Crossing to look for those two missing merchants after dicking around a bit in Core City and joining a faction maybe a bit too hastily without informing myself properly, but oh well.
I really really dig the exploration and worldbuilding in this game. Reminds me alot of Gothic. The hoarder in me loathes the fact that i cannot sell all my looted stuff properly, but well. The crafting system is also growing on me although i didnt really make the best character for that.
The thing that is unimportant is wearing the actual armor. I dropped it infront of the shelves with the emitters because i was overloaded and i simply ran out naked without anyone noticing "Bob's" strange behaviour
I'm currently searching the northern caves of Rail Crossing to look for those two missing merchants after dicking around a bit in Core City and joining a faction maybe a bit too hastily without informing myself properly, but oh well.
I really really dig the exploration and worldbuilding in this game. Reminds me alot of Gothic. The hoarder in me loathes the fact that i cannot sell all my looted stuff properly, but well. The crafting system is also growing on me although i didnt really make the best character for that.
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