So what you guys are saying is that the game is pay-to-win.
For a singleplayer RPG.
The absolute state of modern RPGs.
When you think they cannot fail more.
I wonder do you know that gaming is not an airport, you don't have to announce your departure.
So I paid for this game on Kickstarter way back when for something like $30 I think? I tried playing it once on launch and dropped it after like two hours.
Recently been going through my backlog and saw it and figured I may as well play it since I paid for it, after all they did put out some actual patches and added an actual saving mechanic (lmao). So I played it, and I beat it...
I hope he didn't really kill himself.What's going on with Paul Neurath? He seems to have disappeared from the internet in the last few years.
What's going on with Paul Neurath? He seems to have disappeared from the internet in the last few years.
That might be too uncharitable an assumption, a more likely possibility is that the leads simply lost touch with the realities of modern game development - according to Wikipedia, Neurath described Otherside as a "mini-studio" they could "experiment" in, which translated to trying to develop UA with $930.000 and a core team of... 6. But a skim of Mobygames shows relatively sparser records for those big names in the run up to Ascendant. Neurath only has a 2010 National Geographic (?!) RTS after 2003's NWN SoU, and Stellmach's last new title is in 2009, though both him and Spector are involved in the 2015 System Shock update, with the latter also having two Epic Mickeys under his belt after ISA kicked the bucket in 2005.I just assumed developers being lazy and incompetent dragging development of the game until they couldn't delay it anymore, meaning even the talent involved wouldn't save the game, but now i see mention of System Shock 3 and let me guess, fuckers used the money given on Kickstarter for this game to work on System Shock 3 and lied about it, assuming it wouldn't hurt their reputation because of the talent they have?
What's going on with Paul Neurath? He seems to have disappeared from the internet in the last few years.
Similar with Warren Spector.
His last tweet was on January the 7th, 2020 - even though I can't really blame him for leaving that absolute shit site.
Haven't seen him doing any interviews ever since the tencent takeover either though. Probably doesn't wanna risk angering his chinese overlords.
Its closer to DM MOM than the original, and that is what we said we were building. Sadly it seems that was not communicated as clearly to some, and people expecting a redo of UU are not happy. That was never the plan, its not what we would have built back at LGS after Shock and Thief, and frankly we already built that game 20+ years ago. Maybe we should have just done a remastered for those people, but as designers that was not exactly something that made us happy. I’ll be glad to post- mortem post launch about some of the stuff, but not pre-launch. For a team of 10 it is what it is. Skyrim was never an option, and I think in some ways we put ourselves in an uncanny valley between - obviously indie 16-bit styles and AAA but didn’t hit it. As with any project hindsight is 20:20 and I can point to a zillion things we could have done better, or different or whatever. That said, there are things in there that I love- the magic system works really well for a small example. Granted I cant be objective at this point–too close–no sleep-- but it will be interesting if people beyond the ‘you didn’t make UU’ crowd get it or like it. The reality is you never know–if you think we knew at launch that Thief was any good…hah.
Already onto the next thing, but it will be interesting what people think- good or bad.
Time to Trash Talk Kickstarted Games?
A series of press stories were circulated widely the past week which, more-or-less, trash talk games that have been funded through Kickstarter.
One example, from an Ars Technica story: "You don't need to be a serial, pie-in-the-sky over-promiser like Peter Molyneux for your crowdfunding dreams to outpace your funding and timing realities. When it comes to Kickstarter, everyone is Peter Molyneux, and the backers are the ones enabling their often unachievable dreams."
I have no knowledge of the Godus game Peter Molyneux Kickstarted, so I can't speak to that particular project. Here's what I do know. Claiming everyone doing a Kickstarter funded game is "...over promising and failing to deliver..." is more than just gross exaggeration. It's a cheap shot. Moreover, it's being made under the guise of what seems to be some sort of public service notice. As if warning fans that most Kickstarter-funded games projects are scams.
Games are much like any other creative endeavor. Any film or book can come up short on expectations. Happens often enough. More than a few are cancelled by their studios or publishers before they see the light of day. Does that mean that most film makers and writers are out to scam their fans?
The Kickstarter game campaigns I've looked at are careful to call out that game development entails certain risks. That the project might get delayed, or features change, or get cut. These same risks face games not funded through Kickstarter. Plenty of publisher-funded games fall short of expectations; more than a few get cancelled.
Risks aside, the fact is that a bunch of really good games have been Kickstarted. Wasteland II, Shovel Knight, Shadowrun Returns, Divinity: Original Sin and Faster than Light to name just some. And more are on their way. It happens to be a wonderful way for fans to support indie games they want to see made. Particularly since these are often the same creative games that might otherwise struggle to get funded through traditional sources.
I have a unique perspective to bring to this debate. I founded LookingGlass, which developed games such as Ultima Underworld, System Shock, Terra Nova and Thief. During those years we struggled at times to get our game concepts funded by the established game publishers. We were not shy to take creative risks, such as doing a first-person stealth game, which at the time was an unproven concept. Being innovative tended to make it harder to get traction with game publishers.
It is with that perspective that I decided to Kickstart the first game at our new studio, a reboot of the classic Ultima Underworld franchise. We decided to reach out directly to our fans for funding. Our hope is that fans will share our vision and passion, and help us to see the game be made.
As was true at Looking Glass, we are committed to delivering on our vision. Looking Glass never bailed from a project that we had under production. The few projects that failed to reach completion had the plug pulled by folks outside of our studio, without our having a say in the decision. Let me also note that for each game we put into production, in addition to whatever is crowd funded, we are setting aside from our studio's own funds a minimum of two hundred thousand dollars as a reserve to cover contingencies. It's one measure of our commitment to deliver.
With crowd-sourced funding, we are no longer at the mercy of some outside executive to pass judgment on the worthiness of our projects. Of greater value, crowd funding is an effective way to engage the fans early on, to confirm that our vision is striking a chord. Further into development, we also have the advantage of an active audience who can help us better tune the experience that works great for them.
Indie studios pump new lifeblood into the industry, and the fans have the loudest voice in offering their support. Let not the rhetoric of crying wolf silence the fan's voices.
To get an actual idea of what happened with this train wreck, read this: https://steamcommunity.com/app/692840/discussions/0/1742227264201826239/#c1742227264206541264
Which, coincidentally, are being pulled from gog as we type. Better get em soon!Better to replay Ultima Underworld 1 and 2, which also happen to be on sale for a measly $1.49 on GOG.
Better to replay Ultima Underworld 1 and 2, which also happen to be on sale for a measly $1.49 on GOG.
Diablo1_reborn and Zombra https://www.gog.com/forum/general/ultima_underworld_12_syndicate_plus_and_syndicate_wars_delisting/post1?
you have until 6/28 to buy them.
h/t our resident newsbot.