luj1
You're all shills
This isn't worthy of even being pirated.
You have to be looking pretty hard, no?
Hey don't mock them, according to this speed we will get a save system by 2023! Though I reckon it will be mostly due to consumer rights advocacy groups. Talking of which, maybe by then they'll brush up on what "consumer rights" and "quality testing" signify.It took them release + 4 updates to implement "Press I to open Inventory".
sluangkhot
We made Update 4 with the expectation that it would be the Last Content we could afford to build for Underworld Ascendant.
However! Once we have confirmation that this is the last large content update, I believe some of our fan modders have some plans…
https://forums.otherside-e.com/t/so-update-4-is-1-new-enemy/10086/7
The 15 people who are playing have BIG plans.
"We can't afford to finish making our game so we hope some other people do it for free"The 15 people who are playing have BIG plans.
sluangkhot
We made Update 4 with the expectation that it would be the Last Content we could afford to build for Underworld Ascendant.
However! Once we have confirmation that this is the last large content update, I believe some of our fan modders have some plans…
https://forums.otherside-e.com/t/so-update-4-is-1-new-enemy/10086/7
Update 4, PS4 Launch, and KS Update (June 2019)
Hello everyone,
Update 4 is now live for Underworld Ascendant!
This update includes more performance improvements, additional NPCs and narrative quests, added areas, and more. You can read the full build notes here on Steam.
In addition to Update 4's launch, Underworld Ascendant is now available on PS4! Watch the updated console trailer here:
Our release on Xbox is coming soon! We will share an update as soon as it is available.
For Kickstarter goods, we are still on track to begin the physical shipment of goods in the next few weeks. You can track the status of all rewards here.
Additional Kickstarter content, such as certain digital rewards, will continue to be rolled out when they are ready. This includes the Game Art portfolio, the Making of DVD, and the Game Manual.
To access your currently available digital rewards, remember to log into BackerKit with your Kickstarter credentials to access your Digital Downloads for your Steam keys. If you are having issues logging into your BackerKit, please contact us at support@otherside-e.com.
Our next step is finishing up our Mac and Linux ports for our backers and for general release. The Mac and Linux versions will contain all of the improvements brought from Update 4. We have been working closely with our external porter while we made adjustments to Update 4 to make sure we stayed on track for our PC and console releases.
When we have more to share, we will post another update. If you want to check in on our progress on a weekly basis, feel free to join us on our new forums and skim through our Weekly Updates.
Cheers,
The OtherSide Team
How long was there even supposed to be a console version? Who even asked for one? If you walk into any place that sells physical retail games you'll see a ton of late console ports of already-shovelware PC games by 505 Games and Focus Home Interactive and honestly I couldn't even tell you who the hell is buying these. I'd be surprised if most of them even sell five digits.
How long was there even supposed to be a console version? Who even asked for one? If you walk into any place that sells physical retail games you'll see a ton of late console ports of already-shovelware PC games by 505 Games and Focus Home Interactive and honestly I couldn't even tell you who the hell is buying these. I'd be surprised if most of them even sell five digits.
Patch 8 will be them giving free copies of Thief, System Shock and Ultima Underworld games so that they will give good games, and for whoever owns all of those...i don't know, some GOG or Steam Wallet money so they can buy an actually good game?And they'll patch the fun in update 7, I heard.
Shouldn't they have announced an SS3 publisher by now? if they had one?
Happily, given the pedigree of System Shock and the progress we’ve made so far there’s been a lot of interest.
https://forums.otherside-e.com/t/starbreeze-cancel-system-shock-3-publishing-deal/9855/8
I’m optimistic we’ll find an even better path forward on SS3, we had some great meetings at DICE this week)
https://forums.otherside-e.com/t/otherside-entertainment-please-do-not-do-ss3/9840/9
Our SS3 meetings and pitches are going well so far. Those we’ve shown the recent builds to seem genuinely excited about it.
https://forums.otherside-e.com/t/starbreeze-cancel-system-shock-3-publishing-deal/9855/12
We have a busy schedule for E3 for sure and that’s good! (always nice when people want to meet with you).
https://forums.otherside-e.com/t/otherside-alle3-2019/10081/5
The Thief 2 vid predates the Prey vid. He must have moved up the ladder
Perhaps, but unless i missed it (it is a 71 minute video after all), he doesn't mention that he was the one worked on the level (he actually mentions "the designers" - which can be interpreted as both him being part of the team and not) so it isn't clear if he did move up the ladder.
Of course it is possible he was promoted (and might be mentioned in an in-between video, i haven't watched the Alien Isolation one since i haven't played the game yet) but i have my doubts considering that the Thief 2 video was uploaded a year ago whereas the Prey one was 9 months ago and i do not think they'd promote him to a totally different position in just a few months *and* to he to have any significant impact on the game.
So actually i went looking around a bit and found his site where he says that he's still on QA, although they did let him do a bit of "additional design" a couple of months ago (Feb 19):
Otherside Entertainment (Additional Design, Feb ‘19; Senior QA, Nov ’18 - Present; QA Consultant, Nov ‘17 - Oct ‘18): Position working on Underworld Ascendant and Underworld Overlord as a bug tester. Involves running smoketests, logging bugs in Hansoft and Jira, formulating and executing test plans, and writing C# scripts in Unity to automate tasks. Was given responsibility for technical and level design tasks under guidance of senior design, resulting in an Additional Design credit on Underworld Ascendant.
The Thief 2 vid predates the Prey vid. He must have moved up the ladder
Perhaps, but unless i missed it (it is a 71 minute video after all), he doesn't mention that he was the one worked on the level (he actually mentions "the designers" - which can be interpreted as both him being part of the team and not) so it isn't clear if he did move up the ladder.
Of course it is possible he was promoted (and might be mentioned in an in-between video, i haven't watched the Alien Isolation one since i haven't played the game yet) but i have my doubts considering that the Thief 2 video was uploaded a year ago whereas the Prey one was 9 months ago and i do not think they'd promote him to a totally different position in just a few months *and* to he to have any significant impact on the game.
So actually i went looking around a bit and found his site where he says that he's still on QA, although they did let him do a bit of "additional design" a couple of months ago (Feb 19):
Otherside Entertainment (Additional Design, Feb ‘19; Senior QA, Nov ’18 - Present; QA Consultant, Nov ‘17 - Oct ‘18): Position working on Underworld Ascendant and Underworld Overlord as a bug tester. Involves running smoketests, logging bugs in Hansoft and Jira, formulating and executing test plans, and writing C# scripts in Unity to automate tasks. Was given responsibility for technical and level design tasks under guidance of senior design, resulting in an Additional Design credit on Underworld Ascendant.
So now that they released the patch and console version...:
I hope him find a better place that he can show his dedication.
So now that they released the patch and console version...:
I predict: After the console version (contractual obligation for 505) is out, OS Boston is going to be closed as a cost-cutting measure and the UA and SS3 teams are going to be merged to make more progress to be shown to potential publishers.
Won't save the studio, though. They are doomed.
And one day all of a sudden, it's going to be like 20 years ago:
"Late in the day on May 24, 2000, Paul Neurath called a meeting. The co-founder of Looking Glass Studios asked every employee to attend. (...) "We’re closing," Neurath told the anxious crowd, (...) and the Looking Glass faithful were officially unemployed."
https://www.polygon.com/2015/4/6/8285529/looking-glass-history
Til the last day, these sociopaths are going to tell everyone that everything is fine. The last ones they'll screw over will be their own employees. Poor folks.