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KickStarter Underworld Ascendant is a disaster

MasterLobar

Angry OtherSide Refugee
Joined
Feb 17, 2019
Messages
358
Location
Killorn Keep
So this guy lost his job? Good riddance.

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Doctor Sbaitso

SO, TELL ME ABOUT YOUR PROBLEMS.
Patron
Joined
Oct 22, 2013
Messages
3,351
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Grab the Codex by the pussy Serpent in the Staglands
Masterlobar is a deranged vulture circling a carcass. Another few pages and maybe 1,000 hours more verification that it's shit and the thread title can change.
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
The Thief 2 vid predates the Prey vid. He must have moved up the ladder

Perhaps, but unless i missed it (it is a 71 minute video after all), he doesn't mention that he was the one worked on the level (he actually mentions "the designers" - which can be interpreted as both him being part of the team and not) so it isn't clear if he did move up the ladder.

Of course it is possible he was promoted (and might be mentioned in an in-between video, i haven't watched the Alien Isolation one since i haven't played the game yet) but i have my doubts considering that the Thief 2 video was uploaded a year ago whereas the Prey one was 9 months ago and i do not think they'd promote him to a totally different position in just a few months *and* to he to have any significant impact on the game.

So actually i went looking around a bit and found his site where he says that he's still on QA, although they did let him do a bit of "additional design" a couple of months ago (Feb 19):

Otherside Entertainment (Additional Design, Feb ‘19; Senior QA, Nov ’18 - Present; QA Consultant, Nov ‘17 - Oct ‘18): Position working on Underworld Ascendant and Underworld Overlord as a bug tester. Involves running smoketests, logging bugs in Hansoft and Jira, formulating and executing test plans, and writing C# scripts in Unity to automate tasks. Was given responsibility for technical and level design tasks under guidance of senior design, resulting in an Additional Design credit on Underworld Ascendant.

So now that they released the patch and console version...:



I hope him find a better place that he can show his dedication.

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LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014


Thanks to everyone for the supportive messages. I have a LOT of thoughts I'll probably be composing erratically over the coming weeks. Most important info first: I'll be receiving one more paycheck from Otherside, and I've been given some severance, so I have some time.

Second, it wasn't just me affected. Three other people were let go yesterday, and two people were reduced to part-time. I've been told that I could be rehired once the company gets some more funding, but the timing on that is really hard to predict.

I'll be spending some time updating my resume, as well as finishing a portfolio piece for a bunch of design I actually did for Update 4 on UA. Hopefully I can get that done in several days. A couple of designers still at OSE generously said they'd work on my materials with me.

Others have already been digging up openings for me to apply to; apparently there's Facebook groups of developers that are "alumni" of particular studios, such as Irrational and Harmonix, and people have already passed our resumes around there, which I'm astoundingly grateful for

A surprising number of people came out of the woodwork once I mentioned I was laid off, and I'm very humbled by their help. The amount of solidarity I've been shown is very touching. It's a great example that I hope I'll be able to live up to someday.

As I'm sure you can understand, the amount of work I'm going to be putting towards the channel is probably going to drop off during the job hunt. As if it didn't take me long enough to put out videos.

I'm unsure about the approach I'll be taking for Level Streaming going forward, but the approach of ONLY working on the map during the stream was started with the assumption that I wouldn't need to look for work again. So, obviously, I need to finish it more quickly now.

I'm thinking of working on it as much as I can outside of job application time, and then using the Sunday streams as a way to showcase progress instead. I've also been thinking about stopping the streams, though I really don't want to.

We've also got a complication, in that I was using the laptop provided by work for a lot of my projects. I've been told I can pay for it, but OSE needs to wipe it first, since it had UA source files and Shock 3 stuff.

So for the time being I'm back on... my high school graduation laptop. What a beauty.

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I also don't know what's deemed "acceptable" in terms of talking about the process of being laid off, but I want to talk a lot about it on here. The Playing Field kinda broadened into discussing game development as a whole, and layoffs are (regrettably) a part of the experience.

So, yeah, I'm probably going to be ruminating on this a lot for the next couple months. It's interesting, because I wanted to make a more personal video about the experience of having your job leech into your personal life, but decided not to do it a little while ago.

And now I want to do it again all of a sudden :P

Anyways I'm probably going to go see if I can find some poutine in Boston.
 

Silentstorm

Learned
Joined
Apr 29, 2019
Messages
885
It's never a good sign when you have someone on Twitter being happy about getting out of a company, then again, considering Underworld Ascendant, who can blame the guy for not wanting to be associated anymore with it?

Also, really cool to see that people in the games industry can help each other, and damn, UA is just a flop all around, huh?

Honestly, if they had put more work into it or, you know, provided an actually good game at launch, they would have been alright, but nope, they released a broken awful game and seemed to rely on having famous people in the games industry having worked on the game be enough to make people buy it.
 

Efe

Erudite
Joined
Dec 27, 2015
Messages
2,605
hes too emotional on this subject.. you cant expect him to actually digest what he read.
 

Nyast

Cipher
Joined
Jan 12, 2014
Messages
609
Console version seems rock solid !

Uaconsoleplayer
1h
Hello, I’d like to first say I really appreciate UA coming to console, i’m a huge fan of the genre. However, I bought the game on day one after having done some research on the current build, which seemed to be looking solid, yet within the first couple of hours it became evident that there is a severe lack of optimisation (disappearing inventory is particularly bad). I’d be grateful for any info as to what we can expect in terms of patch timeframes. Cheers.
 

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