Malignant Manor
Augur
- Joined
- Sep 14, 2013
- Messages
- 213
https://www.linkedin.com/in/kesselman said:A successful CTO now of three online casual game startups
https://www.linkedin.com/in/kesselman said:A successful CTO now of three online casual game startups
https://www.linkedin.com/in/kesselman said:A successful CTO now of three online casual game startups
https://www.linkedin.com/in/kesselman said:A successful CTO now of three online casual game startups
I don't want to tell you what Paul Neurath has been doing for the last decade
https://www.linkedin.com/in/kesselman said:A successful CTO now of three online casual game startups
I don't want to tell you what Paul Neurath has been doing for the last decade
He was the creative director of Zynga Boston. Wow, working as a morally bankrupt creative director that shamelessly rips off people's games sure makes him a great candidate for innovation.
As we head into the final days of the Underworld Ascendant Kickstarter campaign, a few of us were reminiscing about what it was like when we first got OtherSide underway, a little over a half year ago. The studio began with little tangible; no office, no desks, no computers. But we had our skills and experience, and passion and perseverance, to chase our vision. We didn't know for certain what lay in store for us in the months ahead, but we knew it would be an adventure.
The beginnings of our studio mirror, perhaps in a way, what is in store for the Avatar at the start of Underworld Ascendant. Stepping through a Runegate and hurled through space and time from their earthly home, the player lands deep in the gloom of the Stygian Abyss, a dark and hostile underworld.
Equipped with little more than some clothes and a pair of sturdy shoes, the player will need to gather their wits, and learn to survive in their strange, new home. And those eyes, those red unblinking eyes that stare out from the dark.
Finding a weapon will likely be at the forefront of a player's thoughts. Perhaps a yellowed thigh bone from some long dead creature, uncovered in a dark nook, will provide a crude club. A nail to stick in the end would be a godsend. A piece of twine and a patch of leather from a shoe could make a sling, useful for throwing stones into the dark, to keep the things making that chittering noise at bay.
Fire. Fire is a necessity, both for warmth, and to light the way as the player explores this brooding labyrinth. Maybe the player learns a simple spell for throwing spark, or procures a flint. Moss, pulled from the walls, provides fuel for a torch.
Perhaps, the player stumbles upon a well-worn path in the caverns, which leads to a settlement. A small community of other exiles with food, and some lore to share. If the player can convince them to take him in, for a short while at least, he will have time to learn about this world, and begin to uncover its secrets.
The player may start out in a humble state. But with skill, clever choices and perseverance, over time they will rise to become a master of their new world. It’s a hero’s journey. It is your journey.
Upon reaching $700,000 in Kickstarter funding, a digital copy of Sir Cabirus’ portfolio revealing a half-dozen exotic locations in the Abyss will be gifted as a KICKSTARTAR EXCLUSIVE reward to all backers in the JOURNYMAN pledge tier or higher. This visual travelogue is part of the lore we are fleshing out for the game, together with backstory we plan to draw from Tracy Hickman’s novel.
Once past the Tracy Hickman goal, lies the Lizardmen. To help induce the Lizardmen to come to the Abyss, we want to unlock the Dire Grove, a special area within the Underswamp we are sure they would enjoy. The Dire Grove is dominated by a massive species of swamp willow. These willows make fine roosts for Lizardmen treehouses. They also bear a fluorescent green fruit, which is said to have an odd magical effect if consumed.
Upon our Kickstarter reaching $725,000 in funding, we will add the Dire Grove to Underworld Ascendant.
Stepping through a Runegate and hurled through space and time from their earthly home, the player lands deep in the gloom of the Stygian Abyss, a dark and hostile underworld.
Finding a weapon will likely be at the forefront of a player's thoughts. Perhaps a yellowed thigh bone from some long dead creature, uncovered in a dark nook, will provide a crude club. A nail to stick in the end would be a godsend. A piece of twine and a patch of leather from a shoe could make a sling, useful for throwing stones into the dark, to keep the things making that chittering noise at bay.
Fire. Fire is a necessity, both for warmth, and to light the way as the player explores this brooding labyrinth. Maybe the player learns a simple spell for throwing spark, or procures a flint. Moss, pulled from the walls, provides fuel for a torch.
I have also addressed this in their forum, but more through the flower. Perhaps they have needed more addressing this by the crowbar, before their campaign.That is, of course, unless he's a backer at anything above the lowest tiers, because in that case he will have so many pre-order/kickstarter bonus items that he'll put any serious expedition to the african jungle to shame.
I have also addressed this in their forum, but more through the flower. Perhaps they have needed more addressing this by the crowbar, before their campaign.
FixedKickstarter Update said:The beginnings of our studiomirrorLooking Glass
I have also addressed this in their forum, but more through the flower. Perhaps they have needed more addressing this by the crowbar, before their campaign.
Sorry, but I need this one translated...
Regarding the over-abundance of digital tchotchkes (which are mostly harmless I guess, but in terrible taste and completely out-of-character for an LGS successor), I can't help but wonder whether it's helping their cause at all. I mean, I'm not hardcore enough to dive into the comments and find out whether there are people who actually see this as an incentive, but judging by the surveys on their forums to the effect that most of their backers do actually go all the way back to the UU days, it would seem to be counter-productive, if anything. (I know I'd be willing to up my pledge considerably if they decided to get rid of the rubbish.)
Getting a bit lonely on your solitary dungeon crawl? What better way to liven things up than with the Ultimate Jester Hat of Doom, exclusive to Kickstarter backers - primed to entertain you with a selection of Richard Garriott's most famous witticisms delivered in an authentic Lord British accent. We'll even add an extra one-liner for every backer upgrading their pledge in the next 24 hours!
But that's not all. For every 1000 likes we get on facebook we'll decorate this prestigious accessory with an additional disco strobe light. No more stumbling through darkness for our valued backers. Become the life and soul of the party down under! (Note: this will not unbalance the game, although it will provide a non-trivial amount of fabulous atmosphere.)
But remember, the ancient enchantments which power this beauty must be serviced and only the finest silver will satisfy their hunger. So keep the meter topped up with an exclusive backer silver piece from your exclusive backer sow's-ear purse!
Spread the word and help us make your Underworld experience even more awesome.
'Speaking through the flower' is to say something indirectly in a nice manner. You know if you want to get a woman in to a bed with you, then you bring her flowers.Sorry, but I need this one translated...I have also addressed this in their forum, but more through the flower. Perhaps they have needed more addressing this by the crowbar, before their campaign.
I've a question for you, if you don't mind. I noticed there is sometimes an emphasis on keeping things PG-13, like on the forums and such. I'm fine with that, but it makes me wonder what kind of ESRB rating you're aiming with for Underworld Ascendant. Is it going to be a teen game, or will it be more on the mature side?
Good question. Probably a bit more than PG-13, but not truly "adult" fiction either.
The original games were played by plenty of kids. Not so many really young, but a fair number in the 12-16 age range. I would think UA might likewise be something played by this age range, not just adults.
http://bit.ly/1EKAi7uNice note from the Chairman of Star Citizen/Roberts Space Industries. http://bit.ly/1EKAi7u
Looks like the pledging is starting to pickup again...