If they didn’t want to go “retro” then why not a new IP? If all they needed was the Underworld name recognition why oh why couldn’t they understand those of us who backed this Kickstarter and wanted something in the same ballpark as UUOne thing that's always been clear is that they never wanted or intended to make a "retro" game.
There's this dude on the OtherSide forums, MasterLobar, who for years deluded himself into believing he was getting an Underworld 2 sequel with Ultima references and stuff. And now he's upset. Kinda sad!
But that would have been another advantage of making a Thief-like game instead. Thief was a less retro game, more in tune with the developers' current sensibilities, so their pitch for it would have been more forthright and honest.
Now, I don’t remember any box puzzles in UU and most of its limitations (like the combat) are more based on the restrictions from the time rather than design
Granted, most of us didn’t want pixalated textures to feel in a “retro” dungeons; we wanted well done believable dungeons, with a believable ecosystem, interesting believable puzzles...not fucking box puzzles or burning doors or neon light enemies
I am guessing they did want to make a “neo” Portal and they ended up with this fucking abomination