rusty_shackleford
Arcane
- Joined
- Jan 14, 2018
- Messages
- 50,754
what does "immersion sim" even mean?
But gameplay can only "emerge" because everything beforehand is carefully handcrafted.
what does "immersion sim" even mean?
So... forever?Delay release until it is worthy successor of Ultima Underworld.
I'm pretty sure they will (want to) delay it.
The question is how long they can still squeeze cash out of 505 if they already agreed on a release date with them?
My gut feeling is telling me "December", but no longer.
My guess is that's the "official" date to save face in front of the publisher.
Internally they probably know they need more time, expecting negotiations for a new release date around august.
The argument will probably be along the lines of "Now a lot of things are clearer and we can narrow down a concrete date for a finished/feature complete product"
Depends on 505 and if they'll play along. Considering how long Otherside has worked on this they probably cost that publisher quite a bit of cash.
But as I said... it's just a gut feeling of mine that that's what's going on in the background.
2. Have final decisions been taken on how to connect levels, portals etc? If so, what?
Basically it is hub and spoke. Do missions, go back to Marcaul. With the size of the team it was unfortunately impossible to pull off a full continuous dungeon. UA2 as we say.
2. Have final decisions been taken on how to connect levels, portals etc? If so, what?
Basically it is hub and spoke. Do missions, go back to Marcaul. With the size of the team it was unfortunately impossible to pull off a full continuous dungeon. UA2 as we say.
6. Will there be flowing water?
As in a current? Sadly no. Early on we played with a bunch of fluid systems and the reality for this game is it wasn't worth the effort or cost. Being us, we wanted to do physics based water, and it was just too damn costly to pull off. As I'm typing this...I just thought of a way of faking it....
Hell yes even the Ultima Underworld mod for Morrowind is better than this shitWould have been nice if they worried about nailing some good 'regular' puzzles first before all this Garry's Mod shit. That alone would have set it apart from nearly every other modern RPG.
Well fuck it. One man made roguelikes are giving better dungeon crawling +simulation + survival experiences than this. Hell, you can probably even find some mods for Skyrim that give you a half-way decent experience like that.
Hey there,
I wanted to check if you all might be interested in helping me come up with the final name of a Saurian mediator with the Factions. (The Saurians are the Lizard Man tribe in Marcaul, while the more aggressive tribe that live below are the Chthonians.)
- The character is described as "the voice of wisdom, tempered by patience, hardened by resolve." (Think what a head of the UN would be like if set in The Stygian Abyss or Gregory Peck in To Kill a Mockingbird, but with a more evolved sense of humor.)
- It can follow along conventions established by previous names Ishtass, Resherak, Sseetharee, or Iss'leek.
- It should not be inordinately long or ridiculously hard to pronounce.
Let me know what you think? Thought you might have fun with it.
Disclaimer: You will be thanked in credits, if we use your suggestion. We can't promise we'll use suggested names or use them verbatim. Your response implies consent of use in the game.
Agree 100% with this statement, I always had a problem with Dishonored exactly because of this, no challenge, no meaningful reason to take advantage of emergent gameplay. Arkane, for some strange reason assumed people would feel good with being creative at killing people if there was zero gameplay incentive to do it so when just stabbing them to death worked fine.From that we can deduce following things: Emergent gameplay is borne of challenge. There is no point to come up with outside solutions, if the most immediate solution is also viable and executed quickly.
SsethTzeentachName a Lizardman
Smallberries or Emdall.John.
ZuckName a Lizardman
Well, I didn't have the chance to post a Weekly Update this Monday, but a lot of exciting stuff has been coming in, and I wanted to share it
As of yesterday, Will pushed a new major update to our fog volume levels in the game, so it looks and performs a lot better. This means that darkness will also propagate like fog in some areas... best to keep an eye out and maybe a torch at the ready. Darkness in general is always being tweaked as well...
Speaking of light and dark, water will now illuminate the light-accepting surfaces around it! While this may not seem like much, we can now rely on water to mask (or illuminate) certain areas...
Tim is also experimenting around with a new type of Tier 1 Skeleton, internally dubbed the "Shadow Skeleton". He has no ranged attack and has lower weapon damage, but he can poison you if he manages to land a hit. He disappears into a puff of smoke when defeated, and has a smoky black outline around his body.
Screenshots (spoilers beware!) are here.