Fucking Paypal, I wanted to get a copy, but Paypal hates my credit cards.
What kind of alternate route?
PM the link to the Primus page, I'll try it. Does it have a cool bassist?
Fucking Paypal, I wanted to get a copy, but Paypal hates my credit cards.
Says so the pole.Fucking Paypal, I wanted to get a copy, but Paypal hates my credit cards.
Maybe you should stop stealing them.
Just bought this puppy. I'm hoping for a worth Might and Magic successor, or else...
I really hope you're not basing your regular pricing on sale pricing. If anything, if this sale is successful it indicates that you should maintain a high price, so that you get the best of both worlds (people who bought at 20$ and also people who weren't as interested but bought at 10$ during a sale). Though maybe that's what you mean.Telengard I'll make final pricing decisions by the sale's end and review my page accordingly then. I don't want to show the previous price because if I decide to change afterwards people that didn't know it could look back and think it was a lie.
thanks for your input though
I really hope you're not basing your regular pricing on sale pricing. If anything, if this sale is successful it indicates that you should maintain a high price, so that you get the best of both worlds (people who bought at 20$ and also people who weren't as interested but bought at 10$ during a sale). Though maybe that's what you mean.
I'd be curious to see what impact a deep discount sale would have on your product. Gabe has said in the past that the 75% off sales that run on Steam don't exhibit expected revenue patterns. It would probably have to be through some sort of indie bundle. Have you considered IndieGameStand? They do a PWYW sale on indie games and that seems to raise another 1-5k for the dev, as well as just getting the game out there.
Really looking forward to your findings - are you open to releasing all of your sales numbers?