How come? All the classes are different.Hopefully, you deserve it. Probably the first RPG I felt truly engrossed in since Torment, though I haven't enjoyed the replays as much as I do some other things. Not sure why, just felt like once was enough.
Hopefully, you deserve it. Probably the first RPG I felt truly engrossed in since Torment
though I haven't enjoyed the replays as much as I do some other things.
You forgot about curved beak of tax inspector...you rich
It's not the lack of interest, it's the logistics of it. Anyway, at the moment I'm kinda overloaded as I'm working on the final AoD update, dungeon crawler, and the colony ship game. I simply don't have time to take on another project, no matter how small.Now we all know the game sells well, and your goal is achieved, are you still not interested to make some few boxed edition Vince? (Cause I still want one)
You are limited to a single playstyle if you want to learn the true about your character.PS:T has great writing, but not great C&C.
To be honest, I knew you would say that, but after the final AoD update, and when the dungeon crawler will be released, you'll have more free time assuming the Colony Ship project will still be under the sate of pre-production.The way I see it would a kind of boxed edition that could include both AoD and the dungeon crawler. 2 stones, 1 hit, the final touch for a masterpiece : the AoD ubereditionIt's not the lack of interest, it's the logistics of it. Anyway, at the moment I'm kinda overloaded as I'm working on the final AoD update, dungeon crawler, and the colony ship game. I simply don't have time to take on another project, no matter how small.Now we all know the game sells well, and your goal is achieved, are you still not interested to make some few boxed edition Vince? (Cause I still want one)
You are limited to a single playstyle if you want to learn the true about your character.PS:T has great writing, but not great C&C.
As far as I remember, it requires high int and charisma.You are limited to a single playstyle if you want to learn the true about your character.PS:T has great writing, but not great C&C.
I always assumed that you learned about your real identity by investigating the trail of the past versions of yourself. I was missing something vital the whole time? Oh my god.
As far as I remember, it requires high int and charisma.
The game has shitty combat, so anyone that is going to replay it is not going to create a char based on combat. So it leaves to the diplomacy way, but that is limited to one way because you do need high int and charisma or you are going to have to fight sometimes. But since everyone that is going to replay it don't want to miss the important dialogues, they are going with the same build. That's why the game is limited to one playstyle, you either replay to do every important thing again(since the rest may lead to fights) or you don't replay. Torment is a good game, but there is no reason to play that game again if not in the next x years after the fist time you know everything about MC. Of course, that may lead to replay the game over and over until you are able to do so. But each time, you keep redoing the same build, just changing dialogues here and there. Also, everyone is going to play a mage because it ends battle fast and uses int as base.
Meanwhile, I can see myself replaying AoD many times and every build and choices are going to be different.
There are quite a few issues there from logistics (how many copies to order, quality which is usually related to the size of your order, distribution, etc) to taxes (selling physical goods is very different from selling digital goods). Even the price is an issue. Usually boxed editions go for $250 on Kickstarter, which covers a lot and even lets you get higher quality without placing a large order (1000 copies), but I don't want to sell boxes for $250, collection edition or not.To be honest, I knew you would say that, but after the final AoD update, and when the dungeon crawler will be released, you'll have more free time assuming the Colony Ship project will still be under the sate of pre-production.The way I see it would a kind of boxed edition that could include both AoD and the dungeon crawler. 2 stones, 1 hit, the final touch for a masterpiece : the AoD ubereditionIt's not the lack of interest, it's the logistics of it. Anyway, at the moment I'm kinda overloaded as I'm working on the final AoD update, dungeon crawler, and the colony ship game. I simply don't have time to take on another project, no matter how small.Now we all know the game sells well, and your goal is achieved, are you still not interested to make some few boxed edition Vince? (Cause I still want one)
There are quite a few issues there from logistics (how many copies to order, quality which is usually related to the size of your order, distribution, etc) to taxes (selling physical goods is very different from selling digital goods). Even the price is an issue. Usually boxed editions go for $250 on Kickstarter, which covers a lot and even lets you get higher quality without placing a large order (1000 copies), but I don't want to sell boxes for $250, collection edition or not.To be honest, I knew you would say that, but after the final AoD update, and when the dungeon crawler will be released, you'll have more free time assuming the Colony Ship project will still be under the sate of pre-production.The way I see it would a kind of boxed edition that could include both AoD and the dungeon crawler. 2 stones, 1 hit, the final touch for a masterpiece : the AoD ubereditionIt's not the lack of interest, it's the logistics of it. Anyway, at the moment I'm kinda overloaded as I'm working on the final AoD update, dungeon crawler, and the colony ship game. I simply don't have time to take on another project, no matter how small.Now we all know the game sells well, and your goal is achieved, are you still not interested to make some few boxed edition Vince? (Cause I still want one)
So it seems that Kickstarter is the best platform for such things but we won't do a KS just to sell 50 boxes. Anyway, it would be cool to have a real box, so maybe when I have time, probably next year, I will order 10 quality boxes for my amusement and just gift them to people, starting with AbounI and mindx2. It's not something I can promise as first I'd have to find a place that can do such a small run (in the printing industry nobody would touch an order that small, so it'd have to be a place that specializes in such things, handmade almost, which would rule printing out).
So CSG 6th year of development is going to happen after all?54,664 copies sold, $1,191,901.98 in revenues, $21.80 avg. price per copy.
The way things are going we might be able to hit 70-75k copies sold by the end of the year.
Would be nice, but I'm not so sure.The percentage sold at a discount may increase over time, but I dunno, I feel like AOD has hit "critical mass" now and should continue doing great for years.
It includes the Humble Bundle sales.[EDIT: By way of example, Dead State has >100k copies sold. It may have had more "face" appeal with a bigger name designer and the zombies fad, but I would hazard that almost every person who bought that game will wind up buying AOD.]
I see one such reason - there are many gamers who rage quitted because the game was too difficult for them and instead of changing tactics they were doing the same thing for a hundredth time expecting different results (in other words - idiots). You can check this thread for such examples or just go to Steam forums. It's really amazing how retarded people can be. And what's worse, these imbeciles are often offended when even THEY notice that they're too stupid for such game and should go back to Skyrim or whatever. And when they're offended they spam Steam threads saying how bad this game is and work really hard to give it bad press. Look at the first AoD review (I'm linking to a picture of the site to not advertise it), it's still one of the highest search results on the net mainly because it was done a long time ago. I'm pretty sure that it did quite a bit of damage. Same goes for Gamebanshee review where the author is a Dragon Age/Risen 3 fan and the game was too hard for his tastes.I really see no reason why AOD's sales should stop, or even materially slow down.