Eli_Havelock
Learned
- Joined
- Dec 22, 2019
- Messages
- 672
They are so delusional it actually makes one angry in that way where you wanna reach through the screen and just shake them and ask them what the hell is wrong with them.
Especially when (like Bruce probably couldn't hold onto a gamedev job at a studio because he couldn't update a producer with a current memo of what he was doing) Laura shows some real marketing genius:
We’ve found that it’s all too easy to lose momentum when you spend time telling people about what you’re making instead of actually making it. In our experience, frequent project updates, dev blogs, etc. can be de-motivating for a variety of reasons. They require time to prepare and usually get very little feedback, or (worse) create a false sense of “accomplishment” that leads to lower productivity. Take Kickstarter updates for example, on any given videogame Kickstarter, post-campaign updates usually generate less than 5% engagement. Comments and likes are the only way creators can tell if their updates on KS are even being read, and based off that, it’s pretty clear that most backers don’t read updates. 5% of backers is a small number of people to reach considering the amount of time it takes to create an update worth reading. It’s a more effective use of our time to focus on finishing the game that we know 100% of our backers are waiting for.
So the whole quiet supporters narrative they're trying to play in their "community analytics" non-update post? It doesn't exist by that same evaluation.