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Unofficial Arcanum Patch (Original Thread)

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Drog Black Tooth

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Ander Vinz said:
Drog Black Tooth said:
You must be mistaken. The condition for that line is global flag 1087, you can get it only via Magnus' dialogue.
He didn't even join with me. I had that dialoge with Tarellond-Ashe. And I remember my thought "What will come if I have them both with me?".
Magnus doesn't need to join you in order to tell you that. When you ask him what is he doing in front of the Schuylers' shop he tells you that they're necromancers of the Derian Ka.
 

Ander Vinz

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Drog Black Tooth said:
Ander Vinz said:
Drog Black Tooth said:
You must be mistaken. The condition for that line is global flag 1087, you can get it only via Magnus' dialogue.
He didn't even join with me. I had that dialoge with Tarellond-Ashe. And I remember my thought "What will come if I have them both with me?".
Magnus doesn't need to join you in order to tell you that. When you ask him what is he doing in front of the Schuylers' shop he tells you that they're necromancers of the Derian Ka.
I was mistaken.
 

GoudaGod

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Delurking for this thread. You are a god. Also got a bug report:

As a stoopid character (my half-ogre's int is 2) you can get Bates into an infinite money loop after going to the Island of Despair, then going to the Wheel Clan and talking to Loghaire, then reporting back to Bates. You'll get a dialogue line where your character demands money, Bates pays you 50 gold, and then you can start the whole conversation over. I've gotten about 500 golds this way, and don't have the fortitude to continue to see if he'll keep giving me more.

Save files for your own investigation:

http://rapidshare.de/files/39203578/Inf ... p.zip.html

I'll report anymore bugs I find with my idiot melee god.

edit: While I'm at it:

The Wheel Clan dwarf that normally gives the quest to find his brother at the Stonecutter Clan is stuck in his bed. He never wakes up, unless I attack him. I can even destroy his furniture and he stays passed out. I can take every other quest in Wheel Clan with my low-int half-ogre, so I'm not sure if this is the devs lazy ass method to cut me off from this quest or not.

Save file:

http://rapidshare.de/files/39203879/Sle ... y.zip.html
 

Shambelle

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And what about the Constitution bonus ?

CON 20 give you immunity to poison or so I was told.
But If you use the Baneful Gauntlets, you can die from poison.
In fact, CON 20 give you only 100% DR from poison in the game.
It's enough in the game with the various poisonous objects but not with the gauntlets where you get an additional -100% DR...
So, to work correctly, the Baneful gauntlet script (wield on) must check if you have CON 20 and, if so, he must do nothing...

Beside other items with a negative DRPoison must also have their scripts checked.
 
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Drog Black Tooth said:
Thank you for bug reports!

Some specific comments:
In Tulla, there is some blue artefact (not pink)...
In fact, it is the "30 Tulla Structures" wall fault, some of its parts don't mesh well.
So, if you use it, blue lines appear on the southest tower of your building (and sometime on the roof too) and this get to be on the MiniMap as blue points.
Yes, now I see it. BTW, there's a bigger mistake in Tulla's map - the gates in the center are different (it shows the ones they used as a placeholder in the beta). Also, when I regenerated Tulla's inside map, there was a lot of artefacts, so I guess they fixed it all by hand.

-Ring of influences description still shows nothing.
Start a new game.

You're probably aware of this but just incase u aren't and because it's a complete game breaker if exploited and I would like to see it go, reflection shield and dweomer shield dont just allow you to make permanent followers they allow you to make permanent maintainable spells of many knids.
Yes, I'm aware. It's an engine issue, so the best I could do is disallow casting the spells on mind controlled creatures. Anyway, I don't see why any sane person would abuse this. It's no fun.

Sure exploiting it would spoil the game and it doesn't really matter so much in Arcanum because there are so few mages in the game that Meta is not necessary but if someone was to make a more mod where mages often went head to head the bug would pop up alot.
 
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Drog Black Tooth

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Ander Vinz said:
Also, what are the conditions for Stillwater Giant encounter? I can't get it.
There's only one way to meet it. You have to take Myrth's quest and when you bring him the fake pelt you have to honestly tell him that you actually took it from H.T.Parnell's. This sets global flag 2702, which will let you meet the real blue bunny in your next random encounter in that region.

And about baneful gauntlets. Actually, they have a wrong description. They have the venomous robes' description attached by mistake. And venomous robes have theirs. This way, baneful gauntlets are supposed to give you +20% resistance to everything but poison, and venomous robes are supposed to give you +100% to everything but poison. Venomous robes have several mistakes in the script though, e.g. they give you backstab skill instead of magic resistance.
 

Ander Vinz

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Drog Black Tooth said:
Ander Vinz said:
Also, what are the conditions for Stillwater Giant encounter? I can't get it.
There's only one way to meet it. You have to take Myrth's quest and when you bring him the fake pelt you have to honestly tell him that you actually took it from H.T.Parnell's. This sets global flag 2702, which will let you meet the real blue bunny in your next random encounter in that region.
Thanks.

And about baneful gauntlets. Actually, they have a wrong description. They have the venomous robes' description attached by mistake. And venomous robes have theirs. This way, baneful gauntlets are supposed to give you +20% resistance to everything but poison, and venomous robes are supposed to give you +100% to everything but poison. Venomous robes have several mistakes in the script though, e.g. they give you backstab skill instead of magic resistance.
Looks like half of all magick items are broken.
 

Shambelle

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And about baneful gauntlets. Actually, they have a wrong description. They have the venomous robes' description attached by mistake. And venomous robes have theirs. This way, baneful gauntlets are supposed to give you +20% resistance to everything but poison, and venomous robes are supposed to give you +100% to everything but poison. Venomous robes have several mistakes in the script though, e.g. they give you backstab skill instead of magic resistance.

OK, but the problem with items giving negative poison resistance (if there is any) and CON 20 is still there...
 
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Drog Black Tooth

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Shambelle said:
And about baneful gauntlets. Actually, they have a wrong description. They have the venomous robes' description attached by mistake. And venomous robes have theirs. This way, baneful gauntlets are supposed to give you +20% resistance to everything but poison, and venomous robes are supposed to give you +100% to everything but poison. Venomous robes have several mistakes in the script though, e.g. they give you backstab skill instead of magic resistance.

OK, but the problem with objets giving negative poison resistance and CON 20 is still there...
No, it will spoil the game.This way Venomous Robes will make you almost invincible if you have CN20.
 

Shambelle

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It's not as if the game never had items overly broken like Molotov and the like...
You have to metagame to really take advantage of the robe (powershopping?): you still need to get CON 20 (~12 points for your average human) to use this, still not to be technically inclined and still have to deal with the Fatigue DOT.
Well, I think that the game would be really boring but I would think the same thing If I were going directly to Vandigroth to get the Warbringer with my gunsliger or fighting only with harm, disintegrate or molotov... :roll:
 

Grump

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A couple more minor bugs

When trading with the wise women in Tarant I had an unidentified robe from Castle Ashbury I think. It turns out she had another robe for sale when I switched back my previously unidentified robe was automatically identified (without paying) as the exact same type as her's 'Shadowing robe' +2 to prowl.

There is a graphical anomaly on the map for the spider filled caves in The Wheeler dungeons.
 

Ander Vinz

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- You can't complete Myrth's quest if you have found Quintarra. (You can't give him giant's pelt).
- The line "I've found the skulls already, but I gave them to someone else" doesn't disappear when you take them back. (M. de Cesare)
- Tarant Officers still can be asked about Schuylers and Bates after Quintarra.
- Doorman at The Wellington Gentlemen's Club is missing description.
- Scroll of divine magic costs more than 3000 coins. (Wise women can identify your items for 100 gold).
 
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Drog Black Tooth

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Ander Vinz said:
- Doorman at The Wellington Gentlemen's Club is missing description.
What do you mean? It says "Human Guard".
Ander Vinz said:
- Scroll of divine magic costs more than 3000 coins. (Wise women can identify your items for 100 gold).
Changing things like that can be considered rebalancing the game.
 

Ander Vinz

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Drog Black Tooth said:
Ander Vinz said:
- Doorman at The Wellington Gentlemen's Club is missing description.
What do you mean? It says "Human Guard".
"Human Guard" is general description for unidentified people. He should be "Doorman" as Mr. Langley near the Bridesdale Inn until you talk to him.

Ander Vinz said:
- Scroll of divine magic costs more than 3000 coins. (Wise women can identify your items for 100 gold).
Changing things like that can be considered rebalancing the game.
And can be not. It just doesn't make any sence the way it is now.
 

Shambelle

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- Scroll of divine magic costs more than 3000 coins. (Wise women can identify your items for 100 gold).

It's a spell of high level...
Wise women are cheap but you have to find them (in cities, not dungeons), so it takes time.
When you are in a dungeon, don't have time to go to the next city to find the wise woman and if you want to know what is your new magic item, then a scroll of divine magic is better.

Between, if the scroll becomes cheaper, then learning divine school (and his last level spell) loses greatly in interest.
 

RK47

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I don't even know why people bothered using THAT scroll. At 3k a pop? Hello? Divination tree needs changes badly. At the moment high Willpower and skill requirements just to get free magic item ID is ridiculous while Conjuration gets a free pet at max level.
 

Shambelle

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I don't even know why people bothered using THAT scroll.

Because they needed to identify an item quickly ?
In some locations, this spell can be really good...

And Conjuration is not so good:
You get one free follower when mechanical can get you plenty of automaton...
And with mechanical, money is not a problem.
 

Ander Vinz

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Shambelle said:
I don't even know why people bothered using THAT scroll.
Because they needed to identify an item quickly ?
In some locations, this spell can be really good...
Sorry, I just can't think of any such location at the moment.
Why the haste? You can take all magickal stuff with you, identify it and sell.
 

Shambelle

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Well, if you don't have a packmule and are in a lone place (the bottom of some dungeon, the Isle of Despair...), this spell can be used to know if this new magic armor you found is really good or a useless piece of trash worth nothing.
This greatly help your inventory managing.
Even with lots of followers, this spell can be usefull (Blackstone Sword Case anyone?).
Without metagaming, you can guess from the art used but some items are moded (and perhaps hexed and really bad)...

And some modules don't even have wise women.
 

GoudaGod

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Typo in the dialogue of Adam Maxwell, the NPC residing at 24 Dragon's Turnabout in Caladon.

If you are a member of the thief's underground, you can ask Maxwell for a job to which he'll say: "[...] contains an extensive library of rare and unusually books [...]"
 

Ander Vinz

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- There's a typo in general bartender dialoge "Gimme a another". (Character's lines)
- Two cows near Wit's shed in Caladon are hostile. (Maybe because of my 100 percent evil alignment?)
- The amulet lying in the chest of Room 3 (The Mushroom Inn, Caladon) when identified shows description of Dark Helmet. (Judging by modifiers (+40 MR) it's ordinary Dorian Amulet)
- Virgil while in Caladon, when asked about what should be done next, says "We need to find Caladon".
- Necklace of Queen K'na 'Sea (quest item from Caladon's museum) is missing description. (Gives beauty bonus.)
 

Grump

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Earth Nuggets said:
Virgil is reluctant to heal Magus but will heal other tech oriented characters up to almost full health. The only time he'll do it is if Magus is at extremely low health or if you're running through some town.

I was going to report that as a bug as well, but was reluctant to do so, thinking it had everything to do with his Technological alignment. I guess it's just because Virgil distastes him for being a "bloody annoying runt" and a "city dwarf."


I thought of that too but it still doesn't make much sense. Virgil could heal Magnus up to a certain level but would only do it under bizarre circumstances like if I had been running for half a minute through a certain town. Also he would heal Magnus up to different levels of health...like about 30 points one time and 14 points another. Also he could heal me up to nearly full health even though I had a higher tech rating...(he can't anymore though) The major healing spell still does work on me though...inconsistently. It will do its magic right after I've taken damage but is completely ineffective other times.
 

GoudaGod

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Typo:

In the Stonecutter clan location, in the necromatic laboratory in the back there is a desk with a book. On page 2 of the book there is the following typo: "I believe I'm on the verge of discovery an entire new college of magick."
 
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Drog Black Tooth

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Thanks everybody for bug reports, it really helps!

- Two cows near Wit's shed in Caladon are hostile. (Maybe because of my 100 percent evil alignment?)
No, they're not. But they give me 30 reaction, not 50 like other animals. There may be another problem with them, but I'm not sure what it is.

- The amulet lying in the chest of Room 3 (The Mushroom Inn, Caladon) when identified shows description of Dark Helmet. (Judging by modifiers (+40 MR) it's ordinary Dorian Amulet)
This is the Great Aunt Ester's Amulet (Thieves Underground quest item). It's completely broken, the name, the description and its effects were completely wrong. I attached the name and description (be(+2)) back and removed MR bonus. Bugs in this game are ridiculous!
 

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