D3DWindower does that just fine with Arcanum, as I heard. The original version is in Japanese, but I guess you can easily find a translated version on google, if you'd like.Angler said:Question: Is it possible to include a way to play the game in windowed mode? I know your against custom content, and rightly so, and don't know if this would fall under that category.
Drog Black Tooth said:D3DWindower does that just fine with Arcanum, as I heard.
I've started fixing origins in all locations, since it seems there's a lot of mistakes. Anyway, turns out, they disabled origins in all taverns for gameplay reasons. NPCs (those who play the game of wits) in all taverns don't have origins, so I won't be changing that.theorel said:And finally, I instigated the orc riots, then figured I stick around to make sure the riots went alright. Some people didn't hate me/attack me on sight. I figure we've got some wrong origins...though it's arguable in some cases. Anyways here's a partial list(power went out when I was in the middle of it.)
Aldous Buxington(The pagan God's guy) and the University bookseller.(everybody else in the university hates me)
Cedric Appleby
Stanton and his guards
the Paperboy by Stanton's(every other paperboy attacks me on sight I think)
the Human City Dweller in Madam Lil's
All of the Gentlemen's club, and most of Grant's Tavern(only J.T. Morgan and his guards hated me).
The Bridesdale Innkeeper
The female gnome in Vermillion Station.
The Wise woman outside the city.(I don't think this should change.)
I see. When you read Joachim's note, it sets a global flag, that allows you to ask the constable where Tarant is. The constable marks it on your map and for whatever reason advances the story status. Thus you can skip the whole thing with Ristezze. There are at least two ways to fix it:Koshachiy Barin said:The error with Constable Owens in Shrouded Hills is still present. Turns out, it was in unpatched game as well, I just didn't notice it before. Also, I described it a little incorrect.
After you read Joachim's note to Virgil, you have an option to ask Constable where Tarant is. If you choose it, your objective changes to something like "find P. Schuylers & sons in Tarant", even if your character doesn't know a thing about them yet. Shouldn't this only happen when Ristezze tells you about Schuylers?
My vote go to 1 option, seems less troublesome and more fitting to me, you already know of Tarant from Joachim's note, it's a little inconsinstent don't be able to ask for something so obvious like the biggest city in the game world.Drog Black Tooth said:I see. When you read Joachim's note, it sets a global flag, that allows you to ask the constable where Tarant is. The constable marks it on your map and for whatever reason advances the story status. Thus you can skip the whole thing with Ristezze. There are at least two ways to fix it:Koshachiy Barin said:The error with Constable Owens in Shrouded Hills is still present. Turns out, it was in unpatched game as well, I just didn't notice it before. Also, I described it a little incorrect.
After you read Joachim's note to Virgil, you have an option to ask Constable where Tarant is. If you choose it, your objective changes to something like "find P. Schuylers & sons in Tarant", even if your character doesn't know a thing about them yet. Shouldn't this only happen when Ristezze tells you about Schuylers?
1) Make the constable not advance the story state, let him just mark the location.
2) Add a condition, so that you can ask him about Tarant only when you know about P. Schuyler's.
What do you think?
P.S. The same global flag is set when you take Ristezze's receipt. The receipt sets this gf, sets the quest as completed, advances the story state, but doesn't mark the location, so you ask the constable in that case.
The game may crash in the inventory if you have some bugged items. Do you remember picking up some specific items?Axel Blaze said:1. The game crashes occasionally. This happened to me right in the beginning at the crash site after about five minutes of play. Is this something that happens to all players sometimes? If it does, would you need to know the source code to do anything about it? This crash happened when I was in the inventory, not during a quest or dialogue.
Don't run the game in the full screen mode.Axel Blaze said:2. My HUD disappears constantly. It returns after I press M, but it's annoying as hell. I read the manual, but there was no info on this on it and there's nothing on the option screen. Is it a bug?
Drog Black Tooth said:1) Make the constable not advance the story state, let him just mark the location.
2) Add a condition, so that you can ask him about Tarant only when you know about P. Schuyler's.
What do you think?
Drog Black Tooth said:1) Make the constable not advance the story state, let him just mark the location.
2) Add a condition, so that you can ask him about Tarant only when you know about P. Schuyler's.
What do you think?
In what way? There are several ways to discover the origins. Be more specific.Koshachiy Barin said:There is one problem though... After discovering the ring's origins, the quest to find Schuylers appears in the journal as 'completed', even if you didn't take it from Ristezze...
I persuaded Schuylers to tell me, and I also killed them and read the telegram in the closet... what else there is? In both cases the completed quest appeared in the journal, even though I didn't take it.Drog Black Tooth said:In what way? There are several ways to discover the origins. Be more specific.
Pelonius Schuyler wasn't marking the quest "Discover the origins of the strange ring." as completed in the original release. They added this in the patch. It makes sense, since you finally discover the origins. A nice observation about Gilbert Bates' quest though, I'll add it to Pelonius' dialogue.Koshachiy Barin said:I persuaded Schuylers to tell me, and I also killed them and read the telegram in the closet... what else there is? In both cases the completed quest appeared in the journal, even though I didn't take it.Drog Black Tooth said:In what way? There are several ways to discover the origins. Be more specific.
Another strange thing is, if I kill them and read the telegram, I get a quest to find Bates, and if I persuade them, I don't...
I speak about "Get information from P. Schuyler & Sons about the owner of the strange ring". This quest is given only when Ristezze tells you about Schuylers, but I didn't talk to him this time, still it appears in the journal after killing/persuading them.Drog Black Tooth said:Pelonius Schuyler wasn't marking the quest "Discover the origins of the strange ring." as completed in the original release.
Well, believe it or not, there's a lot of quests in the game, that can be marked as completed with out you accepting them first. E.g. if you bring the camera to Maxim right away, he'll just mark the quest as completed. That's how the game works.Koshachiy Barin said:I speak about "Get information from P. Schuyler & Sons about the owner of the strange ring". This quest is given only when Ristezze tells you about Schuylers, but I didn't talk to him this time, still it appears in the journal after killing/persuading them.Drog Black Tooth said:Pelonius Schuyler wasn't marking the quest "Discover the origins of the strange ring." as completed in the original release.
Drog Black Tooth said:EDIT: A bit of restored content. A Vendigrothian newspaper and Gilbert Bates' journal.
Well, I'm glad it's not another bug!Drog Black Tooth said:Well, believe it or not, there's a lot of quests in the game, that can be marked as completed with out you accepting them first. E.g. if you bring the camera to Maxim right away, he'll just mark the quest as completed. That's how the game works.
Drog Black Tooth said:Welcome to the forum.
Drog Black Tooth said:The game may crash in the inventory if you have some bugged items. Do you remember picking up some specific items?
Drog Black Tooth said:Don't run the game in the full screen mode.
Two wolves are set to a different faction, another wolf nearby notices and attacks them. I guess, this was intended.Koshachiy Barin said:- In a mountain pass leading from the crashsite, one of the wolves often attacks another wolf. Same thing happens in Bessie Toon's mine - one of the wolves attacks a spider (or maybe spider attacks him). Not sure if this should be fixed at all, but just in case...
They're supposed to respawn, yes. Not sure about them attacking on sight though. I'll take a look at scripts.Koshachiy Barin said:- Once you have killed a group of orcs that demand money in Tarant, they keep respawning every evening, but then, instead of demanding money again, attack you on sight. If they can't see you, they attack any citizen walking into their view. Was it intended this way?
A default faction for Love Lights is the same as zombies. So, it tries to "protect" them.Koshachiy Barin said:- One of the love lights in Ashbury graveyard is always hostile.
Huh? That's the whole purpose of the full screen mode, it disables the HUD, so you have a bigger "working field". Just run the game with out it if you want the HUD. Also, F10 turns the HUD on while in the full screen mode.Axel Blaze said:Yes, I remember I was running it in full screen. It's perfectly fine to run it without it, but is it fixable? Or is it a source-code requiring engine problem? Just my curiosity.
She's scared. Wait a few hours and she'll be normal again.Axel Blaze said:After I stopped the bank robbers in Shrouded Hills, the woman in the bank had survived, but kept on shouting ¨spare me¨ and other BS that she does when the place is attacked.
The game in itself adds descriptions to houses when click their address plates or signs. Just hilighting isn't enough, you have to click.Axel Blaze said:Another thought.... is it possible to make a mod that allows you to make markings on your map? I mean, nearly all of the houses look identical, and it's hard as hell to complete a quest if you can't make a distinction between homes.