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Unofficial Arcanum Patch (Original Thread)

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Drog Black Tooth

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Kz3r0 said:
Invisible? I'd assume she's just sleeping in the bed. Wait untill morning.
It's what I have done, she's not in the bed, she's in the upper left corner of the bedroom, I was able to locate her by the waves of the hat she's wearing.
Personally, I never had clipping problems (creatures passing through walls, walking on blocked tiles (your Were Rat example)), so I can't help you with that. Even if such things do happen to some people, I don't think it can be fixed.
 

garren

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Typo In Norian's dialogue in the Isle of Despair. When you first talk to him select lines 2, 28, 34, 38, then the next line goes:
[44]Perhaps I might be of asistance?

EDIT: I mean your dialogue :D
 

garren

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More stuff..

Thaddeus Mynor in Tarant gives you 2 quests. To steal the sewers map and steal the golden idol in Kree. If you do the golden idol quest first, and after that the sewer map quest, Thaddeus tries to offer you the idol quest again. Nothing gets added in quest log since you've already done it, and he never mentions about it again though.
 

Chefe

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I had forgotten how awesome this game was.

As for the error I had earlier, in case anyone else runs into the same problem, I just reinstalled and chose to install DirectX8 (it just adds a few files DX9 apparently doesn't have). Problem gone.
 

wrhunter

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I forgot to mention it earlier, but I couldn't found Elite Bow Captain in Dernholm.

Usually he should be in the Barrack, but I didn't meet him even at night.
 

Grump

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Beat the game...

A few more bugs I ran across in the wrapup

You can ask the Dernholm guards whether they like Captain Stout when you first talk to them before he even gets mentioned.

If you click on Burbottom's attacker when you first open his door he'll just stand there and talk to you.

If you do a summon you can buy from shopkeepers who would normally turn you away because of your technology. No big deal..I sort of like it. Maybe simulates distraction or something.

If you try to bail out that gnome from Ashbury prison he just sits there and acts like nothing's happened. Doesn't make sense. even if your pickpocket is low

Neutrality is misspelled when you get a blessing from Kai'tan



Most annoying but probably hardest to fix, there is a problem with the teleport pads in the void. Many times NPCs will get stuck on the platform and not move for you even when someone else is getting taken apart close by.

If you let Gorgoroth go you can't get him back.
 
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Drog Black Tooth

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wrhunter said:
I forgot to mention it earlier, but I couldn't found Elite Bow Captain in Dernholm.
He patrols around the town. You just have to look for him.

Grump said:
You can ask the Dernholm guards whether they like Captain Stout when you first talk to them before he even gets mentioned.
Yes, it was mentioned already. I'm thinking about removing the line altogether, since you can say it again when you ask about the captain.

Grump said:
If you click on Burbottom's attacker when you first open his door he'll just stand there and talk to you.
Yes, I noticed that. If you're quick you can click on him before he disappears and he just floats generic greetings. I'll mute him.

Grump said:
If you do a summon you can buy from shopkeepers who would normally turn you away because of your technology. No big deal..I sort of like it. Maybe simulates distraction or something.
Hmm, an interesting exploit. Turns out, the check for the magic/tech aptitude comes last, so that's why it's possible. I guess, I'll put it before the spells' checks then.

Grump said:
If you try to bail out that gnome from Ashbury prison he just sits there and acts like nothing's happened. Doesn't make sense. even if your pickpocket is low
Yes, it seems there's a few mistakes in dialogues of the both prisoners. The dialogues call scripts at wrong lines, and some lines don't call scripts at all.

Grump said:
Most annoying but probably hardest to fix, there is a problem with the teleport pads in the void. Many times NPCs will get stuck on the platform and not move for you even when someone else is getting taken apart close by.
Commanding them to move doesn't help?
 

Grump

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I almost forgot...the theo brightstar quest will lower your karma and put your reputation in the toilet with the NPCs since apparently killing little piggies is a crime in Arcanum. Yet another one of the many instances where they failed to include exceptions to the alignment penalty system.
 
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Hi, I've just started to play with the patch and already stumbled across a minor bug...
When you come to Shrouded Hills and tell the Constable about dead bodies in the inn, the main objective changes from "find the owner of the ring" to "find Schuyler & sons". I haven't even spoken to Ristezze yet...

Still, many thanks to Drog for his work! It's just great that after all this years there's still somebody who wishes to make Arcanum work right.
 
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Drog Black Tooth

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Drog Black Tooth said:
Grump said:
If you do a summon you can buy from shopkeepers who would normally turn you away because of your technology. No big deal..I sort of like it. Maybe simulates distraction or something.
Hmm, an interesting exploit. Turns out, the check for the magic/tech aptitude comes last, so that's why it's possible. I guess, I'll put it before the spells' checks then.
This works only with magickal shopkeepers, since they don't mind your spells (they still deal with you, while others just float lines until you cancel your spells), and it's not very likely that a technologist will have a summon spell active, but I'll fix it.

Drog Black Tooth said:
Grump said:
If you try to bail out that gnome from Ashbury prison he just sits there and acts like nothing's happened. Doesn't make sense. even if your pickpocket is low
Yes, it seems there's a few mistakes in dialogues of the both prisoners. The dialogues call scripts at wrong lines, and some lines don't call scripts at all.
That was a mess! I couldn't believe that the scripts were so half assed. First, the developers tried to control the doors through HB scripts in the original 1.0.6.4. release, but only NPCs can have heartbeats. Second, they tried to add internal names and other scripts in the patch via map.patch, but map.patch was made to patch mobiles on fly, and portals (doors/windows) are stored in sectors. This game sure had ridiculous testing. (This is so ironic, as I remember how Sierra screamed at the time that each patch takes a lot of testing and it cost them so much money, so they've decided to stop the support, thus forbidding Troika to make any more patches).

Anyway, all problems with the prison are now resolved. The doors now open once you pay the money, the prisoners now walk out of the prison once they're free and disappear (as it was intended originally). Also, fixed plenty of wrong conditions in the dialogues as well, now it's impossible to free them if you don't have apprentice training (this was intended as well).

Grump said:
I almost forgot...the theo brightstar quest will lower your karma and put your reputation in the toilet with the NPCs since apparently killing little piggies is a crime in Arcanum. Yet another one of the many instances where they failed to include exceptions to the alignment penalty system.
That was already mentioned and I still believe that this was intended. A slaughter of innocent animals can not possibly be a morally acceptable deed.
 

carlstar

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Grump said:
I almost forgot...the theo brightstar quest will lower your karma and put your reputation in the toilet with the NPCs since apparently killing little piggies is a crime in Arcanum. Yet another one of the many instances where they failed to include exceptions to the alignment penalty system.
That was already mentioned and I still believe that this was intended. A slaughter of innocent animals can not possibly be a morally acceptable deed.

I still disagree with that argument. it is his farm so how can animals destroying his crops be innocent. Pest eradication is an every day thing.[/quote]
 

Kharza

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In Blackroot Kietzel Pierce asks me where have I traveled, And One of my options is something along the lines of "From Shrouded Hills to the Great city of Tarant", although at this point of the game I've never actually been to Tarant, I just know of it.

Is that a typo or something, is it just the way game checks the cities I've been in? I'm sorry I don't have the line numbers.
 
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Drog Black Tooth

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Kharza said:
In Blackroot Kietzel Pierce asks me where have I traveled, And One of my options is something along the lines of "From Shrouded Hills to the Great city of Tarant", although at this point of the game I've never actually been to Tarant, I just know of it.

Is that a typo or something, is it just the way game checks the cities I've been in? I'm sorry I don't have the line numbers.
The line doesn't check for anything. I believe they put it there just for effect.
 

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Drog Black Tooth said:
MaskedMan said:
- Her reply to line 209, "were the spirits of elves..", should be "spirits of the elves"
Didn't hear this one, the VO matches the text perfectly. Can send you the sound clip if you want.

Heh, I clearly hear her saying "spirits of the elves", the text hasn't got that last "the", I could send you a sound clip. :) But if you can't hear it I guess there is no reason to change it...

Some more stuff:

- Talking to Nasrudin:
- The dialogue bit after you watch the video of Nasrudin banishing Arronax (line 1508) seems to be missing the first sentence. It begins "I had regained just enough energy to seal myself...", the VO goes "When I regained consciousness I was on the shore of Thanatos. I had regained just enough..".
- His reply to line 375: "common in the Age of Legend.", should be Legends. Also the text says "Had a liking for halflings", the VO says "He had a liking.."
- His reply to line 233: "retreat into his regenerative shell, and emerge stronger that ever", should be than.
- His reply to line 395: Text says "No, I believe our decision.." while the VO only says "I believe our decision.."

- Weldo Rubin, his reply to line 171: "There was a no obvious entrance", lose the a.

- Typo in the book "The Great Work": "And since we all no that no such mechanism exists", should be know.There is some weird hyphen use in this book, I guess that it could be because it is 220 years old, but you might want to have a look at it nonetheless.

- When talking to the master of Morph in Tulla selecting line 35 (asking about werewolf cure) she gives you a description of it. If you then ask line 133 (ask to have some) her reply is almost identical to the one you got to line 35. You can then say line 140 "I need to gather more coin. I will be back", which implies that the morph master gave you a price and not just a description of how rare it is. You don't really get to know how much it will cost unless you should have enough money for it. Here is a save so you can see it in action.

- Talking to Aldo Terrin, master of earth in Tulla: His reply to line 32 (& 64 & 51 & 41, any lines that asks him to describe the earth college) "The college of earth deals with the living force than emanates from the land beneath our feet", should be that.

- Generic response from Tulla students if you have a good alignment: "Greetings stranger. You're countenance shines brightly from your pure heart.", should be "Your.."

- Pelojians amulet is described as to give +40 magic resistance but it also gives you +10 AC / +12 AC (depends on which other items you are wearing). It is also not magickal, which seems a little odd since it was made by the same man that founded Tulla, but maybe that's just because it is so strong that it remains unaffected by technology.

- Talking to Simeon Tor:
- His reply to line 221: text says "I can only assume he has his reasons..", VO says "assume that he.."
- His reply to line 32: "Hearing tells of him in my youth...", should be "tales".
- His response to line 271 isn't voiced, maybe the same problem as Bates/Virgil?

- The schematic for Potion of Paralysis is described to combine mushrooms and Varham's Aqua Vita, what it actually combines is wine and strong poison. It's probably done for re-balancing, the use of a component you have to make yourself is in style with the rest of the more advanced potions, so maybe you should just change the text of the schematic.

- Schematic for Automatons: "All hail the the Automaton...", lose a "the".

- Magnus, his reply to line 469 (about Caladon): "Its quite a feat of architecture", should be "it's".

- When you give Eric Obsidian the Durin Stone: "Its Beautiful", should be "it's".
When telling him about the Iron Clan he replies: "Its more than I ever hoped or dreamed", should be "it's". (sorry I don't have the line numbers)

- Talking to Virgil in the basement of the Sobbing Onion, his reply to line 48: "but that small part of wanted very badly to stay", "should be small part of me".

- Talking to Teach about how to get a boat:
- His reply to line 46: "Its not somethin' I even like to think"
- His reply to line 65: "its just as well that I didn't tell it"
- His reply to line 83: "its said most spirits return to their graves"
SHOULD BE IT'S!

- Stringy Petes Cove should be Stringy Pete's Cove? (I'm not that good at those rules, but if Petes Cove is right Stringy Pete's Treassure should be changed. Or not.)

- Talking to Stringy Pete, his reply to line 270: "That be amazin' laddie!" , should be "lassie", like in all the rest of his dialogue.

- The quest to repair the altar in Vooriden for Stringy Pete does not register as completed if you tell him that you have already done it when he mentions it to you.

- Talking to Franklin Payne:
- His reply to line 143: "Legend told that one the of the Barbarian tribes", should be one of the.
- Line 13: "no way for gentlemen to act.", it kinda works the way it is, but I think that it was intended like the other ones (NPC & PC as gentlemen), and that it should be changed to "a gentleman" to make it clearer.

- This lady from the Pits has a male soundbank (I guess it could be because they are in prisson.. :D )


- I don't think that the Dark Elves would need a human noble to help them defend the Elven tombs...


- This chest in the Bangellian deeps seems a little excessive, it's like they just placed a whole magick shops inventory in a chest.




Since I'm about to enter the Void I decided to have a look at the logbook: :)

- Shrouded Hills rumor: "Its rumored that strange people have been seen in Shrouded Hills, asking about the Panarii prophecies", should be it's.

- Tarant rumor:" Its been rumored that Cederic Appleby would do anything to destroy Mr. Bates", should be "it's"!

- Log entry from Black Root: "Gladys, the old lady in that wants me to locate her missing ring..", lose the "in"?

- Black Root rumor: "Rumor has it that Herkemer Oggdoddler is a highly trained in the skills of war", lose the "a".

- Log entry from Wheel Clan: "Randver told me that Loghaire disappeared into the caverns of the Dredge, an old system of dwarven mines that now houses an assortment of fould creatures.", should be foul.

- Log entry from the Boil: "I have found out that Treat was descended from the Black Legion, created by Zalakar during the Age of Legend.", should be Legends (this one just annoys me...).

- Rumor from Stillwater: "Rumor has it that Brigitte is the woman to talk to concerning the Cult of Gestianna here in Stillwater", should be Geshtianna.

- Log entry from Quintarra, about Falcon's Ache: "Under no circumstances am I shed blood while removing these men", should probably be "to shed blood".

- Log entry from Bedokaan Village: "I met a creature named Kan Kerai. He is the chieftan of the Melokaan, a race of sentient reptiles who live the Dark fens", should be Bedokaan and "live in the Dark Fens" .

- Rumor from Caladon: There is a serial murder stalking the streets of Caladon", should be murderer. This entry also dubs him the Whytechurch Murderer (murderer written with capital M), while a later entry (the one about searching the homes of the victims calls him the Whytechurch murderer. It's a small detail, but maybe you should change that to Whytechurch Murederer, so that the logbook is consistent.

- Log entry from Caladon, you have convinced Hadrian that you are an archaeologist too, and he has told you how to get into Nasrudins tomb: "I am to enter the old catacombs through the a crack in the sewer walls", lose the "the"?

- Log entry from Caladon: "Gunther Wiliiam told me that Alexander is a direct descendent of Saint Mannox", should be "descendant".

- Quest entry from the Boil: "Darian Maug has contracted you to kill Pollock", should be Damian, shouldn't it?

- Quest entry from Isle of Despair: "Find Warren Lianna Pel Dar of Cumbria and tell her that Maximillian still lives on the Isle of Despair", wasn't Warren her dad? I'm not sure where they were going with this....
 

Kharza

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Well, then a few more. Playing as a elf female:

In the Isle of Despair, Garrin, the guy who you see for Pit fights tells you the rules "Only one man walks out of the pit, missy".

In case I have my followers with me, [Garrin looks behind you] and states "You go to the pit alone, lad".

Also, when you have already mastered the pit, you can ask Ogdin, the guard on Thorwalds door, who to see for fights by "asking some more questions"(line 11 -> line 109).

And lastly, Thorwald acts funny when he is in your party. If you ask him to wait and talk to him then, rather than having the option of taking back to the crew you have his "normal" dialogue options as if he still was in your party. You can ask to trade with him, ask to move closer or further, ask what to do next etc. You can even ask him to leave your party, even though he's not even in it. And when you do have him, he has two options for getting him of the crew: asking him to wait or leave the party. I think you see how he acts yourself.

Edit:
MaskedMan said:
- Quest entry from Isle of Despair: "Find Warren Lianna Pel Dar of Cumbria and tell her that Maximillian still lives on the Isle of Despair", wasn't Warren her dad? I'm not sure where they were going with this....
Since the quest is to find Lianna, it makes sense if you lose "Warren" from the middle.
 

MaskedMan

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This one is a little more important so I'll post it seperatly just so it doesn't drown in the rest :D :

- When talking to Salty Seadrick in Black Root: After listening to his story about Skelly & Pete you can select line 148,"Ooh, I am terrified old fool. I must bid you farewell". If I do this the game crashes to desktop. I have tried it on two different computers, and with saves before and after visiting Thanatos, and it keeps CTD'ing on me. The rest of the conversation works perfectly.

Here is a save.
 

Woreczko

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Conversation with Thorvald, neutral reaction, PC has 14 int, 9 cha and 2.75 points in persuasion (expert training):

If you ask Thorvald why he has been send to the Isle of Despair, listen to his story and then "ask more questions" there is an option "I thought dwarves don`t reveal their last names" - this let`s you mock Magnus a bit afterwards. However at this point of the conversation you don`t know Thorvald`s last name (Two Stones).

You only get to know his lineage if you ask about Black Mountain clan. However doing so won`t let you ask about dwarven names afterwards.
 

theorel

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It would appear that Torian Kel is rather attached to the barrel in the Bedokaan encampment, he attacked me for successfully picking the lock. (his reaction went down by about 30). As he does not object to killing Bedokaans I don't believe this is intentional.
 

garren

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If you helped Cedric Appleby with his quests (I also killed Bates, dunno if that matters), then when you enter the First Panarii Temple in Caladon the guards there continuously spam the line "Die, pawn of Appleby!", but don't do anything other than just walk around normally. The dialognumber doesn't show though.
 
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Drog Black Tooth

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Excellent, thank you for you efforts once again.

MaskedMan said:
Drog Black Tooth said:
MaskedMan said:
- Her reply to line 209, "were the spirits of elves..", should be "spirits of the elves"
Didn't hear this one, the VO matches the text perfectly. Can send you the sound clip if you want.

Heh, I clearly hear her saying "spirits of the elves", the text hasn't got that last "the", I could send you a sound clip. :) But if you can't hear it I guess there is no reason to change it...
Sorry, I was mistaken. I hear it now.

MaskedMan said:
- When talking to the master of Morph in Tulla selecting line 35 (asking about werewolf cure) she gives you a description of it. If you then ask line 133 (ask to have some) her reply is almost identical to the one you got to line 35. You can then say line 140 "I need to gather more coin. I will be back", which implies that the morph master gave you a price and not just a description of how rare it is. You don't really get to know how much it will cost unless you should have enough money for it.
The female line was completely wrong.

MaskedMan said:
- Pelojians amulet is described as to give +40 magic resistance but it also gives you +10 AC / +12 AC (depends on which other items you are wearing). It is also not magickal, which seems a little odd since it was made by the same man that founded Tulla, but maybe that's just because it is so strong that it remains unaffected by technology.
No, it doesn't have any AC modifiers, you must be mistaken. Considering its magic/tech complexity, it was magickal originally, but characters with allergy to magick weren't able to progress in the game because of it, so they made it neutral in the patch.

MaskedMan said:
- His response to line 271 isn't voiced, maybe the same problem as Bates/Virgil?
In this case the sound clip is missing.

MaskedMan said:
- The schematic for Potion of Paralysis is described to combine mushrooms and Varham's Aqua Vita, what it actually combines is wine and strong poison. It's probably done for re-balancing, the use of a component you have to make yourself is in style with the rest of the more advanced potions, so maybe you should just change the text of the schematic.
Where did you find this schematic? It wasn't supposed to be in the game, it's a leftover. It produces the same thing as the Professor degree in Chemistry.

MaskedMan said:
- Schematic for Automatons: "All hail the the Automaton...", lose a "the".
Why? A "the" is often used in schematics.

MaskedMan said:
- Line 13: "no way for gentlemen to act.", it kinda works the way it is, but I think that it was intended like the other ones (NPC & PC as gentlemen), and that it should be changed to "a gentleman" to make it clearer.
The full line is "But we've just met! That's no way for gentlemen to act..." It's OK, I guess. But I may add a female line "But we've just met! That's no way for a gentleman to speak to a lady..."/"to behave oneself in front of a lady", etc, if people want it.

Still checking the report, will add to this post later.
 
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Drog Black Tooth

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Earth Nuggets said:
Drog Black Tooth said:
Why? A "the" is often used in schematics.

There are two instances of "the" when there should only be one.
Oh, yes, of course. :)

MaskedMan said:
- This chest in the Bangellian deeps seems a little excessive, it's like they just placed a whole magick shops inventory in a chest.
Yes, that's clearly a mistake. They mistook "Magic(General)" for "GeneralMagic Treasure". But I'll leave it for now, since it's a bitch to include respawned inventories in a patch, as I'll have to include all respawned items as well.

MaskedMan said:
- Log entry from Bedokaan Village: "I met a creature named Kan Kerai. He is the chieftan of the Melokaan, a race of sentient reptiles who live the Dark fens", should be Bedokaan and "live in the Dark Fens" .
BTW, in case anybody cares, Melokaan was the original name for the lizard race.

MaskedMan said:
- Log entry from Caladon: "Gunther Wiliiam told me that Alexander is a direct descendent of Saint Mannox", should be "descendant".
That's a variant spelling. Gunther says "descendent" in his dialogue as well.

MaskedMan said:
- Quest entry from the Boil: "Darian Maug has contracted you to kill Pollock", should be Damian, shouldn't it?
That's a mess. Some dialogues call him Darian, some Damian. The VO in ending slides clearly says "Darian", Maug's dialogue file is named "Damian", Sebastian calls him both "Darien" and "Damien". Jesus, what should I do?

MaskedMan said:
- Quest entry from Isle of Despair: "Find Warren Lianna Pel Dar of Cumbria and tell her that Maximillian still lives on the Isle of Despair", wasn't Warren her dad? I'm not sure where they were going with this....
A double name?

MaskedMan said:
- When talking to Salty Seadrick in Black Root: After listening to his story about Skelly & Pete you can select line 148,"Ooh, I am terrified old fool. I must bid you farewell". If I do this the game crashes to desktop. I have tried it on two different computers, and with saves before and after visiting Thanatos, and it keeps CTD'ing on me. The rest of the conversation works perfectly.
That line was calling a PC line (instead of a NPC line), fixed.

garren said:
If you helped Cedric Appleby with his quests (I also killed Bates, dunno if that matters), then when you enter the First Panarii Temple in Caladon the guards there continuously spam the line "Die, pawn of Appleby!", but don't do anything other than just walk around normally. The dialognumber doesn't show though.
Turns out, three of the guards had Bates' guards' scripts and dialogues attached. They also had Tarant as their origin. Ridiculous. And they had female art (while being male) as well. All fixed.
 

Kz3r0

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MaskedMan said:
- The schematic for Potion of Paralysis is described to combine mushrooms and Varham's Aqua Vita, what it actually combines is wine and strong poison. It's probably done for re-balancing, the use of a component you have to make yourself is in style with the rest of the more advanced potions, so maybe you should just change the text of the schematic.
Where did you find this schematic? It wasn't supposed to be in the game, it's a leftover. It produces the same thing as the Professor degree in Chemistry.

I can answer for him, half ogre island, I remember it pretty well.
I have always thunk of it like a freerun item( just testing my english comprehension, if this sentence doesn't make any sense I can reformulate it).
 

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