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Unofficial Arcanum Patch (Original Thread)

1234

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Jun 21, 2008
Messages
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I can't turn off auto run in the options menu anymore :?
 
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Drog Black Tooth

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I love you, MaskedMan.

Some comments:

MaskedMan said:
His reply to line 1291: "I have invented any number of devices based off its principals, but I did not invent the first one.", should be principles? I'm really unsure about this one, I guess it could be used like it is, but it's a little archaic...
Concise Oxford English Dictionary said:
Note that principle and principal do not have the same meaning. Principle is normally used as a noun meaning ‘a fundamental basis of a system of thought or belief’, as in this is one of the basic principles of democracy. Principal, on the other hand, is normally an adjective meaning ‘main or most important’, as in one of the country's principal cities. As a noun principal refers to the most senior or most important person in an organization: the deputy principal.
And more on "principle":
Concise Oxford English Dictionary said:
a general scientific theorem or natural law.
a fundamental source or basis of something.
I guess, I should change it to "principles" then.

MaskedMan said:
Torian Kel's armor changes color if take it off, then re- equip it, that's slightly odd
Some pieces of armor were using different palettes early in the development, thus you can see some NPCs having wrong ones. I can fix this, but I always thought that it adds a bit of originality to those NPCs.

MaskedMan said:
Line 414: "1500 that's a tad bit expensive", should be "that's a tad" or "that's a bit", using both is kinda overkill.
Google gives 1,230,000 results for "a tad bit". Are you sure it's a mistake?

MaskedMan said:
Talking to his spirit does not forward the quest-state, even though he gives you the location of the wheel clan, and informs you about the glasses. I know that if you kill him you can still read his book, but that contains nothing he doesn't tell you as a spirit. yo can compare this to the conversation with Loghaire; He too has got info that you can get either through talking with him or looting his corpse, talking to him furthers the quest...
Line numbers? It does advance the story state, as far as I see.

MaskedMan said:
The "Enchanted Sword" has an empty spell-menu (I don't think it's the one from Doc Roberts as you've fixed that; I have two enchanted swords and only one of them has an empty spell-menu..).
Doc Roberts' one stays glitched if it was this way when you started the game.

MaskedMan said:
The "Lingering Sword" has an empty spell-menu. I'm also unsure whether the "-6 speed" is working; it has no effect on my characters movement speed, and I don't know any way of seeing my total "attack speed", except in the weapons menu...
It's a magickal speed adjustment. The real speed factor of the weapon is 12. If you have a high magickal aptitude, then the adjustment will lower the speed of the weapon.

MaskedMan said:
The putrid walkers in Kerghan's lab are hostile towards the Bludgeoner there...
Those monsters have different factions (originally, as prototypes). I can change them to the same one, but are you sure this wasn't intended?

MaskedMan said:
Kerghan's journal, under July 15:
"I know that some may look at the things that I've done in the name of magick and call them monstrous, but these shells that I raised and then quenched were already dead to begin with...that I used them to further our knowledge should not be of no concern." sounds odd. As I see it there are two ways of interpreting this sentence; either it's meant to say "no harm done, they were already dead", and it should go "that I used them to further our knowledge should be of no concern" (remove the not), or he's saying that "in addition to the fact that they were already dead, it shouldn't be ignored that I'm using this for learning", and it should be (,and that I used them to further our knowledge should not be of no concern." (replace the pause with ",and". I'm leaning towards the first one...
I'd like to hear another opinion on this.

1234 said:
I can't turn off auto run in the options menu anymore :?
Turn off the Num Lock.

1234 said:
What do you think about a race icon fix?
That's not needed. But if you want to help with fixing graphics, you may take a look at this.

EDIT:
MaskedMan said:
Erick Obsidian:
- His reply to line 34: "If you know anything about the metal, you know its rare", should be it's
The full line is "Well...I've many suppliers. We trade often in Stillwater when the need arises. But, just lately, I've run out of mithril. If you know anything about the metal, you know that its rare. I'm having trouble finding a new source, and many of my objects are incomplete without it..."
It's from Ellumyn's dialog. WTF? It's a female line, the male one is correct: "Currently, I'm studying dwarven legends and mythology. And recently, I came across something very interesting...very interesting indeed...[He seems lost in thought.]". It's the same thing as with female lines in Magnus' dialog, I guess. Totally out of context, completely random stuff. God, this game is ridiculous. :lol:

MaskedMan said:
Loghaire:
- His reply to line 190: "And now this mystery!...where are the dwarves...", remove the exclamation mark, there shouldn't be any punctuation there.
Why not?
 

Gah

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Jun 14, 2008
Messages
7
Hey drogg, sorry if you think I blew you off. I'm the guy where whenever I go to Ashbury the game gets slow and choppy. I purchased a whole new system and encountered some troubles getting it working.

Anyway, the new patches actually made it a ton better. I can now move the character around slightly, and the lag is less severe. When I quit, I get this error message.

"The instruction at 0x211126f3 referenced memory at 0x015abff8"

I'm going to mess around with different patch combinations and see if I can fix it that way.
 

DragonHawk

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Jun 22, 2008
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Earth?
I hate to do this but I think the 080626 patch introduces some slowdowns for me.

The slowdown happens whenever either my dwarf/firearms or halfling/backstab character is around 32 Mulligan Bone Alley at Tarant (building where 4 mechanized arachnids are located).
I reinstalled 080612 and I could access the area just fine (no slowdowns).

The weird thing is my Elf/diplomat character does not have this slowdown with either version of patch installed.

I can provide the saves if needed


<UPDATE>
Just for kicks, I re-installed 0612, kill the archnids, save, installed 0626, and slowdowns disappeared.

I noticed the problem occurs only when the arachnids are in motion. (i.e. no slowdown when they are asleep) -> you can tell this by the sound when you pass the building
 
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Drog Black Tooth

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Gah said:
Hey drogg, sorry if you think I blew you off. I'm the guy where whenever I go to Ashbury the game gets slow and choppy. I purchased a whole new system and encountered some troubles getting it working.
You didn't provide any useful info, such as:
-Does it happen on a new save?
-Does it happen with the vanilla 1074 version?

DragonHawk said:
I hate to do this but I think the 080626 patch introduces some slowdowns for me.

The slowdown happens whenever either my dwarf/firearms or halfling/backstab character is around 32 Mulligan Bone Alley at Tarant (building where 3/4 mechanized arachnids are located).
I reinstalled 080612 and I could access the area just fine (no slowdowns).
Drog Black Tooth said:
P.S. A lot of sectors have been updated, thus devastating compatibility with old saves. Old saves will cause many crashes and hang-ups. Don't even try.
 

DragonHawk

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Drog Black Tooth said:
P.S. A lot of sectors have been updated, thus devastating compatibility with old saves. Old saves will cause many crashes and hang-ups. Don't even try.

It looks like the slowdowns is caused by moving mechanized arachnids. If I kill them or when they are inactive the slowdowns disappear. The weird thing is the slowdown does not occur when I use my elf character, only on dwarf and halfling.

I will try start a new game and see if it still has the problem
 
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Drog Black Tooth

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DragonHawk said:
Drog Black Tooth said:
P.S. A lot of sectors have been updated, thus devastating compatibility with old saves. Old saves will cause many crashes and hang-ups. Don't even try.

It looks like the slowdowns is caused by moving mechanized arachnids. If I kill them or when they are inactive the slowdowns disappear. The weird thing is the slowdown does not occur when I use my elf character, only on dwarf and halfling
Arachnids weren't updated, but since the sector was updated there may be unforeseen consequences with old saves. Start a new game.

P.S. I say the same thing over and over, each time a new version is released. There's also a warning in the first post and even in the installer itself. Nobody seems to care.
 

DragonHawk

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Ok, started a new game with dwarf/ raised by circus. I did not see any slowdown in the area


Drog Black Tooth said:
P.S. I say the same thing over and over, each time a new version is released. There's also a warning in the first post and even in the installer itself. Nobody seems to care.

Not that I do not care, but I do not have as much time to play as most ppl in this forum. It is hard for me to start a new game for each patch when I have not finish my old ones. I did not see any problem going from 523 to 612 so I was trying my luck with 626.

Well, it looks like I will be using 612 for a while longer
 
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Drog Black Tooth

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DragonHawk said:
Drog Black Tooth said:
P.S. I say the same thing over and over, each time a new version is released. There's also a warning in the first post and even in the installer itself. Nobody seems to care.

Not that I do not care, but I do not have as much time to play as most ppl in this forum. It is hard for me to start a new game for each patch when I have not finish my old ones. I did not see any problem going from 523 to 612 so I was trying my luck with 626.
That's why I put a special warning this time.

Also, Terra-Arcanum hosts all versions of the UAP, feel free to roll back to any version you'd like. There's no need to update ASAP.
 

aboyd

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Oct 28, 2004
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It's on page 52 for me. Maybe you have your default # of posts per page set to something different.
 

Ander Vinz

Scholar
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May 25, 2007
Messages
645
What was that "Victorian" thing about Arcanum again? Oh, yeah, all english words are typos and should be replaced by american forms. Sorrey.
 
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Drog Black Tooth

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Ander Vinz said:
What was that "Victorian" thing about Arcanum again? Oh, yeah, all english words are typos and should be replaced by american forms. Sorrey.
OK, I'll explain in case you're not trolling.

The game uses American English (it's an American game, duh). There's no "honour", "armour", "labour", "favour", "colour", etc in the dialogs, only American variants. E.g. "honor" can be found in 86 dialogs, while there's 0 dialogs with "honour".

Generated lines on the other hand contained 36 instances of "honor" and 55 of "honour". Turns out they didn't check them in the end. The game has awfully bad grammar and spelling sometimes, lots of "its" - "it's", "your" - "you're", etc, so it's no surprise.
 

MaskedMan

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Drog Black Tooth said:
Some pieces of armor were using different palettes early in the development, thus you can see some NPCs having wrong ones. I can fix this, but I always thought that it adds a bit of originality to those NPCs.
Yeah, I reported this because I dind't like the new color. But to 'fix' this you'd either have to give him the general color of dread armor, or change his armor altogether I guess. Plz leave it the way it is.

Google gives 1,230,000 results for "a tad bit". Are you sure it's a mistake?
Oops.

Line numbers? It does advance the story state, as far as I see.
I'll try to reproduce it and give you line numbers later. First I talked to him until he revealed the location of the Wheel Clan, I then exited conversation, started a new conversation, tormented him a few times saying I was going to kill his clan, and hen got the info about the glasses. It's pretty obvious when this quest doesn't update; there were no dead bodies on the beach, and they wouldn't appear until I read his journal.

Those monsters have different factions (originally, as prototypes). I can change them to the same one, but are you sure this wasn't intended?
It's just a little odd that they've been cooped up in that lab for hundreds, maybe thousands of years, and chose the exact moment you entered the lab to attack each other. Perhaps the Bludgeoner had been bullying the Walkers and they saw this as an opportunity to get back at him :?:. But if this has 'global' implications on the relationship between these two types of monsters it should probably remain unchanged.

MaskedMan said:
Loghaire:
- His reply to line 190: "And now this mystery!...where are the dwarves...", remove the exclamation mark, there shouldn't be any punctuation there.
Why not?
Well, correct me if I'm wrong, but I don't think you can put an exclamation mark in the middle of a sentence like this; the dots are there to indicate a pause, but I don't think that works with exclamation marks.
 
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Drog Black Tooth

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MaskedMan said:
Line numbers? It does advance the story state, as far as I see.
I'll try to reproduce it and give you line numbers later. First I talked to him until he revealed the location of the Wheel Clan, I then exited conversation, started a new conversation, tormented him a few times saying I was going to kill his clan, and hen got the info about the glasses. It's pretty obvious when this quest doesn't update; there were no dead bodies on the beach, and they wouldn't appear until I read his journal.
When you ask him about the glasses, it sets the global flag that triggers the dead bodies and allows you to leave the IOD.

MaskedMan said:
Those monsters have different factions (originally, as prototypes). I can change them to the same one, but are you sure this wasn't intended?
It's just a little odd that they've been cooped up in that lab for hundreds, maybe thousands of years, and chose the exact moment you entered the lab to attack each other. Perhaps the Bludgeoner had been bullying the Walkers and they saw this as an opportunity to get back at him :?:. But if this has 'global' implications on the relationship between these two types of monsters it should probably remain unchanged.
I can change it locally, of course. And I guess, I'll do so, since there's no monster infighting in other areas. I suppose, the developers forgot to check factions in this case.

MaskedMan said:
MaskedMan said:
Loghaire:
- His reply to line 190: "And now this mystery!...where are the dwarves...", remove the exclamation mark, there shouldn't be any punctuation there.
Why not?
Well, correct me if I'm wrong, but I don't think you can put an exclamation mark in the middle of a sentence like this; the dots are there to indicate a pause, but I don't think that works with exclamation marks.
There's a few lines like that in his dialog.

Also, I have an idea considering this insane amount of typos. What do you guys think, if I upload all dialogs and we read through all of them, to fix all typos once and for all? There's around 700 dialogs in the game, that's 5.6 MB of text (about a third of this are female lines, of course). If at least 5 people volunteer, I'll upload the dialogs and each person will be assigned his/her part (let's say 500 lines), and we'll see how it turns out. I suppose, we should narrow down the requirements to native speakers only to ensure the quality. Any suggestions are welcome, of course.
 

OSK

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Honestly, minor grammatical errors are the least of my worries. In my opinion, I think people are focusing on these far too much. Unless it's an obvious error (e.g. your instead of you're) or makes understanding the sentence difficult, I say leave it. We've also had a lot of false positives pop up, and I fear correct sentences are being unnecessarily changed.
 

carlstar

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Something else with thorvald two stones from the isle of despair.
ask about why he is on the island over and over. improves reaction with him at the same time.
It is one of those infinite loops that everyone loves. maybe he just really likes talking about himself
 

Gah

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Drog Black Tooth said:
Gah said:
Hey drogg, sorry if you think I blew you off. I'm the guy where whenever I go to Ashbury the game gets slow and choppy. I purchased a whole new system and encountered some troubles getting it working.
You didn't provide any useful info, such as:
-Does it happen on a new save?
-Does it happen with the vanilla 1074 version?

The saves aren't backwards compatible. From what I can tell, they won't work with vanilla Arcanum or any other previous versions of the patch. I tried hoping this would be a quick fix, but to no avail.

As for the new save, I tried it with older ones and the issue didn't occur. I found that if it was my first time to Ashbury I was fine, but if I had been any other time than getting close to the docks would lag me.

Do you mean create another different character from the beginning and start playing through again?
 

1234

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Drog Black Tooth said:
Also, I have an idea considering this insane amount of typos. What do you guys think, if I upload all dialogs and we read through all of them, to fix all typos once and for all? There's around 700 dialogs in the game, that's 5.6 MB of text (about a third of this are female lines, of course). If at least 5 people volunteer, I'll upload the dialogs and each person will be assigned his/her part (let's say 500 lines), and we'll see how it turns out. I suppose, we should narrow down the requirements to native speakers only to ensure the quality. Any suggestions are welcome, of course.

Wouldn't that just be asking for trouble?
 

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