MaskedMan said:His reply to line 1291: "I have invented any number of devices based off its principals, but I did not invent the first one.", should be principles? I'm really unsure about this one, I guess it could be used like it is, but it's a little archaic...
And more on "principle":Concise Oxford English Dictionary said:Note that principle and principal do not have the same meaning. Principle is normally used as a noun meaning ‘a fundamental basis of a system of thought or belief’, as in this is one of the basic principles of democracy. Principal, on the other hand, is normally an adjective meaning ‘main or most important’, as in one of the country's principal cities. As a noun principal refers to the most senior or most important person in an organization: the deputy principal.
I guess, I should change it to "principles" then.Concise Oxford English Dictionary said:a general scientific theorem or natural law.
a fundamental source or basis of something.
Some pieces of armor were using different palettes early in the development, thus you can see some NPCs having wrong ones. I can fix this, but I always thought that it adds a bit of originality to those NPCs.MaskedMan said:Torian Kel's armor changes color if take it off, then re- equip it, that's slightly odd
Google gives 1,230,000 results for "a tad bit". Are you sure it's a mistake?MaskedMan said:Line 414: "1500 that's a tad bit expensive", should be "that's a tad" or "that's a bit", using both is kinda overkill.
Line numbers? It does advance the story state, as far as I see.MaskedMan said:Talking to his spirit does not forward the quest-state, even though he gives you the location of the wheel clan, and informs you about the glasses. I know that if you kill him you can still read his book, but that contains nothing he doesn't tell you as a spirit. yo can compare this to the conversation with Loghaire; He too has got info that you can get either through talking with him or looting his corpse, talking to him furthers the quest...
Doc Roberts' one stays glitched if it was this way when you started the game.MaskedMan said:The "Enchanted Sword" has an empty spell-menu (I don't think it's the one from Doc Roberts as you've fixed that; I have two enchanted swords and only one of them has an empty spell-menu..).
It's a magickal speed adjustment. The real speed factor of the weapon is 12. If you have a high magickal aptitude, then the adjustment will lower the speed of the weapon.MaskedMan said:The "Lingering Sword" has an empty spell-menu. I'm also unsure whether the "-6 speed" is working; it has no effect on my characters movement speed, and I don't know any way of seeing my total "attack speed", except in the weapons menu...
Those monsters have different factions (originally, as prototypes). I can change them to the same one, but are you sure this wasn't intended?MaskedMan said:The putrid walkers in Kerghan's lab are hostile towards the Bludgeoner there...
I'd like to hear another opinion on this.MaskedMan said:Kerghan's journal, under July 15:
"I know that some may look at the things that I've done in the name of magick and call them monstrous, but these shells that I raised and then quenched were already dead to begin with...that I used them to further our knowledge should not be of no concern." sounds odd. As I see it there are two ways of interpreting this sentence; either it's meant to say "no harm done, they were already dead", and it should go "that I used them to further our knowledge should be of no concern" (remove the not), or he's saying that "in addition to the fact that they were already dead, it shouldn't be ignored that I'm using this for learning", and it should be (,and that I used them to further our knowledge should not be of no concern." (replace the pause with ",and". I'm leaning towards the first one...
Turn off the Num Lock.1234 said:I can't turn off auto run in the options menu anymore
That's not needed. But if you want to help with fixing graphics, you may take a look at this.1234 said:What do you think about a race icon fix?
The full line is "Well...I've many suppliers. We trade often in Stillwater when the need arises. But, just lately, I've run out of mithril. If you know anything about the metal, you know that its rare. I'm having trouble finding a new source, and many of my objects are incomplete without it..."MaskedMan said:Erick Obsidian:
- His reply to line 34: "If you know anything about the metal, you know its rare", should be it's
Why not?MaskedMan said:Loghaire:
- His reply to line 190: "And now this mystery!...where are the dwarves...", remove the exclamation mark, there shouldn't be any punctuation there.
You didn't provide any useful info, such as:Gah said:Hey drogg, sorry if you think I blew you off. I'm the guy where whenever I go to Ashbury the game gets slow and choppy. I purchased a whole new system and encountered some troubles getting it working.
DragonHawk said:I hate to do this but I think the 080626 patch introduces some slowdowns for me.
The slowdown happens whenever either my dwarf/firearms or halfling/backstab character is around 32 Mulligan Bone Alley at Tarant (building where 3/4 mechanized arachnids are located).
I reinstalled 080612 and I could access the area just fine (no slowdowns).
Drog Black Tooth said:P.S. A lot of sectors have been updated, thus devastating compatibility with old saves. Old saves will cause many crashes and hang-ups. Don't even try.
Drog Black Tooth said:P.S. A lot of sectors have been updated, thus devastating compatibility with old saves. Old saves will cause many crashes and hang-ups. Don't even try.
Arachnids weren't updated, but since the sector was updated there may be unforeseen consequences with old saves. Start a new game.DragonHawk said:Drog Black Tooth said:P.S. A lot of sectors have been updated, thus devastating compatibility with old saves. Old saves will cause many crashes and hang-ups. Don't even try.
It looks like the slowdowns is caused by moving mechanized arachnids. If I kill them or when they are inactive the slowdowns disappear. The weird thing is the slowdown does not occur when I use my elf character, only on dwarf and halfling
Drog Black Tooth said:P.S. I say the same thing over and over, each time a new version is released. There's also a warning in the first post and even in the installer itself. Nobody seems to care.
That's why I put a special warning this time.DragonHawk said:Drog Black Tooth said:P.S. I say the same thing over and over, each time a new version is released. There's also a warning in the first post and even in the installer itself. Nobody seems to care.
Not that I do not care, but I do not have as much time to play as most ppl in this forum. It is hard for me to start a new game for each patch when I have not finish my old ones. I did not see any problem going from 523 to 612 so I was trying my luck with 626.
Have you looked "honour" in dictionary?-Fixed 55 typos in generated greetings. ("honour" -> "honor")
Have you tried reading the thread?Ander Vinz said:Have you looked "honour" in dictionary?-Fixed 55 typos in generated greetings. ("honour" -> "honor")
That was on the previous page! What is it today, a stupid day or what?Claw said:The thread has fifty-two pages.
OK, I'll explain in case you're not trolling.Ander Vinz said:What was that "Victorian" thing about Arcanum again? Oh, yeah, all english words are typos and should be replaced by american forms. Sorrey.
Yeah, I reported this because I dind't like the new color. But to 'fix' this you'd either have to give him the general color of dread armor, or change his armor altogether I guess. Plz leave it the way it is.Drog Black Tooth said:Some pieces of armor were using different palettes early in the development, thus you can see some NPCs having wrong ones. I can fix this, but I always thought that it adds a bit of originality to those NPCs.
Oops.Google gives 1,230,000 results for "a tad bit". Are you sure it's a mistake?
I'll try to reproduce it and give you line numbers later. First I talked to him until he revealed the location of the Wheel Clan, I then exited conversation, started a new conversation, tormented him a few times saying I was going to kill his clan, and hen got the info about the glasses. It's pretty obvious when this quest doesn't update; there were no dead bodies on the beach, and they wouldn't appear until I read his journal.Line numbers? It does advance the story state, as far as I see.
It's just a little odd that they've been cooped up in that lab for hundreds, maybe thousands of years, and chose the exact moment you entered the lab to attack each other. Perhaps the Bludgeoner had been bullying the Walkers and they saw this as an opportunity to get back at him :. But if this has 'global' implications on the relationship between these two types of monsters it should probably remain unchanged.Those monsters have different factions (originally, as prototypes). I can change them to the same one, but are you sure this wasn't intended?
Well, correct me if I'm wrong, but I don't think you can put an exclamation mark in the middle of a sentence like this; the dots are there to indicate a pause, but I don't think that works with exclamation marks.Why not?MaskedMan said:Loghaire:
- His reply to line 190: "And now this mystery!...where are the dwarves...", remove the exclamation mark, there shouldn't be any punctuation there.
When you ask him about the glasses, it sets the global flag that triggers the dead bodies and allows you to leave the IOD.MaskedMan said:I'll try to reproduce it and give you line numbers later. First I talked to him until he revealed the location of the Wheel Clan, I then exited conversation, started a new conversation, tormented him a few times saying I was going to kill his clan, and hen got the info about the glasses. It's pretty obvious when this quest doesn't update; there were no dead bodies on the beach, and they wouldn't appear until I read his journal.Line numbers? It does advance the story state, as far as I see.
I can change it locally, of course. And I guess, I'll do so, since there's no monster infighting in other areas. I suppose, the developers forgot to check factions in this case.MaskedMan said:It's just a little odd that they've been cooped up in that lab for hundreds, maybe thousands of years, and chose the exact moment you entered the lab to attack each other. Perhaps the Bludgeoner had been bullying the Walkers and they saw this as an opportunity to get back at him :. But if this has 'global' implications on the relationship between these two types of monsters it should probably remain unchanged.Those monsters have different factions (originally, as prototypes). I can change them to the same one, but are you sure this wasn't intended?
There's a few lines like that in his dialog.MaskedMan said:Well, correct me if I'm wrong, but I don't think you can put an exclamation mark in the middle of a sentence like this; the dots are there to indicate a pause, but I don't think that works with exclamation marks.Why not?MaskedMan said:Loghaire:
- His reply to line 190: "And now this mystery!...where are the dwarves...", remove the exclamation mark, there shouldn't be any punctuation there.
Drog Black Tooth said:You didn't provide any useful info, such as:Gah said:Hey drogg, sorry if you think I blew you off. I'm the guy where whenever I go to Ashbury the game gets slow and choppy. I purchased a whole new system and encountered some troubles getting it working.
-Does it happen on a new save?
-Does it happen with the vanilla 1074 version?
Drog Black Tooth said:Also, I have an idea considering this insane amount of typos. What do you guys think, if I upload all dialogs and we read through all of them, to fix all typos once and for all? There's around 700 dialogs in the game, that's 5.6 MB of text (about a third of this are female lines, of course). If at least 5 people volunteer, I'll upload the dialogs and each person will be assigned his/her part (let's say 500 lines), and we'll see how it turns out. I suppose, we should narrow down the requirements to native speakers only to ensure the quality. Any suggestions are welcome, of course.