The more the graphics improves the less interactive the games become. If this trend continues...
What would graphics have to do with that.. i think games are getting more interactive overall, i think people would be pretty pissed if we can't jump in the next Witcher game, for example, or if you can't climb up on a building, or if water is just something which is there for decoration and with invisible walls around it. It's gotten way better.
Edit: lol. zero arguments. what a joke some of you are, bet you're likely 16-18 and with little to no knowledge of how games has advanced in terms of world interactivity. like i said, compare witcher 1 to witcher 3 in terms of how you can actually interact with the game environment, as just one of 100's of examples i could very easily make, you have nothing.
If anything, better graphics = better interactivity. Not because it's somehow related, but as time goes, more is expected. That's why graphics gets better, that's why we can swim, dive, climb and fly in most modern open world games, and it wasn't always like that.
W3 had approximately the same amount of interactivity as Gothic 2, a 2002 title did. Yes W3 has more "stuff" - more identical NPCs, more houses full of junk loot, more pointless underwater caves - but the level of interaction is about the same. I don't think interactivity has correlated with graphical fidelity at all. In fact, when I think of the movie game phenomena, I think precisely of big budget games like the uncharted series that
look fantastic but functionally tie the player on a railroad cart through the scenery and dubious "gameplay".
The increment of world interactivity from W1 to W3 isn't a function of graphical fidelity, its a function of a studio turning from an almost shovelware outfit in EE into a company worth some allegedly 2 billion kwanzas.
Gothic 2 was an anomaly, just like the Ultima 7's it was inspired from.
When U7 was released i thought it was changing gaming forever, then BG and similar RPG's came out and i was so disappointed in them, they borrowed almost nothing from U7. No NPC schedules, no similar world interactivity etc.
Same with G2, apart from TES there weren't that many games that allowed for similar exploration, while nowadays you just expect it and it's there for the most part (in open world RPG's and survival sims).
Uncharted are linear games that doesn't allow much in terms of exploration, though sometimes U4 surprised me there too, e.g being able to jump from a boat to dive underwater, when it was not the goal of the level or served any kind of purpose at all apart from just allowing the player to do it. Most linear games would've put an invisible wall up making it impossible to dive, and many of those more linear games puts up invisible walls so you can even fall down from cliffs, no such thing in those games. Had tons of fun with that game even though it's not really my genre of choice.
Take the biggest open world RPG's and even action RPG's of the last 10 years or so and you will directly see they all have great game world interactivity. Even games such as Assassins Creed, you can dive under water, climb, fly. Elden Ring, big upgrade from the Souls games in terms of exploration. Zelda BoTW, a game changer in terms of exploration, climb walls of mountains, skate, fly, use wind and other elements to interact with the world in interesting ways. Horizon, even better in Forbidden West (e.g you can now fly, which we now are expecting in these games).