You can depict anything in ASCII.Not that low, I still want my pie charts. Though I guess you could depict those in ASCII.
Just use small enough pixels and imagination .)
You can depict anything in ASCII.Not that low, I still want my pie charts. Though I guess you could depict those in ASCII.
Just use small enough pixels and imagination .)
You can depict anything in ASCII.Not that low, I still want my pie charts. Though I guess you could depict those in ASCII.
Just use small enough pixels and imagination .)
Only developer who knew how to use shaders well was Valve. Even cartoony TF2 was made with restraint. Other games be liek, yo, real life is wearing sunglasses at all tiems, dawg. Real men are made out of greasy plastic. And now games have this ugly bright/desaturated/low-contrast look with boring lighting but it's okay because WE USE PBR SO ITS REALISTICS, RTX ON!!!!
Source Engine still has the best HDR of all time even a decade and a half later.
---> https://rpgcodex.net/forums/threads/retro-computing-software-tech-thread.141086/I remember that! The old ASCII video output setting on VLC....You can depict anything in ASCII.Not that low, I still want my pie charts. Though I guess you could depict those in ASCII.
Just use small enough pixels and imagination .)
Good styff.
"Holy shit", all the shilling these demos got. And I foolishly thought people would know better than now.
It goes like this:
1. Flashy demos of what the technology can do, in lab conditions.
2. Games being marketed as "built on Mega Giga Throbbing Cock Technology".
3. Games subsequently being downgraded to fit the mainstream (console) market.
How many times until you learn?
Yeah, like the horrible remakes. Too incompetent and bland to copy someone else's work.So, like shit.
holy shit
You can still tell that this is not a real human but we are getting close to realistic looking humans in games.
Finally after sooo many years...
holy shit
You can still tell that this is not a real human but we are getting close to realistic looking humans in games.
Finally after sooo many years...
holy shit
You can still tell that this is not a real human but we are getting close to realistic looking humans in games.
Finally after sooo many years...
That's not a face you gonna remember even if it was a real guy.
Keep in mind the limitations of the tech. This video is a great example.You can still tell that this is not a real human but we are getting close to realistic looking humans in games.
I'm in the same boat. I hate pop up/in with a passion.LOD popping is something I've hated since I first saw it in 2000 ish and I've whined about it ever since and never seen anyone else even mention it. So I knew I was screwed. It only took about 23 years to see it get addressed!