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upcoming Patch 1.04 Thread

Dragoon

Educated
Joined
Mar 30, 2015
Messages
56
Location
Krynn: Inside a silver dragons body
Those patch notes was posted first here at RPG Codex by [COLOR=#4d4dff]ushas[/COLOR] at this thread. So please give him your fisting.

Source Link:

BAdler - Obsidian Producer said:
Just so everyone knows, I am going to start a special beta branch in Steam tomorrow so people can start playing the beta build if they would like.
I will post more info about it tomorrow, then link it to this post.

Darren Monahan - Obsidian Developer said:
These are the tentative patch notes for 1.04. We have started generating builds for QA and are planning to release it in a few business days, if not sooner, depending on how testing goes. These are subject to change, and additional items may end up being added in the final notes. The team is now working on patch 1.05, and only critical fixes will be added to 1.04 to make sure we can release this as soon as we can. We are most definitely continuing to read through support threads and e-mails to us (even if we haven't been responsive enough
sad.png
) and we plan to continue doing so for the foreseeable future!

Items, Spells, and Abilities
  • AoE indicators should now properly resize if the caster has a sub 10 Intellect score.
  • Fixed an issue with over-time aura spells not applying the correct value on the final tick.
  • Knock Down will now correctly be applied for the full duration of the effect.
  • Mantle of The Dying Boar will now trigger at 33% Endurance with the effect of 5 Endurance a tick.
  • Talisman of the Unconquerable will now give a 1.25 Focus multiplier instead of .25.
  • Blooded should trigger properly in all cases now.
  • Boar Animal Companion bonus damage should now work as intended.
  • Prone Reduction mod should now work correctly.
Quests and Companions
  • Fixed Aloth and Kana speaking when they weren't in the party in one of the last levels.
  • Sagani's fox-specific banters now require the appropriate items in the player inventory.
  • Falanroed's dialogue no longer displays a script node.
  • Durance will now properly discuss your dream with you if you've already discussed his staff.
  • Relaxed some constraints on Durance's quest conversation. This allows all characters, regardless of background or stats, to finish his quest.
  • Players can now loot the nest in Oldsong.
  • Fixed an invalid conditional check in one of Pallegina's conversations.
  • Heritage Hill tower will be fully revealed when exploring the map.
  • Fixed spawn issue in a scripted interaction near the end of the game.
  • Fixed an invalid creature spawn in the Ogre Lair in Od Nua.
  • Sagani no longer references the antagonist by name before you know it.
  • A container in the Catacombs of Od Nua will now remember if it was looted.
  • The "Master's Tools" quest will now work if you have the required items before starting the quest.
  • The "A Two Story Job" scripted interaction will not require a second grappling hook to climb down from the window if one was already used to climb up.
General Fixes
  • Optimized Save/Load game system for better performance.
  • Optimized how scene transitions are handled for better memory usage on 32-bit machines. This may allow players to transition to new areas without running out of memory.
  • Sound Sets from hired companions will now be properly restored when adding them to the party from the stronghold.
  • "All Stronghold Upgrades" achievement now checks 25 upgrades instead of 26. This will properly reward the achievement if you already have fully upgraded your stronghold.
  • The "Kill All Dragons" achievement will now properly fire if they are killed indirectly (like by a trap). This is a retroactive fix and will be rewarded if the dragons are already dead.
  • Fixed issue where store prices were getting exceptionally large after receiving a discount.
  • Fixed issues with gaining infinite XP from bad Stronghold data.
  • World time will not get very large in some cases after Save/Load.
  • Modelling offset with Durance's head has been adjusted.
  • Icon scale is now correct on Hearth Harvest and Reghar Konnek.
  • All shaders will now compile properly under DirectX 11.
  • Restored all the missing effects in the intro cutscene.
  • Removed Blunderbuss item from an early game loot table.
  • Changed the cursor type on the blood pool in the Temple of Skaen to conversation.
  • Fixed a few save game issues with dead summoned creatures.
  • Fixed issue where occasionally a crash would occur when initializing the Steam API.
  • Draggable windows are now handled properly when running at very high resolutions.
  • Swamp Lurker's animation won't spaz anymore when the game is paused.
  • Fixed an issue to prevent binding mouse buttons to window controls.
  • Game will now pause if you Alt-Tab during a cutscene in full screen mode.
  • Audio will now resume properly if the game loses focus.
  • Fixed an issue with infinite load screen if you transition while hovering over a container.
  • Characters will now wait for their idle animation before trying to reload which fixes an animation sync issue.
  • Damaged characters performing AoE attacks will not overload their AI state stacks anymore.
 

Dragoon

Educated
Joined
Mar 30, 2015
Messages
56
Location
Krynn: Inside a silver dragons body
Notable points for me

  • Knock Down will now correctly be applied for the full duration of the effect.

For Chipers
  • Talisman of the Unconquerable will now give a 1.25 Focus multiplier instead of .25

I think this will include the Drinking Horn of Moderation and Brîshalgwin Mindmarker. I guess they have rather fixed the Uncoquerable effect than the items themselves.

  • Optimized how scene transitions are handled for better memory usage on 32-bit machines. This may allow players to transition to new areas without running out of memory.
 

Dragoon

Educated
Joined
Mar 30, 2015
Messages
56
Location
Krynn: Inside a silver dragons body
Can a mod add to the thread title Beta now available?

The Patch 1.04 Beta is now available on Steam. Use password: BETAPASSWORD

Source Link:

BAdler - Obsidian Produce said:
Patch Beta Testing

From now on, we will be allowing folks to play our beta patches on Steam. This has a two-fold benefit:

  • Players get new fixes a bit faster and can check out the new changes that will drop in the next patch.
  • Developers get access to information about new bugs that may have slipped into the patch. This will reduce the number of hotfixes for future patches.
We will make a formal announcement to the community when we are going to put the latest patch up for beta testing. We are starting this process with the 1.04 patch.



Limitations

  • Right now we are only running this beta on Steam. The reason is that Steam provides a simple way to get folks into the beta. If any players know of any games that ran betas on GOG, please let me know so I can investigate.
  • These patches may be unstable. We will be doing work on the patches and they haven't gone through a full QA cycle so unexpected things can happen. To be safe, I would avoid using any saved games that you do not want to get corrupted. If you do want to use those saved games, it is at your own risk.
  • These patches may stay the same over the entire testing period, but that is unlikely. There might be frequent build changes, so expect to have to download multiple builds over a testing period.
Bug Reports

More than likely you are going to find bugs in these patches and you will need a place to report them. You can report these bugs by going to our new forum for patch beta bugs and support. One thing I ask is that you only report bugs that are specific to the patch beta. If the bug happens in the currently patched base game you should report it in our regular tech support forum.



For information on how to report bugs, please look at this post.



So, how do I get started?

It's actually pretty easy.

  1. Completely quit out of the Steam client.
  2. Restart the Steam client and navigate to the Library tab.
  3. Right-click on the Pillars of Eternity entry and click on Properties.
    pe-beta-properties.jpg
  4. Navigate to the Betas tab in the Properties menu.
  5. Enter in the code "BETAPASSWORD" (remove quotes) and click on the Check Code button.
    pe-beta-check-code.jpg
  6. Click on the dropdown list and select the "beta" branch. Once selected, close out of the Properties menu.
    pe-beta-selection.jpg
  7. You should notice that your Pillars of Eternity game will now have "[beta]" after it. This means that your game is in the beta branch. Steam should queue an update for this branch.
  8. You can now play the new beta branch of the game.
  9. If you would like to switch your branch back to normal follow steps 3 and 4 to get back to the Beta tab in the Properties menu, then choose "NONE" as your branch. This should revert you back to the release version of the game.


Thank you to all of the folks that decide to play the patch beta and help report issues. Your help is invaluable and we really appreciate your dedication.
 
Last edited:

gunman

Arcane
Developer
Joined
Jan 4, 2008
Messages
1,050
So nothing yet about disappearing items and ghost status effects. There is a serious fuckup with inventory items vanishing when characters are removed from the party or die. If you equip the items of a character that has died, they will disappear from equipment slots but will still give the effects.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,151
Do we know if saves are compatible between beta and normal and when the real patch hits if we can continue to play like normal?
 

Prime Junta

Guest
ArchAngel It's a beta. There's always a risk it'll fuck up your savegames. Or set your computer on fire, sell your dog to gypsies, or vote Republican.

They wouldn't do it on purpose though without very good reason. The 1.05 balance patch might be extensive enough to require that, but who knows.
 

Dragoon

Educated
Joined
Mar 30, 2015
Messages
56
Location
Krynn: Inside a silver dragons body
Do we know if saves are compatible between beta and normal and when the real patch hits if we can continue to play like normal?

I can only assume they will, but don't overwrite or delete your earlier saves, in case a bug in the beta corrupts them. If you're not willing to risk that don't play the beta.
Also Darren Monahan made a post about the savegame locations differ when playing the beta. For me they are stored in my temp folder and a copy in ..\Users\Username(Dragoon)\AppData\LocalLow\Obisidan Entertainment\

Source Link:

Darren Monahan said:
Pillars of Eternity stores its save games in the following locations:

Windows
%USERPROFILE%\Saved Games\Pillars of Eternity

%USERPROFILE% usually is something like C:\Users\your-name-here

OS X
~/Library/Application Support/Pillars of Eternity/Saved Games

Linux
$XDG_DATA_HOME/PillarsOfEternity/SavedGames

If $XDG_DATA_HOME is not defined, it's stored in ~/.local/share

There is one other folder that you may find in your temporary locations where we build and maintain the current game state, but this is not intended to be shared / used if you go to play on another machine.

For the Backer Beta, save games were stored in non-standard locations, such as roaming or temp folder locations. Those were changed for the final game release.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,151
ArchAngel It's a beta. There's always a risk it'll fuck up your savegames. Or set your computer on fire, sell your dog to gypsies, or vote Republican.

They wouldn't do it on purpose though without very good reason. The 1.05 balance patch might be extensive enough to require that, but who knows.
Well I was wondering about on purpose part. I didn't see anything in the notes but I seen other devs forget to mention this in the past and fuck up people saves when they wanted to continue playing on main branch.
 

Prime Junta

Guest
ArchAngel Assume that they may break without notice.

Personally I had enough beta in the beta. Not gonna get into it again. Besides which I'm on GoG anyway.
 

MicoSelva

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I have seen nothing about fixing Reckless Assault in those patch notes. Will I be able to turn it off eventually? My rogue has been using this ability so long now that he should get a personality 'Reckless 99' entry on his character sheet.
 

Dragoon

Educated
Joined
Mar 30, 2015
Messages
56
Location
Krynn: Inside a silver dragons body
Beta 1.04 2 Patch notes (Update April 10, 2015)

[*]Fix for camera movement problems when the game is paused or in a cutscene.
[*]Fix to retroactively restore party movement in saves that display movement speed problems.
[*]Made some fixes to movement speed problems that were being reported (e.g. Boots of Speed).
 

A horse of course

Guest
The "Kill All Dragons" achievement will now properly fire if they are killed indirectly (like by a trap). This is a retroactive fix and will be rewarded if the dragons are already dead.

About time ffs. MUH CHEEVOS

Swamp Lurker's animation won't spaz anymore when the game is paused.

Pretty sure "spaz" is ableist hate speech

Alert the Sawyer
 
Last edited by a moderator:

A horse of course

Guest
bump to confirm that as soon as I applied the beta patch and loaded a savegame, Kill all Dragons triggered.
 
Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
BAdler said:
Any idea when will 1.04 be officially released???

We are looking into releasing it tomorrow, but it may not go out until Wednesday or Thursday.

Tomorrow! They're really working overtime on this.
 

Dragoon

Educated
Joined
Mar 30, 2015
Messages
56
Location
Krynn: Inside a silver dragons body
Beta 1.04 4 Patch notes (Update April 15, 2015)

[*]Fixed stacking health problems with the gul's "Vomit Blood" ability. This fix should retroactively fix your saved games.


Source Link:
BAdler - Dev Obsidian said:
Hey, everyone. We were just about to push the patch live and we got a report from a user about stacking health. We have not been able to reproduce the issue on our side, but we are double checking to make sure that we don't introduce this patch live if it has this serious issue.
 

Xeon

Augur
Joined
Apr 9, 2013
Messages
1,858
1.04 will only have bug fixes and 1.05 will be the one with the added features or something, right?
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
Patch is out on GOG as well. 12MB differential patch for windows. Linux users either have to download the entire thing again or wait for the user-made differential patch (look in the forums).
 

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