rusty_shackleford
Arcane
- Joined
- Jan 14, 2018
- Messages
- 50,754
Using Divine Divinity as an example.
Native 1440p resolution:
After reading the manual, there does not appear to be a recommended resolution, only a minimum one. The game does not scale the graphics to the resolution(as is apparent from above), but merely lets you see more at higher resolutions.
The rest of the tests will be done at the resolution of 1280x720, close to the most common 1024x768 resolution at the time, but in the correct aspect ratio for my monitor.
And again with 'Smooth' off:
I didn't notice a difference, so I kept 'Smooth' turned off. Perhaps it means 'Smooth animation'?
Test: WINE_FULLSCREEN_INTEGER_SCALING=1
Again, I don't notice a difference. I assume it's already using integer scaling due to being a multiple of my monitor's resolution and would otherwise just enforce letterboxing?
The rest of the tests are done using cnc-ddraw: https://github.com/CnCNet/cnc-ddraw
launch command is
to use the ddraw override
'bilinear'(not 'fast bilinear'):
It has visual artifacting(shadows lighter, tree in bottom right, ...) in the screenshot, but I actually saw the same artifacting earlier but it went away. I think this is actually an issue with the game itself, and not something caused by the wrapper.
'cubic':
'nearest neighbor':
'xbrz-lv2-noblend':
'xbrz-freescale':
'bicubic'(shader taken from libretro):
'sharp-bilinear-simple' libretro shader:
(forgot to open equipment and mouseover my bow):
tweaked 'sharp-bilinear-simple' libretro shader:
cnc-ddraw should work with most older(pre-directx8) games, btw.
It doesn't support multi-pass shaders(yet), so I can't try out some of the more interesting ones like nnedi3.
Native 1440p resolution:
After reading the manual, there does not appear to be a recommended resolution, only a minimum one. The game does not scale the graphics to the resolution(as is apparent from above), but merely lets you see more at higher resolutions.
The rest of the tests will be done at the resolution of 1280x720, close to the most common 1024x768 resolution at the time, but in the correct aspect ratio for my monitor.
And again with 'Smooth' off:
I didn't notice a difference, so I kept 'Smooth' turned off. Perhaps it means 'Smooth animation'?
Test: WINE_FULLSCREEN_INTEGER_SCALING=1
Again, I don't notice a difference. I assume it's already using integer scaling due to being a multiple of my monitor's resolution and would otherwise just enforce letterboxing?
The rest of the tests are done using cnc-ddraw: https://github.com/CnCNet/cnc-ddraw
launch command is
Code:
WINEDLLOVERRIDES="ddraw=n" wine div.exe
'bilinear'(not 'fast bilinear'):
It has visual artifacting(shadows lighter, tree in bottom right, ...) in the screenshot, but I actually saw the same artifacting earlier but it went away. I think this is actually an issue with the game itself, and not something caused by the wrapper.
'cubic':
'nearest neighbor':
'xbrz-lv2-noblend':
'xbrz-freescale':
'bicubic'(shader taken from libretro):
'sharp-bilinear-simple' libretro shader:
(forgot to open equipment and mouseover my bow):
tweaked 'sharp-bilinear-simple' libretro shader:
cnc-ddraw should work with most older(pre-directx8) games, btw.
It doesn't support multi-pass shaders(yet), so I can't try out some of the more interesting ones like nnedi3.
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