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Urban Strife - turn-based zombie survival RPG - now available on Early Access

likash

Savant
Glory to Ukraine
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May 9, 2018
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Allright, thanks for giving wider context outside of gifs and screenshots. All screenshots having 50/50 male/female split is mathematical impossibility on its own, and is probably ordered by Publisher or someone from marketing/HR. Still, game continues to look extremely promising and I keep it on my list "10 upcoming RPGs that will be guaranteed Incline". I just hope game won't conjure up some fake reality that only exists in some Netflix show like Glee.TM, and unleash zombie apocalypse on it. Our reality is far more interesting
All of female mercenaries had cool backstories, made sense and looked like fighters. All of female mercenaries had cool backstories, made sense and looked like fighters. All of female mercenaries had cool backstories, made sense and looked like fighters.
jRcATWL.png


NKHgORU.png
Let's see: sexy looking, with female appropriate strength stat, cheap due to inexperience to hire, good with guns. One of them was in bikini on Guns calendar. Yup, that's 90s/early 2000s for you. Sexy women with guns. No problem back then, highly PROBBBBBLLLLEMATICCCC today :-D
Today she would have more Strength than "Steroid" Gontarsky and more Dex than Ivan Dolvich. Who am i kidding? She would have 99 to all stats putting Mike to shame.
The descriptions for every merc added flavour to the game.
 
Joined
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Codex Year of the Donut
Yep, pretty much that. There are variations but they come from caliber, type of gun, cover material, etc.

And skill of the shooter, ofc.
Why no THC though? Does it make the game actually deeper and more tactical?
I always felt RPGs showing the chance to hit by default felt cheap. Especially if it's displayed in terms of percentages. Feels very meta-gamey.
 

USG_Mucifikatorul

White Pond Games
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Grab the Codex by the pussy Steve gets a Kidney but I don't even get a tag.
It is difficult to find a balance between a randomness that's "salt and pepper" for what you're designing and randomness that's leaving the player frustrated. The statistical chance (RNGesus) is a cruel god and even if you have 99% chances to hit, that 1% can screw you up time and time again. Games based purely on dice roll have their fate tied to the randomness factor. So they might as well display the CTH.

We show CTH for melee weapons for example. Why? Because their CTH is purely based on weapon stats + npc skill + a small RNG. There are no ballistics, no cover, no distance, nothing else take into account. We could do away with the number, of course, but then you would have no hit quality information (since all melee attacks are from close, the targeting gizmo is all green). So the CTH percentage shows you that fast weapons like the knife have higher chances to hit (and lower damage) while heavy weapons such as sledgehammer has lower cth but more dmg. And for that scope, the % is ok.
 
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Codex Year of the Donut
We show CTH for melee weapons for example. Why? Because their CTH is purely based on weapon stats + npc skill + a small RNG. There are no ballistics, no cover, no distance, nothing else take into account. We could do away with the number, of course, but then you would have no hit quality information (since all melee attacks are from close, the targeting gizmo is all green). So the CTH percentage shows you that fast weapons like the knife have higher chances to hit (and lower damage) while heavy weapons such as sledgehammer has lower cth but more dmg. And for that scope, the % is ok.
I didn't mean doing away with displaying CTH entirely, just that an average person has no idea what their odds of hitting an opponent are. Whereas someone who has say, mastered the blade
:mlady:

Would likely be able to judge their ability to hit someone based on their opponent's skill, their positioning, and various other factors.
Just a bit of nitpicking at something that became a genre feature but nobody has ever really questioned.
 

USG_Mucifikatorul

White Pond Games
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Grab the Codex by the pussy Steve gets a Kidney but I don't even get a tag.
The melee CTH is generally calculated against enemy evasion (derived from stats). Of course in a game based around melee you could program the AI to actively feint, use counter-moves, block, etc based on their skills/level. But that was out of the budget and scope of our game.

Currently our melee combat is less about ninja skills as it is about stamina and bleeding. As melee tactics you can either hit the enemy's stamina (with blunt weapons) and KO him/her or bleed them with blades so the damage over time will kill them even if they run away.
 
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Joined
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Codex Year of the Donut
The melee CTH is generally calculated against enemy evasion (derived from stats). Our melee combat is less about ninja skills as it is about stamina and bleeding. Your melee tactics are about either hitting the enemy's stamina (with blunt weapons) and KO him/her or bleeding them with blades so the damage over time will kill them even if they run away.
can I take KO'd people as slaves and feed them to zombies I keep as pets?
 

Norfleet

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and claims he's a direct offspring of the Roman emperors. The man has lost his marbles, but under the circumstances, it's understandable. Also since he's the local garbage man / mafioso and he has a habit of organizing pit fights between his opponents and zombies, there is nobody alive to contradict him. That is generally bad for those who lost contact with reality.
Well, scientifically speaking, he's not wrong. There were a lot of Roman Emperors and after this much time has passed, for any given person alive in the past who managed to have living descendants at all, their descendants will effectively include everyone in the area. Just like basically everyone of European descent today is a descendant of Charlemagne.

So while he might be a nutter with no actual rational basis for his claim, it's almost certainly actually true. And more or less entirely meaningless, since so is everyone else.
 

USG_Mucifikatorul

White Pond Games
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Grab the Codex by the pussy Steve gets a Kidney but I don't even get a tag.
can I take KO'd people as slaves and feed them to zombies I keep as pets?

No, you have to be nice and just kill & rob them on the spot. As for zombie kept as house pets, the Cult of Second Chance called and said the sermon is tomorrow at noon and you're invited.

Well, scientifically speaking, he's not wrong. There were a lot of Roman Emperors and after this much time has passed, for any given person alive in the past who managed to have living descendants at all, their descendants will effectively include everyone in the area. Just like basically everyone of European descent today is a descendant of Charlemagne.
So while he might be a nutter with no actual rational basis for his claim, it's almost certainly actually true. And more or less entirely meaningless, since so is everyone else.

True, but he has taken it to another level with the "gladiator games" zombie edition.
 
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USG_Mucifikatorul

White Pond Games
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Grab the Codex by the pussy Steve gets a Kidney but I don't even get a tag.
USG_Mucifikatorul are you a fan of Dead State?

Yep, very much. It did a lot of things right and also a few quite wrong. But even the wrong ones were great as study material and prompted us to find better solutions for a lot of issues that a zombie game presents, such as interminable zombie turns. And so we came up with this (zombie moving as a herd on a single turn, but reacting/attacking as individual AIs):

 
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Codex Year of the Donut
USG_Mucifikatorul are you a fan of Dead State?

Yep, very much. It did a lot of things right and also a few quite wrong. But even the wrong ones were great as study material and prompted us to find better solutions for a lot of issues that a zombie game presents, such as interminable zombie turns. And so we came up with this (zombie moving as a herd on a single turn, but reacting/attacking as individual AIs):

https://youtu.be/G9mLgIAMpl0
All of them acting simultaneously like that is very cool, makes it feel much more like a zombie horde.

I liked Dead State's nonlinear nature and extensive cast/character interactions. Will Urban Strife have anything like that?
 

USG_Mucifikatorul

White Pond Games
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Grab the Codex by the pussy Steve gets a Kidney but I don't even get a tag.
Yes, but without the chore of delivering luxuries to 50 NPCs idling around in base. We'll put everyone that stays at home to work, even the rich patrons.
 

luj1

You're all shills
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USG_Mucifikatorul are you a fan of Dead State?

Yep, very much. It did a lot of things right and also a few quite wrong. But even the wrong ones were great as study material and prompted us to find better solutions for a lot of issues that a zombie game presents, such as interminable zombie turns. And so we came up with this (zombie moving as a herd on a single turn, but reacting/attacking as individual AIs):


very cool solution

i love some of your design choices like that and no thc for ranged
 

koyota

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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
USG_Mucifikatorul are you a fan of Dead State?

Yep, very much. It did a lot of things right and also a few quite wrong. But even the wrong ones were great as study material and prompted us to find better solutions for a lot of issues that a zombie game presents, such as interminable zombie turns. And so we came up with this (zombie moving as a herd on a single turn, but reacting/attacking as individual AIs):


Yes, Thank you, love the system shown in the video for zombies moving....

I can not be the only person that had to leave Dead State behind because of that.
Actually curisous programming wise, why they could not implement some type of speed through zombie turn system.
 

USG_Mucifikatorul

White Pond Games
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Grab the Codex by the pussy Steve gets a Kidney but I don't even get a tag.
In this post-mortem of Dead State development, Brian Mitsoda explains the "why" quite nicely:

As mentioned previously, Dead State was the first released game for most of the DoubleBear development team. Usually, in a larger industry environment, juniors will be paired with seniors to mentor them and help them break bad habits that might be causing development issues. However, due to the budget, we did not have a lot of room to bring on seniors, and as a result, we ended up throwing a lot of our juniors into the deep end of development.

We were fortunate enough to have a couple of veterans on the team but the key was that our lead programmer has almost 20 years of AAA game development and is a senior Unreal Engine specialist. Most indie studios simply don't get access to this type of know-how.
 
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Joined
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Codex Year of the Donut
I can not be the only person that had to leave Dead State behind because of that.
Actually curisous programming wise, why they could not implement some type of speed through zombie turn system.
cheatengine's speedhack does wonders for a lot of games like this btw
 

USG_Mucifikatorul

White Pond Games
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Grab the Codex by the pussy Steve gets a Kidney but I don't even get a tag.
If you're a hurry, the short story is that we have three events lined up where we'll have a demo (plot twist: not THE SAME demo, do note). First in December this year, next in January 2023 and finally the February 2023 Next Fest.
 

Abu Antar

Turn-based Poster
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Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Urban Strife - Halloween 2022 Development Update
When can we play the game?
Let’s start with the elephant in the room - release date. No, we cannot set a precise day yet, as much as we wish that day was upon us. But we can have a fair estimate that work on the game will be in pretty good shape at the end of Q1 2023 so around that time we can have a chat about the big day coming. But wait, so when do we get to play, you ask?

Well, since we’re entering the end stretch of this marathon, we will try to be about everywhere you, our players, might be. We’ll have a combat demo this December, if our friends from Turn Based Lovers will pick us for their #TurnBasedFest event. We hear there are already 300 plus submissions so the company will be awesome. Come January, we have another event lined up at the end of the month where we hope to showcase the shelter mechanics and the economy. And no later than February, for the grand finale, we’ll be at Spring NextFest (this one is 100% confirmed), with what we hope will be a demo that will give you a taste of all critical features and give us a lot of essential feedback for the final bugfix before release. So don’t worry, the horde is coming!

New factional groups
Work will focus now on mid to late game campaign, but until we have something worthy to showcase from there, we have prepared a quick sneak peek into the factional groups you will encounter when exploring the sectors closer to home base.

In no particular order, meet the Courthouse Police, trying to maintain order in a sector where the local brewery is way more popular than the volunteer hospital and triage. Although morale is low, mostly due to the Army not delivering promised supplies and reinforcements, they are still a force to be reckoned with, boasting snipers, dangerous marshals and shotgun toting troopers.

081c43e721bd44c3ccccbde6d3e20c1b06492b1d.png


Travel into the more suburban parts of the city and you’ll meet a lovely group of bounty hunters, visiting the Whitepond Supermarket neighborhood in search of a family of cultists, the Saint brothers. Once supermarket owners, the Saint family has discovered new abilities in working with the undead and are slowly training them into a loyal army. But there are people in Urban less than delighted with the existence of the zombie cult on the premises, hence the visit of the aforementioned bounty hunters.

b7cee03b7814d53524b22c8cbace5a92c68d38e1.png


Move down White River and you’ll eventually meet the Devilsons, a biker clan and a family business centered around turning scrap metal into badass choppers. The patriarch, Rick Devilson, has reached an age where he is hoping his twin sons, Brad and Hawk, will take over the shop. Instead the two dimwits have decided it is better to go to war against each other over a shared love interest. Without spoiling the story here's a couple of friendly local union workers who decided to take advantage of the moment and “renegotiate” their contract with Rick Devilson, with one of his sons as collateral. A fun bunch, guaranteed.

8ebd8d33befa241a2a5e8f97dec08f816f1dab02.png


Finally, the local FBI office will be very much interested in what goes on in the Devilson Scrapyard, but meeting them is an experience in itself so we won’t give out too many spoilers. Their fancy black jeeps are all gassed up and ready for the upcoming raids on the criminal underworld. Only there’s a small problem with the assault team having their entire inventory of body protection gear stolen by some mysterious local thieves. No more cavalry coming to help anyone, unless you decide to help the federal investigation and make some kevlar vests “magically” turn up.

d708fe8573e1ec632e4da42e9daa44515d09f834.png


Looting improvements - special “looted” state for containers

In the same effort to make looting less of a chore and more of a hint of opening Christmas presents, we decided to stick to a library of lootable containers, places where common sense would tell you that loot can be. Also these containers will have a special asset blueprint with a looted state that will visibly indicate you don’t need to bother checking them, so less carpal nerve damage for you. In this respect we’ve modified our vehicles so now they have trunks/bonnets that open after you loot them and we’ll be going through the furniture assets too with the same plan.

de090c08757c4e87108db74a55bd35a90a5e3dcb.gif



Interface Upgrades
We have redesigned stealth indicators to be clearly visible in dangerous places. The red “no access” tiles, enemy sight and hearing ranges are now clearly visible on mouse hover. We have kept the effect discrete though in order not to disturb your immersion. Another area we’re looking for serious upgrades into is the inventory management interface, but it's too WIP to show anything yet.

bb23654c3ac172a015cd5b0fe69d8c73349d1181.png


Other improvements in progress
We’re looking to improve the game experience with an immersive new soundtrack. Will have more details as we progress further with this. Animations are still being upgraded and, in case you didn’t notice, we have new 2D art for our Steam page and social media platforms.
 

USG_Mucifikatorul

White Pond Games
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Grab the Codex by the pussy Steve gets a Kidney but I don't even get a tag.
2022 doesn't deserve a good game, simply of the account on being a relative of 2020 and 2021.
2023 has a chance to redeem New Year's resolutions and wishes. Hope whoever is in charge of that gets the hint and doesn't make it worse.
 

Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
2022 doesn't deserve a good game, simply of the account on being a relative of 2020 and 2021.
2023 has a chance to redeem New Year's resolutions and wishes. Hope whoever is in charge of that gets the hint and doesn't make it worse.
2022 could use a pick-me-up.
 

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