USG_Mucifikatorul
White Pond Games
- Joined
- Sep 4, 2018
- Messages
- 411
Very cool. This is where the game's origin as a purely combat-focused squad tactics game shows itself I guess.
Funny fact. Back at Gamescom 2017, when the game was just a tactical nuXcom, we DID NOT have these kind of helpers. Because we didn't need them. We had nuXcom ones. That's why people go nuXcom, you get everything pre-cooked for you, like a microwave dinner. But come the switch to real ballistics and there's a whole new truckload of problems when you need to broadcast information in a way the player can actually use it. So these helpers are as new as they come. So while it is true that combat was pretty good since years ago, the new combat is 10x better. And completely new.
Beside that, TBS Survival RPG is not just a fancy motto for us. The TBS part as you can see it is shaping up nicely and the RPG is pretty solid. What still needs work is the survival/building part. We have the plans, we prototyped the mechanics but a virtual economy is a massive undertaking so it is going to need its own development time.
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