Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

USC: Counterforce - sequel to top-down sci-fi tactics Ultimate Space Commando

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
20,642
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
https://store.steampowered.com/news/app/1574870/view/4585315413728835597
Wiki: Campaign
Looking to become a pro at the campaign mode of USC: Counterforce? All info to help you can be found here!
Hello Marines,

To accompany you in your USC: Counterforce progress, every week we're sharing a new guide for you to become a true pro! For the fourth wiki section, we are focusing on the
Campaign
.

Here you can find in-depth details about the campaign. The Campaign mode offers a rich and challenging experience, especially for those new to the game or genre. This guide will walk you through the basics to ensure you get off to a strong start. Check out our "Campaign" section:
WIKI: CAMPAIGN
Here is the table of contents of our Campaign section:

Starting Your Campaign
  • Begin with the Tutorial
  • Explore other game modes
  • Adjusting difficulty
  • Read the Encyclopedia and online Wiki
The Converters
  • Understanding the Converters
Deothonit (Crafting Material)
  • Deothonit Mining and Looting
Tips and Strategies
  • Squad Assembly
  • Skills
  • Weapons and Equipment
  • Avoid Large Hordes/Nests Early On
  • Use Nukes in Desperate Situations
  • Maximize Loot
  • Loot Databanks for Prototypes
  • Favor a Faction
  • Know when to Extract
  • Assess Mission strength
  • Study Tactics
With these tips and strategies, you’ll be well-prepared to tackle the challenges of USC: Counterforce's campaign mode. Remember, each mission will test your strategic thinking and adaptability, so keep learning, experimenting, and refining your approach. Good luck, Commander!

Here is an example of the information you can find, here "The Converters"

1202f5e51757db4a1950df9719795946d35791b3.png


As always, if you have any questions feel free to ask them in the Steam discussions. We're always attentive and will do everything we can to help!

The USC: Counterforce team
 

udm

Arcane
Patron
Joined
Aug 14, 2008
Messages
2,901
Make the Codex Great Again!
Just tried it some more today with the new Free Aim feature. It's actually pretty good, as I hated the original shooting mechanics where certain weapons could only fire in specific directions. One thing that surprised me was the metagame. Squad members already start off pretty competent. You can promote them to upgrade their stats, but even from the beginning, they should already be pretty good in their specialised stats. I'm curious to see how stat increments in non-specialised areas will affect late-game stages.
 
Glory to Ukraine
Joined
Nov 22, 2020
Messages
2,595
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
No interceptors, much less emphasis on base building in general, though there is some strategic layer (in the campaign), on the other hand there is much more focus on the operatives. I would say the game is somewhat closer to JA2 then (open) Xcom.
 

Iluvcheezcake

Prophet
Joined
Aug 27, 2014
Messages
1,832
Location
Le Balkans
Played the game on highest difficulty, focused completely on basebuilding and painted the base map from one end to another to maximally optimise ore collecting and refining.
That gives you stupidly high amount of resources which you can use to raise rep with certain factions, obtain late game recipes from the start and craft end game gear with tier V mods.

Then just gotta spam ammo production.

Overall game is really good, but gets repetitive.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,289
No interceptors, much less emphasis on base building in general, though there is some strategic layer (in the campaign), on the other hand there is much more focus on the operatives. I would say the game is somewhat closer to JA2 then (open) Xcom.
I read somewhere that game has you control large teams instead of small like JA2. I was hoping it was also deadly like Open Xcom.
 

Alpharius

Scholar
Joined
Mar 1, 2018
Messages
597
I dropped it cause i've spent a lot of time restarting the first few missions before i've figured out how it should be played and pretty much got tired of playing it by that point.

Its pretty complex + you have almost everything(?) unlocked at the start, and missions are mostly 3 in a row. (At least on max difficulty). Like you have to meticulously pick, level up and equip a team of 12(or is it 18?) soldiers so that they would last 3 missions in a row without resupply, except the stuff you pick on a map. Restarted a lot before i managed to not get rekt on mission 2 out of 3. And because many starting soldiers are already high level and most of the weapons are already available - it doesn't seem like you get much rewards for completing the mission.

I guess it may be compared to starting nuxcom game in late game, or starting battle brothers game at day 100.

Though maybe i just wasn't in the mood.
 

Hydro

Educated
Joined
Mar 30, 2024
Messages
494
I dropped it cause i've spent a lot of time restarting the first few missions before i've figured out how it should be played and pretty much got tired of playing it by that point.

Its pretty complex + you have almost everything(?) unlocked at the start, and missions are mostly 3 in a row. (At least on max difficulty). Like you have to meticulously pick, level up and equip a team of 12(or is it 18?) soldiers so that they would last 3 missions in a row without resupply, except the stuff you pick on a map. Restarted a lot before i managed to not get rekt on mission 2 out of 3. And because many starting soldiers are already high level and most of the weapons are already available - it doesn't seem like you get much rewards for completing the mission.

I guess it may be compared to starting nuxcom game in late game, or starting battle brothers game at day 100.

Though maybe i just wasn't in the mood.
Seems like a pretty dumb design. On the other hand it’s not something that is impossibly hard to fix. Is this a widely acknowledged problem amongst the playerbase?
 

Alpharius

Scholar
Joined
Mar 1, 2018
Messages
597
No idea. Though i guess people who played it a lot during early access wouldn't necessarily share my opinion cause they would already know how it should be played.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom